LEVELING 1-30
Wind Shear will be our basic skill to generate Spirit and apply Vulnerability. Early on, it’s a great complement to cast
Lightning Storm more frequently and defeat enemies more easily.- Our only defensive skill will be
Blood Howl. And at these levels, it will help us with better healing and movement speed. - We continue with the
Wolves, which will be an important source of single-target damage. They will also help us tank damage. Their modifiers are essential to increase their power. You can see them in the skill tree section.
Ravens are an important source of passive damage and CC. Also, if we find the
Shepherd's Aspect early, it will empower all our companions, since we’ll have even more of them on the battlefield.
Poison Creeperr will help us have great AoE to take down enemies faster. We can have more companions active and create full synergy with this build.
LEVELING 30-70
- The gameplay completely changes at these levels. We need to replace
Wind Shear with
Clawso we can dash to enemies thanks to this modifier
Dash Claw - And why do we make this change? It’s because at level 32 we can switch our
Supercell Lightning Storm to
Hero of the Storm Lightning Storm. This lets us cast LS just once, and the storm will follow us as long as we keep generating Spirit constantly. That’s why we use Claw—to maintain constant Spirit generation and create an infinite loop. - We will use
Berserking Howl Blood Howl at level 36 to boost our damage and also poison enemies - Replace the
Active Damage Bonus Ravens node with
Vulnerable Ravens so you can apply Vulnerability to enemies
IMPORTANT NOTE: We can cast Lightning Storm once, and then the storm will keep channeling automatically. If you want to deactivate it again, you just need to press the key you have assigned to the skill.
STORMPACK
In this endgame version, we will use the
Wolves as our main source of damage.
Grizzly Rage enhances our damage thanks to this modifier and also increases our defenses
This will be possible as we increase our Critical Strike Chance, since crit is what has the Lucky Hit to activate
Packleader. An ideal percentage would be around 75% or higher.
Earthen Bulwark doesn’t need to be on our skill bar because we will activate it with our runes
Igni -
Que. Even so, it is necessary to assign points to it in the skill tree to activate its effects
The damage of our companions scales the more companions we have, thanks to the
Shepherd's Aspect and
Aspect of the Stampede . The rest of the gear aspects also directly affect the damage of our
Wolves
There is another very important way of scaling, and it’s through Resolve stacks. The more Resolve we have, the more damage and armor we get. Right now I have 46 Resolve stacks. This can be simplified into an easy calculation: multiply the value of the unique passive from
Might of the Ursine by the amount of Resolve. If you had 46 stacks and the passive at max, which is 13%, it would give you 598%[x]