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Diablo 4 Build

Shred

presentationDruid
Season 10
Verified
Updated on Nov 19, 2025
Nov 19, 2025

Build Overview

The Shred Druid Build Guide teaches you about Gear, Skills, Paragon, Playstyle & Seasonal Mechanics in Diablo 4 Season 10.

Shred is an incredibly mobile and fun build that is also very strong.

Strengths and Weaknesses

  • Amazing Clear Speed
  • Great Bossing
  • Very Fun
  • Induces Motion Sickness

Build Variants

The Requirements to start playing this variant are:

  • Dire Wolf's Aspect
  • Aspect of Rampaging Werebeast

Assigned Skills

Primary
5
1
Secondary
5
5
2
5
Spirit Boons
Deer
Eagle
Wolf
Snake

Aspect & Uniques

HelmDire Wolf's Aspect
Chest armorVigorous Aspect
GlovesAspect of the Changeling's Debt
PantsAspect of Mending Stone
BootsAspect of the Agile Wolf
AmuletStormclaw's Aspect
Ring 1Aspect of the Rampaging Werebeast
Ring 2Aspect of the Unsatiated
WeaponAspect of the Rabid Bear
OffhandAspect of the Blurred Beast

Chaos Perks

Unique PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty
Chaos PerkEmpty

Skill Tree

Available0 (0)
Spent59 (12)

Paragon Board

Points Spent0

No Glyphs Installed

Stats

  • Str:99
  • Int:99
  • Dex:99
  • Will:99
  • Mercenary

    How it Plays

    1. Alternate between casting Maul and Shred until Max Stacks of Quickshift.
    2. Cast Grizzly Rage.
    3. Spam Shred.
    4. Cast Blood Howl every 5 seconds to keep Backlash up.

    How it Works

    On the Shred Druid build, we take advantage of the massive multipliers inherent to Grizzly Rage. We utilize Rampaging Warbeast, Dire Wolf and Rapid Bear. To make our Grizzly Rage a Dire Wolf instead of a Bear and we use the Grizzly Rage Cooldown Reduction Tempering Affix to ensure that it is always online.

    Shred also has access to many damaging Aspects, such as Stormclaw, Unsatiated and Blurred Beast.

    Overall, Shred is an amazing build that is quick to get on its feet and keeps its place as a fantastic speedfarmer.

    Huge thanks to Khazu for helping me test and optimize the build <3.

    Double Dips

    Stormclaw Aspect has a lot of multipliers that affect your damage twice.

    The known list of double dips is:

    • Petrify
    • Purge the Infected
    • Envenom
    • Fang and Claw
    • Qax
    • Fists of Fate
    • Changeling Debt

    Mercenaries

    We will use Raheir with Shield Charge to give us Fortify and Provoke to deal more damage.

    Once we have dropped Retaliation in the endgame, we will swap him with Subo to be able to see Elites on the Minimap.

    Varyana secondary is used with Ancient Harpoon to group up enemies. Another option is Aldkin with Fields of Languish for more survivability.

    Chaos Perks

    We will use A Beast Cornered with Marred Guard initially, for survivability and damage. Once we get Xan online, we will swap to Brawn Over Brains and Accelerating Chaos. Our new Armor cap with Brawns Over Brains is 795.

    We will also use Purge the Infected to guarantee Crits and get more Damage. Later on, it will also help us spend more Spirit to enable Banished Lord's Talisman.

    Lastly, Overabundance, the star of the show, provides [x]800% more damage if we can stack it up fully.

    Wild Transformations allows us to cast Cyclone Armor when we convert into Human, which we do with the Que Rune**. This provides us with a pulling effect and later gives us more damage when we transform back into Werewolf Form.

    Runes

    Initially, we use Cir + Thul to get more damage and Moni + Que to cast Bulwark and pull mobs together with Wild Transformations + Cyclone Armor.

    Later, once we get access to Legendary Runes, we will use Moni + Xan to Overpower.

    In the end, when we can use Chaotic Banished Lord's Talisman to generate Overpower, we use Moni + Qax.

    Spirit Boons

    Deer

    • Wariness to be tankier.

    Eagle

    • Iron Feather for Surivability.
    • Avian Wrath for Critical Strike Damage.

    Wolf

    • Energize to help with Overabundance uptime.

    Snake

    • Masochistic to heal more.

    Elixirs and Incenses

    It's important to run Elixirs and Incenses at all times. Not only because they increase your Experience gain, but also because they provide very strong combat boosts.

    For Elixirs, you will use Elixir of Advantage for Attack Speed.

    For Incenses, you will use Spiral Morning for All Stats, Song of the Mountain for Armor, or Reddamine Buzz for Maximum Life and Soothing Spices for All Resistances and more Armor.

    Masterworking and Greater Affixes Explained

    Masterworking

    Masterworking (MW) enhances an item's stats. Each MW rank boosts all affixes by 5%. Ranks 4,8,12 give a 25% bonus to a random affix (MW Crit).

    In this planner, the color blue on an item denotes that the affix got one MW Crit, the color yellow denotes that the item got two MW crits and the color orange denotes that the item got three MW crits.

    For future reference the amount of MW Crits on an affix will be denoted by 1MW, 2MW, 3MW.

    Greater Affixes

    Greater Affixes (GA) on an item force the affix to roll at the top of it's range of possible values and then applies a 50% increase to its value. GA increases are additive with Masterworking increases.

    In this planner, the yellow star to the left of an affix denotes that is a GA.

    Example

    To put it all in to practice, let's calculate what stat increase a GA Affix on a 12/12 Masterworked item with 2 MW Crits gets:

    Ranks 1-3, 5-7, 9-11 all give 5% -> 9 * 5% = 45%

    Two MW Crits -> 2 * 25% = 50%

    GA = 50%

    Total = 45% + 50% + 50% = 145%

    Masterworking and Greater Affix Priority

    Unless a certain amount of a stat is required and no more, like in the case of Attack Speed Breakpoints, Armor and Resistances, GA and MW priority should be easy to follow.

    Guides, which follow a Starter -> Midgame -> Endgame progression, are structured such that the difficulty of the MWing outcome and amount of GAs on items also progresses as expected.

    For example, a Starter variant will generally have 1GA items with three 1MW affixes. A Midgame variant will generally have 2GA items with a 2MW Affix and a 1MW affix. An Endgame variant will generally have 2GA/3GA items with a 3MW affix.

    From this you can derive that the GA on the starter version is the most important, the second GA added is the second most important and the third GA added is the third most important affix.

    In the case of Masterworking, 3MW = most important affix, the 1MW in the Midgame variant is the second most important affix and from the Starter variant with three 1 MW affixes you can know which is the third most important affix.

    When GA and MW don't align you are most likely in the presence of a stat with a certain threshold you have to meet or a cap and those will be explicitly stated in the guide anyways.

    In the case of Uniques GA and MW, progression standards are generally shifted by one as they are easier to MW because they have 4 affixes and also easier to acquire with multiple GAs.

    Frequently Asked Questions

    What is the Armor cap?

    800 with Brawn Over Brains.

    Changelog

    10/06/2025

    • Updated for Patch 2.4.1

    10/06/2025

    • Updated to take into account new double dips

    9/22/2025

    • S10 Update

    Video

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