- Buy
Monster Rounds or
Extra Regen as your first two items to make it impossible to shove you out of lane.
Quicksilver Reload on
Alchemical Flask gives you a lot of poke in lane.
Battle Vest and
Enchanter's Emblem are going to make you slightly tanky while also making you stronger.
Fleetfoot will solve all your speed and ammo issues, make sure you slide.
Extra Stamina into
Arcane Surge makes your
Last Stand a lot stronger and harder to run from.
Overview
This build was created by Hydration. To find it in game, search for "Mobalytics - Warden by Hydration" (BuildID: 17522)
This
Warden build focuses on being tanky while also dealing a solid amount of gun damage.
Early Game

Monster Rounds800 souls

Extra Regen800 souls

Quicksilver Reload1,600 souls

Battle Vest1,600 souls

Enchanter's Emblem1,600 souls

Fleetfoot1,600 souls

Extra Stamina800 souls

Arcane Surge1,600 souls
Mid Game
Cultist Sacrifice is a necessity to allow you to farm neutrals fast while also giving you extra range on your important abilities.
Healbane is generally very good.
Duration Extender makes
Last Stand last an entire teamfight.- Start building towards
Boundless Spirit. This combined with
Mercurial Magnum will give you a lot of damage and allows you to not be useless when
Last Stand is on cooldown.
Fortitude is very good as it lets you stay on the map while also giving you health and movespeed.

Cultist Sacrifice3,200 souls

Healbane1,600 souls

Duration Extender1,600 souls

Extra Spirit800 souls

Improved Spirit1,600 souls

Boundless Spirit6,400 souls

Mercurial Magnum6,400 souls

Extra Health800 souls

Fortitude3,200 souls

Superior Duration3,200 souls
Late Game
- Next you want to decide what you need.
Spiritual Overflow if you need more damage.
Spellbreaker,
Diviner's Kevlar, and
Witchmail are all good against heavy spirit teams.
Plated Armor is great against heavy weapon teams.
Unstoppable can help you get
Last Stand.

Spiritual Overflow6,400 souls

Spellbreaker6,400 souls

Diviner's Kevlar6,400 souls

Witchmail6,400 souls

Plated Armor6,400 souls

Unstoppable6,400 souls
Situational Items
Majestic Leap can help you get in if needed.
Heroic Aura later on in the game is very good if no one on your team has one
Sprint Boots helps you get around the map.
Debuff Remover is needed against disarms and anti heal.
Counterspellis always good if the enemy has a lot of telegraphed abilities.
Superior Cooldown is good if the tempo is high.

Majestic Leap3,200 souls

Heroic Aura3,200 souls

Sprint Boots800 souls

Enduring Speed1,600 souls

Juggernaut6,400 souls

Counterspell3,200 souls

Debuff Reducer1,600 souls

Debuff Remover3,200 souls

Compress Cooldown1,600 souls

Superior Cooldown3,200 souls

Transcendent Cooldown6,400 souls
See Hydration Live on Twitch
Ability Point Order
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Warden Guide
Check out our Warden Guide and Overview







