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Deadlock Build

Bomb Bebop by Suzu

presentationBebop
Suzu
By Suzu
Updated on Oct 13, 2026
Oct 13, 2026

Build ID

15576

Build Overview

This is an explosive Spirit Bomb build for Bebop. This playstyle completely revolves around Bebop's core combo: Hooking an enemy, attaching Sticky Bombs while using Exploding Uppercut to launch them away (or into your team).

Build Items

Early Game
Mid Game
Late Game
Situational / Luxury

Ability Points

Exploding Uppercut
1
1
2
5
Sticky Bomb
2
1
2
5
Grapple Arm
3
1
2
5
Hyper Beam
4
1
2
5

Early Game Explanations

The Echo Shard rush can be a risky move, you can feel a bit weak if behind on bomb stacks however you can still have a lot of utility, CC and good damage regardless, Bebop is still a very strong picker, so do not give up on a match even if your stacks aren't looking amazing.

ABB, Always Be Bombing. Sticky Bomb all the time, you need to have the stacking damage as high as possible, always remember that you can Sticky Bomb an allied minion and Exploding Uppercut them into the enemies.

After the Echo Shard, you can apply two Sticky Bombs when you hook an enemy, it works like this: Hook, Exploding Uppercut, Sticky Bomb Echo Shard Sticky Bomb. You can spam the bomb button during the Echo Shard press and it will register both.

Trophy Collector is a good item that provides passive soul generation, meaning you can spend less time in the jungle and more time bombing enemies, also provides more range for our Sticky Bomb.

Mid Game Explanations

Mystic Reverb should imbue Sticky Bomb

Mystic Expansion should imbue Sticky Bomb

Compress Cooldown should imbue Sticky Bomb

Even though this build focuses on your Sticky Bomb, your Hyper Beam is still extremely potent, you can do the big jungle camps, siege and take down Guardians and Walkers with it, do not be afraid to use it. You can also use it at the end of your combo for extra burst damage to secure a kill.

Spirit Snatch automatically applies when you Grapple Arm, you not have to manually melee.

Late Game Explanations

Greater Expansion can also be bought a bit earlier in the build if the enemy team is escaping all your bombing attempts, it also helps your Hook and Hyper Beam.

Transcendent Cooldown can be bought earlier if you are slot locked too.

Do not be afraid to buy any of the Optional Vitality items after your core damage, like Indomitable, Dispel Magic, Stamina Mastery, Unstoppable and so on.

Situational / Luxury Explanations

Slowing Hex can be purchased very early if you're laning against enemies with good movement that always escape your Sticky Bomb and Hook, it's still a very good item for midgame.

Knockdown is an amazing item, you can use it to guarantee enemies won't escape ticks of your Hyper Beam or simply to help your team catch an enemy carry.

Spirit Resilience is your best early item for survivability, in most games you will get hit by considerable spirit splash damage.

Cursed Relic can help counter pretty much anything, if there's a specific enemy who got really fed, this can be the answer, do not be afraid to buy it if your team is struggling with dealing with the biggest threat.

Indomitable is good in most games currently, the cooldown reduction and barrier can really swing things around, unless the enemy team has bad burst and little CC, I prefer it over Witchmail, which is the greedier option usually.

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