15576
Build ID
Build Overview
This is an explosive Spirit Bomb build for Bebop. This playstyle completely revolves around Bebop's core combo: Hooking an enemy, attaching Sticky Bombs while using Exploding Uppercut to launch them away (or into your team).
Build Items






























Ability Points
Early Game Explanations
IMPORTANT: The
Echo Shard rush can be a risky move, this is a very fun and strong build if everything goes well, but you can feel a bit weak if it doesn't, you can skip the shard and play a more straightforward simplified style, by purchasing more CC items instead (
Slowing Hex,
Knockdown,
Cursed Relic) and focusing on your Ultimate more as the game progresses, as the rest of your kit is still pretty decent. (
Lightning Scroll,
Diviner's Kevlar)
ABB, Always Be Bombing.
Sticky Bomb all the time, you need to have the stacking damage as high as possible, always remember that you can
Sticky Bomb an allied minion and
Exploding Uppercut them into the enemies.
After the
Echo Shard, you can apply two
Sticky Bomb every time you hook an enemy, it works like this:
Hook,
Exploding Uppercut,
Sticky Bomb
Echo Shard
Sticky Bomb. You can spam the bomb button during the
Echo Shard press and it will register both.
Mid Game Explanations
Compress Cooldown should imbue
Sticky Bomb
Mystic Expansion should imbue
Sticky Bomb
Surge of Power should imbue
Sticky Bomb
Even though this build focuses on your
Sticky Bomb, your
Hyper Beam is still extremely potent, you can do the big jungle camps, siege and take down Guardians and Walkers with it, do not be afraid to use it.
If you feel like you're behind and not getting nearly enough stacks, you can focus more on defensive and utility items, like
Mystic Slow,
Knockdown,
Cursed Relic,
Diviner's Kevlar,
Juggernaut, etc.
Late Game Explanations
Mystic Reverb is the best pick if you're managing to hit the enemies consistently with
Sticky Bomb and you have a really high stack count, while
Spirit Burn also functions with your
Hyper Beam in any game state.
Witchmail is interchangeable with other defensive items like
Plated Armor and
Spellbreaker, with
Witchmail being the "win more" one, any splash damage at this point should proc the 75 damage threshold.
Situational / Luxury Explanations
Radiant Regeneration is a consistent small heal every time you bomb, can be used if you're against enemies who have good poke.
Slowing Hex can be purchased very early if you're laning against enemies with good movement that always escape your
Sticky Bomb and
Hook.
Knockdown is an amazing item, you can use it to guarantee enemies won't escape ticks of your
Hyper Beam or simply to help your team catch an enemy carry.
Mystic Slow,
Cursed Relic,
Lightning Scroll and defensive items like
Metal Skin,
Unstoppable,
Diviner's Kevlar can always be bought if you feel like your team team is falling behind too much,
Bebop is always a good hero to hold such items and your
Hyper Beam will still do good work.