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Deadlock Build

Bomb Bebop by Suzu

presentationBebop
By Suzu
Updated on Mar 12, 2026
Mar 12, 2026

Build ID

15576

Build Overview

This is an explosive Spirit Bomb build for Bebop. This playstyle completely revolves around Bebop's core combo: Hooking an enemy, attaching Sticky Bombs while using Exploding Uppercut to launch them away (or into your team).

Build Items

Early Game
Mid Game
Late Game
Situational / Luxury

Ability Points

Exploding Uppercut
1
1
2
5
Sticky Bomb
2
1
2
5
Hook
3
1
2
5
Hyper Beam
4
1
2
5

Early Game Explanations

IMPORTANT: The Echo Shard rush can be a risky move, this is a very fun and strong build if everything goes well, but you can feel a bit weak if it doesn't, you can skip the shard and play a more straightforward simplified style, by purchasing more CC items instead (Slowing Hex, Knockdown, Cursed Relic) and focusing on your Ultimate more as the game progresses, as the rest of your kit is still pretty decent. (Lightning Scroll, Diviner's Kevlar)

ABB, Always Be Bombing. Sticky Bomb all the time, you need to have the stacking damage as high as possible, always remember that you can Sticky Bomb an allied minion and Exploding Uppercut them into the enemies.

After the Echo Shard, you can apply two Sticky Bomb every time you hook an enemy, it works like this: Hook, Exploding Uppercut, Sticky Bomb Echo Shard Sticky Bomb. You can spam the bomb button during the Echo Shard press and it will register both.

Mid Game Explanations

Compress Cooldown should imbue Sticky Bomb

Mystic Expansion should imbue Sticky Bomb

Surge of Power should imbue Sticky Bomb

Even though this build focuses on your Sticky Bomb, your Hyper Beam is still extremely potent, you can do the big jungle camps, siege and take down Guardians and Walkers with it, do not be afraid to use it.

If you feel like you're behind and not getting nearly enough stacks, you can focus more on defensive and utility items, like Mystic Slow, Knockdown, Cursed Relic, Diviner's Kevlar, Juggernaut, etc.

Late Game Explanations

Mystic Reverb is the best pick if you're managing to hit the enemies consistently with Sticky Bomb and you have a really high stack count, while Spirit Burn also functions with your Hyper Beam in any game state.

Witchmail is interchangeable with other defensive items like Plated Armor and Spellbreaker, with Witchmail being the "win more" one, any splash damage at this point should proc the 75 damage threshold.

Situational / Luxury Explanations

Radiant Regeneration is a consistent small heal every time you bomb, can be used if you're against enemies who have good poke.

Slowing Hex can be purchased very early if you're laning against enemies with good movement that always escape your Sticky Bomb and Hook.

Knockdown is an amazing item, you can use it to guarantee enemies won't escape ticks of your Hyper Beam or simply to help your team catch an enemy carry.

Mystic Slow, Cursed Relic, Lightning Scroll and defensive items like Metal Skin, Unstoppable, Diviner's Kevlar can always be bought if you feel like your team team is falling behind too much, Bebop is always a good hero to hold such items and your Hyper Beam will still do good work.

Table of Contents

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