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Deadlock Build

Hybrid Vindicta by Suzu

presentationVindicta
Suzu
By Suzu
Updated on Apr 9, 2026
Apr 9, 2026

Build ID

17300

Build Overview

This Vindicta build focuses on a hybrid damage profile, with both quick burst and sustained damage, It’s simple in theory but offers a high skill ceiling and strong potential in almost any team composition and game state.

Build Items

Early Game
Mid Game
Late Game
Situational / Luxury

Ability Points

Stake
1
1
2
5
Flight
2
1
2
5
Crow Familiar
3
1
2
5
Assassinate
4
1
2
5

Early Game Explanations

Rapid Rounds upgrading to Swift Striker are core early-game gun items. They give you the fire rate and weapon damage needed to secure last hits in lane, trade efficiently, and pressure the enemy.

Opening Rounds is perfect for poking down full-health targets so you can eventually bring them into execution range for your Assassinate, the burst damage early on can catch enemies off guard.

Extra Charge and especially Rapid Recharge are a decent spike, you have several attempts at executing your enemies with Assassinate and the lower recharge time means you are always a threat.

Optional Early Game:

Counterspell is the best defensive item in the game if used correctly. Its proactive spell parry allows you to completely block telegraphed CC or highly damaging spells that could knock you out of the sky or simply kill you. (Can be used while in Flight)

Recharging Rush is good if you are snowballing and/or confident with spamming Assassinate (your best source of damage early on)

Healing Rite is an option if you are getting poked out of lane too hard and having a hard time, dying is always worse than purchasing green items.


Mid Game Explanations

While in Flight, Vindicta becomes a major threat in any skirmish. Vindicta is capable of dominating with mostly raw damage in current patches, without the need for Alchemical Fire every match. Stake and Crow Familiar are still great and are very important regardless of build path. Use them and immediately start shooting to bring the enemy as low as possible before finishing them off with Assassinate. In longer fights don’t forget to keep reactivating your abilities as they come back out of cooldown.

Try to join every fight that looks even slightly favorable. Vindicta can snowball a lot early on, and have huge impact compared to characters who are still farming and haven’t reached their power spikes yet. Use Flight to have privileged positioning and angles.

Burst Fire is the most important item if you want to go for the hybrid path, this makes your DPS for the duration of Stake incredibly higher, even more if you have stacked up a lot of Weapon Damage % from your ultimate.

Late Game Explanations

Mercurial Magnum is an impactful damage spike even if you're not ahead, you can empty your magazine while in Flight and instantly get your bullets back by using Crow Familiar. Do not forget the bullets are considerably buffed under that effect.

Spiritual Overflow is a great hybrid item, as you shoot enemy heroes, you build up charges that grant bonus Fire Rate, Spirit Power, and Ability Duration. Your gun DPS directly feeds into making your Assassinate hit harder.

Once your core damage is online, Leech is the absolute best item to round out your build even if you’re already dominating. It guarantees great sustain allowing you to endure any situation, when combined with the defensive utility of Counterspell and Inhibitor you gain the survivability needed to take encounters against enemy carries and even when outnumbered.

Sharpshooter is a very popular item that is finally seeing the spotlight even in the hybrid builds again, it's pure, raw, extra gun damage that spreads out your damage profile even more between gun and spirit.


Situational / Luxury Explanations

Dispel Magic and Spellbreaker are good defensive options, depending on the state of the game and the enemy heroes, Dispel Magic being the more budget option and Spellbreaker the luxury investment. Unstoppable is also a good contender for that slot if you’re confident in using it.

Warp Stone is great for repositioning for better angles to shoot, and to escape when being targeted.

Table of Contents

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