Making Zero Point actually do something.
This is not currently meant to be a full complete in depth write up, but a base summary of gear and build spec.
Making Zero Point actually do something.
This is not currently meant to be a full complete in depth write up, but a base summary of gear and build spec.















Peer Review to stack Action Skill cooldown rate in mobbing
Wildcat Destabilization for an extra bonus element in bossing







CLASS MOD:
Plasmaphile
Plasmaphile deals a large chunk of damage whenever an enemy enters stasis, stacking source inheriting bonus elements provides more instances of this damage. This is what allows
Zero-Point to hit such large numbers.
Plasmaphile damage scaled with Cooldown Rate
GUNS:
Convergence or
Katagawa's Revenge to spam hits for
Confirmative Reality
REPKIT:
AF1000 - High uptime for the repkit bonus, Accelerator is chosen for the large damage bonus to
Plasmaphile.
SHIELD:
Watts 4 Dinner - Extra bonus element for
Plasmaphile.
GRENADE:
Jakobs throwing knife with Penetrator augment for critical hit chance.
ENHANCEMENT:
Jakobs Bounce pass for extra hits on your guns.





Shoot to recover your action skill and spam and
Zero-Point as much as you can. Interlace your
Zero-Points with
Groundbreaker melees as much as you can during mobbing, proritising badasses. In bossing you can wait a few activations between
Groundbreaker hits.
Thanks to
Falling Bodies you don't need to aim directly at enemies for
Zero-Point to find a target, very helpful in mobbing.
Sometimes the auto-retarget of
Zero-Point will trigger a chain reaction of
Plasmaphile 1 shotting an enemy, finding a new target, one shotting them, repeat. Very satisfying when this happens.
Make sure your Repkit is active at all times.
What perks are you wanting on the class mod?
I have one with +5 "practical applications" but only +1 "too cool for coolant". I saw in your takedown run you used +5 TCFC, would that be the optimal roll?
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