Zenless Zone Zero Piper Overview
Welcome to our Zenless Zone Zero character guide, where we cover everything you need to know about Piper.
Piper Wheel is an A Rank Agent from the Sons of Calydon Faction with the Physical Attribute and Anomaly Fighting Style. Since Piper is A Rank, you will be able to obtain her on any character banner. You can find more details about the ZZZ Gacha System here.
Hoyoverse recently revealed two additional characters: Lucy and Piper. These characters were not present in the CBT, but it has been announced that they will release with the official game release on July 4th.
Piper will be the second Anomaly Agent in the game after Grace, which opens up a lot of potential teams. She’s also currently the only Physical Agent that is not Attack. (Nekomata, Billy, and Corin are all Attack Agents).
For her latest placement in the overall meta, head to our ZZZ agents tier list.
Let’s jump into the guide.
Piper |
Sons of Calydon |
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A Rank |
Physical |
Anomaly |
Piper Skills/Abilities
Basic Attack
Basic Attack: Load Up and Roll Out
Press Basic Attack to activate. Unleashes up to 5 slashes, dealing Physical DMG.
Dodge
Dodge: Handbrake Drift
Press Dodge to dodge. A rapid dodge. Character is invulnerable while using this skill.
Dash Attack: Pedal to the Metal
Press Basic Attack during a dodge to activate. Slashes enemies in front, dealing Physical DMG.
Dodge Counter: Power Drift
Press Basic Attack during a Perfect Dodge to activate. Unleash a downward smash attack in front, dealing Physical DMG. Character is invulnerable while using this skill.
Special Attack
Special Attack: Tire Spin
Press Special Attack to activate. Piper spins and launches a sweeping slash around her, dealing Physical DMG.
Hold Special Attack to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill, up to 2 times.
If the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, the increased charged level will quickly activate Special Attack: Tire Spin. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
Special Attack: One Trillion Tons
While Special Attack: Tire Spin is active, release Special Attack to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG. Character is invulnerable while using this skill.
EX Special Attack: Engine Spin
With enough energy, continue holding Special Attack after Special Attack: Tire Spin reaches maximum charge level to activate.
Piper rapidly spins, unleashing powerful spinning slashes around her, dealing massive Physical DMG. This skill consumes Energy continuously for up to 3s. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
EX Special Attack: Really Heavy
During EX Special Attack: Engine Spin, release Special Attack to activate: Piper unleashes a downward smash attack, dealing massive Physical DMG. If the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate. Character is invulnerable while using this skill.
Chain Attack
Chain Attack: Buckle Up
When a Chain Attack is triggered, select the character to activate. Unleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
Ultimate: Hold On Tight
When Decibel Rating is at Maximum, press Ultimate to activate. Unleashes powerful slashes at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
Core Skill
Core Passive: Power Charge
When Piper’s EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to maximum of 20 stacks, lasting for 12. Repeated triggers reset the duration. For every stack of Power, Piper’s Physical Anomaly Buildup Rate increases by 2%.
Additional Ability: Synced Acceleration
When another character in your squad shares the same Attribute or Faction:
When Piper has 20 or more stacks of Power, all squad members’ DMG is increased by 18%.
Quick Assist: Broke Tap
When the on-field character is launched, press Assist to activate. Launches a downward smash attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Defensive Assist: Emergency Brake
When the character on field is about to be attacked, press Assist to activate. Parries the enemy’s attack, inflicting massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Assist Follow-Up: Overtaking Maneuver
Press Special Attack after a Defensive Assist to activate. Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Piper Talents
A | Leisure Moment: When Piper’s Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30. |
B | Motivation: During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper’s movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%. |
C | Truck Expert: Basic Attack, Dodge, Special Attack, and Chain Attack Lv. +2 |
D | Refined Techniques: Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s. |
E | Personal Hobbies: Basic Attack, Dodge, Special Attack, and Chain Attack Lv. +2 |
F | Mild Excitement: Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s. |
Zenless Zone Zero Piper Build Guide Overview
W-Engine | Drive Disc | ||
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Main Stat | Substats | ||
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Piper W-Engines
Roaring Ride |
ATK: 48/624 | Attack: 10%/25% When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once: Increases the equipper’s ATK by 8/9.210.4/11.6/12.8%, Increases the equipper’s Anomaly Proficiency by 40/46/52/58/64, Increases the equipper’s Anomaly Buildup Rate by 25/28/32/36/40%. |
Fusion Compiler |
ATK: 46/684 | PEN Ratio: 9.6%/24% Increases Electric DMG by 20/25/30/35/40%. When using a Special Attack or an EX Special Attack, the equipper’s Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately. |
Weeping Gemini |
ATK: 40/594 | Attack: 10%/25% Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately. |
When it comes to W-Engines in ZZZ, every Agent has a signature weapon. You can definitely tell as one W-Engine will match the aesthetic and kit of every character.
For Piper, her signature weapon is Roaring Ride. The passive on this Engine triggers very frequently, buffing up Piper a ton. If you don’t have her signature, you can run Grace’s or other A-Rank Engines.
Fusion Compiler is Grace’s signature Engine, and it boasts very high base stats. While Piper won’t benefit from the Electric DMG passive, the Anomaly Proficiency buff will still benefit Piper.
Outside of that, the other A Rank W-Engines will all be solid options. We showcase Weeping Gemini here, but other A Rank Anomaly Engines will work just fine.
Piper Drive Discs
Freedom Blues |
(2): Increases Anomaly Proficiency by 30. (4): When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 35% for 8s. This effect does not stack with others of the same attribute. |
Fanged Metal |
(2): Increases Physical DMG by10%. (4): Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s. |
Usually, Agents can run a variety of Drive Disc options. When it comes to Piper, we strongly recommend building toward Freedom Blues (4). This is the only Anomaly based Drive Disc set, and synergizes with Piper immensely.
Piper will mostly build up Anomaly with her EX Special, and Freedom Blues (4) lowers enemy Anomaly Buildup RES. This will let Piper trigger Assault more frequently, resulting in a bigger damage increase.
When it comes to your last (2) pieces, you can be more flexible. You can uses Fanged Metal (2) for Physical DMG, Swing Jazz (2) for Energy Regen, or even just a random ATK% (2)-piece bonus.
The main priority is having Freedom Blues (4). You can potentially run Fanged Metal (4) on Piper if you don’t have Freedom Blues, but once you have the resources you should definitely farm up some pieces for Freedom Blues.
Piper Drive Disc Stats
Main Stats
- (4) Anomaly Proficiency
- (5) PEN Ratio%/Physical DMG%
- (6) Anomaly Mastery
Being an Anomaly Agent, we want to prioritize the stats that give boost up Anomaly. This provides an efficient way to increase her damage without investing heavily into things like Crit stats or ATK% stats.
While traditional stats like Crit/ATK will still be beneficial, they won’t be as valuable as Anomaly stats. Anomaly Mastery is especially important for triggering Assault more often.
This can help buff up your teammates that are running things like Fanged Metal (4).
Partition V doesn’t have a Main Stat that works with Anomaly, so it will be less of a priority than the other Partitions.
Substats
- Anomaly
- ATK%
- PEN
When it comes to Substats, things are mostly the same. Try to get as much Anomaly stats as you can.
When it comes to other stats, they are nice to have and will increase Piper’s personal damage, but once again, it’s not a huge priority. ATK% won’t help scale Anomaly damage, but it will increase Piper’s Special Attack damage. The same goes for PEN/Crit stats.
Piper Skill Priority
Once Piper releases, we’ll update this section. Without more information, we can’t give accurate recommendations for skill priority. In general, leveling up an Agent’s Core Passive is the most effective, as this levels up their Core Passive, Additional Ability, and Assist Moves.
Piper Teams
As with all characters, Piper pairs best with other Agents that are either the same Attribute or Faction. This activates her Additional Ability, which provides strong passive buffs.
Piper and Lucy (the other Sons of Calydon member) provide a lot of new team combinations that weren’t possible before in the CBT. Piper can be a useful addition to any team that runs other Physical Agents, and Lucy also can help Piper flex into other teams that run Fire Agents.
Sons of “Cat”lydon
Nekomata, Piper, Lucy
Firstly, we have a team that consists of Nekomata (Physical Attack), Piper (Physical Anomaly), and Lucy (Fire Support). Nekomata and Piper are both Physical, while Piper and Lucy are both from Sons of Calydon.
This activates all Additional Abilities while also having a proper team setup. Instead of a Stun Agent, we have Piper who is Anomaly. This pairs nicely with Nekomata as you can trigger Assault on enemies to raise the team’s damage.
Piper’s Additional Ability will also increase the team’s overall damage, making her a pseudo Support Agent.
For this team, you can technically run any Physical Attack Agent like Billy or Corin over Nekomata. We simply put Nekomata as she’s the strongest option of the 3.
Piper Fire Team
Solider 11, Lucy, Piper
The second type of team Piper can fit into are Fire teams. This is because Lucy acts as the connective piece for the Sons of Calydon Faction and Fire Attribute.
To be clear, this team isn’t necessarily “meta” or better than other Mono Fire teams with Koleda/Ben. This is simply showcasing an option you can use if you have some characters but not others.
It’s very possible/likely that Koleda is a stronger third Agent than Piper, but Koleda is S Rank while Piper is A Rank. This means you’ll be much more likely to obtain Piper compared to Koleda.
This team has a breakdown of Attack, Support, and Anomaly. While Assault (Physical Attribute Anomaly) doesn’t buff up the team, Assault makes it so the enemy takes more Daze. This can essentially turn Piper into a pseudo Stun Agent on top of the rest of her kit.
All things considered, this team will likely be a strong option, but we can’t for sure if it’s optimal until further testing is done.
Closing Words
This wraps up our guide for Piper in Zenless Zone Zero.
While we haven’t been able to do in-depth testing on Piper, her kit, Specialty, and Attribute already solve a lot of problems for the Physical Attribute Agents.
Depending on what you pull on your account, Piper might be an extremely valuable pickup for you. (Nekomata/Soldier 11)
While Piper is releasing with the official launch, she won’t be featured on any of the Limited Banners (Ellen/Zhu Yuan). This means you’ll need to be lucky to get a copy from the Standard Banner or Limited Banner.