Lost Ark Artillerist Guide (Builds, Engravings, and Tips)

Lost Ark Artillerist Guide (Builds, Engravings, and Tips)

Artillerist Class Guide – Lost Ark

Artillerist is a sub-class of the gunner class in LostArk. It breaks the stereotype of ranged class who are usually fast and squishy. Artillerist is heavy and slow and known for being able to do a ton of damage safely from afar, and with the help of the decent defenses,of an artillerist they can facetank some high damage mechanics easily.

Every single Artillerist skill has an AoE component and many of them can wipe out hordes in a single go. Some of the harder hitting ones are used as primary single target damage skills. Major damage skills are delayed damage where it takes 4 seconds to land and there is nothing that can be done to reduce this time.

Artillerist also has his shield skill that can be immune to knock backs & paralyze state if maxed, just like the Gunlancer identity shield. In addition to the extra 20% defense from their class engraving regardless the level of the engraving, this makes Artillerist so far one of the tankiest classes in game along with destroyer.

Artillerist identity is one of a kind. It turns the Artillerist into a big turret. This locks the player in one spot but it deals massive amounts of damage with the help of turret mode skills that can easily melt your opponent.

Turret mode also makes Artillerists immune to knockbacks & paralyze states and it has a shield skill that lasts for 8 seconds and absorbs 30% of the Artillerist’s HP in damage.

If you are looking for a class that can do lots of damage through huge burst or consistent damage spam, while being safe, look no further. Artillerists are easy to pick up and play because of their lack of attack positional requirements, but they are difficult to master so you can find a lot of nuance that may appeal to you.

Comparisons to other classes

Comparing it to other shooter sub-classes, artillerist is the tankiest and has the highest stagger but lacks any of the mobility.

The ranged DPS Artillerist might feel closer to is an Ignition Sorceress with lots of delayed spells that function as high damage nukes.

Pros

  • Powerful due to high burst damage
  • Tanky with 2 immune shields (Turret mode & normal shield).
  • Easy combos

Cons

  • One of the slowest classes
  • Delayed damage (3-4 seconds)

Class Mechanics

Artillerists buildup their identity gauge to get his “Firepower Buff” which allows him to deal extra damage, with the help of “Firepower Enhancement” engraving, the “firepower buff” will have extra crit chance depending on the gauge stage.

  • Stage 1: Damage increase 10% – firepower crit chance by 15/22/30% – defense 20%
  • Stage 2: Damage increase 20% – firepower crit chance by 20/27/35% – defense 20%
  • Stage 3: Damage increase 30% – firepower crit chance by 25/32/40% – defense 20%

P.S.: Firepower crit chance changes depending on firepower enhancement level.

PvE

You will spend most of your time as an Artillerist tanking mobs and waiting for your main damage to land, and when it comes to bosses/guardians, Artillerist should be holding the delayed damage skills until the opponent boss start performing a certain mechanics that lock the boss into place allowing you to safely cast your skills.

This makes Artillerist a class that requires a good knowledge of bosses mechanics to land all your skills.

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PvP

In PvP, Artillerist is an easy choice to win against new/average-knowledge players, it’s a perfect backline class in arena and GvG fights. In solo 1v1 fights artillerist should wait for the perfect moment to stun their opponent and perform the “deadly combo” that will drain half the opponent’s HP in a few seconds.

The bane of any artillerist is a good CC class, sticking to you and chasing you, especially Sorcs. By using your shield wisely and coordinating with your team, you can play keep away and continue to be effective with your instacasts.

For those of you who are curious, the Artillerist “deadly combo” is the following : Gatling gun > space > swing > Homing Barrage > Air Raid > Howitzer > Napalm Shot

Starting from swing skill this combo takes 5 seconds to land everything. Swing stun lasts only for 3 seconds, howitzer & napalm help to keep the target knocked up for extra 2 seconds to land homing barrage and air raid.

Core Abilities

Air Raid

Artillerist installs a mortar that launches a shell into the air, then drops in a specified location dealing damage and knocks enemies up into the air.

This skill has some tripods to change the core damage into element (fire, water or lightning) for extra effects and needs 3 seconds to land.

Homing Barrage

Artillerist sets a mine at a close range point then a nuclear missile drops onto that mine dealing heavy damage and destruction (weak point) after 4 seconds.

Flamethrower

Artillerist holds his cannon and starts flaming his opponent for 3.5 seconds, you can’t change the skill direction once it starts. The damage of this skill can be changed to elemental damage with tripods.

Multiple Rocket Launcher

Artillerist releases five missiles dealing damage to random targets, which finishes in 3 seconds. The amount of missiles can go up to (14 missiles) with tripods. The damage of this skill can be changed to elemental damage with tripods.

Summoned Turrets

Artillerist installs a turret that helps him for 10 seconds shooting nearby enemies with physical damage.

Awakening Abilities

Heavy Turret

Artillerist drops a great turret that auto target the nearby enemies and start lasering them, you can change the target of it manually by pressing (shift) on your keyboard while holding your right click on a target.
The great turret has 1 extra massive laser attack to trigger after installing by pressing V once again.

Missile Barrage

This launches a barrage of 20 missiles onto enemies at your cursor position inflicting physical damage. This can be handy in a chaos dungeon or used as a (burst) damage awakening.

Advanced Class Engravings

Every Lost Ark class has access to engravings that will focus your playstyle in one particular direction. For Artillerists you will choose your engraving depending on the playstyle you like, between highSwiftness build or high Specialization build. They are two completely different playstyles.

Firepower Enhancement

This class engraving must be used regardless what playstyle you’re on, since it enhances your Crit chance and gives you extra defense.

Firepower Enhancement (as the name of it already explains) increases artillerist defense by 20% and adding extra Crit chance buff along with the normal firepower extra damage buff, which is really important at the every stage of the game (early -mid -end) game.

This also helps a lot in equalized content since your Crit points drops with equalized instances restrictions.

Barrage Enhancement

If you enjoy the Artillerist identity skill (Turret mode) this engraving is for you, it will enhance the damage of the 3 extra skills by (20/30/40%). Also if the Artillerist isn’t affected by firepower effect, it increases the amount of accumulated energy by (10/20/30%) and it removes the cooldown effect of the firepower buff.

With this engraving, Artillerist needs to change his playstyle to high specialization points to enhance turret mode damage to get the most of the extra damage from the barrage enhancement engraving.

Build

Swift Crit Build

swift crit artillerist build

This build relies on cooldowns – Artillerist usually goes for max agility with some Crit to balance it out, because you need (Air Raid & Homing Barrage) to Crit all the time.

This build helps Artillerists to survive the most due to low CDs that allows them to use shields often, but the overall damage will be average.

In this build, the Artillerist uses turret mode to skip some mechanics by pressing Z then casting the shield if the normal shield is on CD.

Tripod

Here are some of the skill explanations and tripods you will take (Make sure you have 4 points in every spell and then max them out in the following order:

  • Air Raid (priority to max)
    • 2-1-2
    • Part of your core big damage combo after casting homing barrage. This skill needs 3 sec to land while homing barrage needs 4sec- both land together causing massive damage.
  • Homing Barrage (priority to max)
    • 2-3-2
    • Part of your core big damage rotation, and it has Destruction (weakpoint).
  • Flamethrower
    • 2-3-1
    • Deals decent damage and it has 10% shield in a tripod, also it fills artillerist gauge really quick.
  • Multiple Rocket Launcher
    • 1-3-2
    • Deals decent damage, leaves a fire DoT on the target, very good stagger, and to get the most of it as a (stagger) skill use it after napalm shot.
  • Napalm Shot
    • 3-1-1
    • Debuffs bosses with a 20% extra stagger from all your party members for 4 seconds with “Target focus” tripod on, deals OK damage as well.
  • Forward Barrage
    • 1-1-0
    • Fastest counter skill, useful to proc the useful runes like rage or quick recharge to due the very short cooldown.
  • Energy Field
    • 3-2-1
    • Gives 40% of artillerist HP as a shield for 4sec. With the tripods can go up to 8 sec and gain the immunity to all normal CC (artillerist can still get hard cc like stun, earthquake, fear and electrification).
  • Summon Turrets
    • 2-1-2
    • Installs a turret near Artillerist, will start auto shoot targets nearby dealing some decent damage.

Build combo rotations

  • Damage combo
    • Homing Barrage > Air Raid > Enhanced Shell > Multiple Rocket Launcher > Flamethrower.
  • Stagger combo
    • Napalm shot > Multiple Rocket Launcher > Flamethrower
Stat Priority
  • Prioritize Swiftness.
  • Crit from necklace and 1 earring (for the current game patch).
Runes
  • Rage or quick recharge on (Enhanced Shell)
  • Bleed on (Summon Turrets)
  • Galewind on (Air Raid – Multiple Rocket Launcher)
  • Wealth on (Flamethrower)
  • Purify on (Energy Field)
  • Overwhelm on (Homing Barrage – Napalm Shot)
Engraving
  • Firepower Enhancement Lvl 3 (it will remove the Grudge negative effect)
  • Grudge
  • Keen Blunt Weapon.
  • Cursed Doll or Hit Master.
Gems
  • Prioritize Damage and Cooldown on (Air Raid – homing barrage – Multiple rocket launcher – summon turrets) skills.
  • Cooldown on Energy field
  • Everything else is a bonus.

Spec Build

spec artillerist build

For this build you have to be a little bit careful when performing the harder content like Velganos or Argos, because you don’t want to be stuck on Turret Mode while the boss is performing a wipe mechanic.

It’s slow build with very high damage but lower survivability, so your knowledge with every mechanic is a must.

Unlike the Swiftness build, artillerist uses Turret Mode to deal damage not to skip mechanics.

When jumping in Turret Mode try to land the Howitzer skill 1st since it debuffs the opponent with -12% defense reduction for 12 sec.

Here is some info about Z mode skills that’s not mentioned anywhere:

  • Barrage: Energy Cannon has 35 ticks, the last hit is the only hit that deals Destruction (weakpoint) and the total duration for this skill is 4 seconds (duration can be reduced with attack speed)
  • Barrage: Focus Fire has 25 ticks, and the total duration of it is 5 sec, the duration can be reduced with attack speed.

Tripod

  • Air Raid (priority to max)
    • 2-1-2
    • Part of your core big damage combo after casting homing barrage. This skill needs 3 sec to land while homing barrage needs 4sec, both lands together causing massive damage.
  • Homing Barrage (priority to max)
    • 2-3-2
    • Part of your core big damage rotation, and it has Destruction (weakpoint).
  • Flamethrower
    • 2-3-1
    • Deals decent damage and it has 10% shield in a tripod, also it fills Artillerist gauge really quick.
  • Multiple Rocket Launcher
    • 1-3-2
    • Deals decent damage, leaves a fire DoT on the target, very good stagger, and to get the most of it as a (stagger) skill use it after napalm shot.
  • Forward Barrage
    • 2-1-0
    • Shortest cooldown skill of all Artillerist skills, and very short range skill, used to recharge identity bar and also with the help of low CD it will help to proc the rune (rage or quick recharge).
  • Energy Field
    • 3-2-1
    • Gives 40% of artillerist HP shield for 4sec. With the tripods can go up to 8sec and gain the immunity to all normal CC (artillerist can still get hard cc like stun. Earthquake, fear and electrification).
  • Summon Turrets
    • 2-1-2
    • Installs a turret near artillerst, will start auto shoot targets nearby dealing some decent damage.
  • Napalm Shot
    • 3-1-1
    • Counter skill, and it debuffs bosses with a 20% extra stagger from all your party members for 4 seconds with “Target focus” tripod on, deals OK damage as well.
  • Swing
    • 3-1-0
    • Fastest counter skill (so far) for Artillerst and also it’s a mobility skill

Note: in spec build Artillerists can switch between “Napalm Shot” and “Swing” depending on the situation of the raid. If some bosses need higher stagger, use Napalm Shot, if not, keep using Swing.

Stat Priority
  • Prioritize Specialization and make Crit your secondary stat.
Runes
  • Galewind 12%: Air Raid
  • Galewind 8%: Multiple rocket launcher
  • Galewind 12% Barrage: Energy cannon
  • Galewind 14%: Barrage:Focus fire
  • Rage: Howitzer
  • Bleed 6s: Summon Turrets
  • Wealth: Flamethrower – Forward Barrage
Engraving
  • Firepower Enhancement lvl3 – Barrage Enhancement lv1~3
    Grudge
  • Keen Blunt Weapon.
  • Cursed Doll or Hit Master.
Gems
  • Prioritize Damage and Cooldown on (Barrage skills – Air Raid – homing barrage – Multiple Rocket Launcher – Summon Turrets) skills.
  • Cooldown on Energy Field
  • Everything else is a bonus

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