League of LegendsNews

All Major Changes for Season 2024 League of Legends

Big Changes Coming in Season 14 League of Legends

Please note: this article is very basic and early. We plan on updating it as more news comes out about the new Season of League of Legends.


Every Season, Riot makes major changes to the game, last year Riot implemented a ton of changes, and this year they intend to do the same. However, unlike champion and item changes, the main focus this Season seems to be changing the map layout.

This year, Riot has changed the map, changed items, and obviously buffed and nerfed champions, too. We will also see a new champion, called Hwei, very soon as well. However, it is still early days for the upcoming changes, and nothing is exactly confirmed yet.


Gameplay Changes

The Baron pit will now have new creatures called Voidgrubs instead of the first Rift Herald before 14 minutes. Three Voidgrubs appear at 5 minutes, each respawning every 4 minutes, with a maximum of six per game. When attacked, they release Voidmites.

If your team defeats Voidgrubs, everyone gets the “Hunger of the Void buff”, granting bonus damage to structures. The buff’s strength increases with the number of Voidgrubs your team kills, and if you beat 5 or 6, you’ll periodically summon 1 or 2 Voidmites to help destroy structures.


Rift Herald

After crushing the Eye of the Herald, players or allied champions can right-click and mount the Herald, steering it similar to Sion’s Ult. When directed into a turret, it deals more damage than uncontrolled charging. If it hits an enemy champion, they will get knocked airborne.


Blue and Red Buff

Red and Blue Buff look different, and once the Baron Nashor spawns, these camps change too. They’re harder to kill, but they grant buffs for everyone who helps take them down.

After the 20 minute mark, the Rift Scuttler rises and when it is slain, it reveals vision of all nearby enemy champions and wards.


The Baron Nashor

Baron’s update goes beyond visuals. There are now three new forms: Hunting Baron (unchanged), Territorial Baron (creates a wall), and All-Seeing Baron (opens a tunnel). These variations spice up Baron fights, offering diversity in gameplay.

Each form comes with unique attacks: All-Seeing Baron generates a damaging zone in the tunnel, Territorial Baron pulls nearby champions with its hands, and Hunting Baron strikes enemies with lightning from above. These attacks add distinct challenges to each Baron encounter, making them more dynamic and unpredictable.


Terrain Changes

Top Lane

In the top lane, Riot has made adjustments to the terrain on both sides to create similar gank paths, making it trickier to gank. Additionally, a new wall and brush combination was added at the river entrance for added complexity.


Jungle

In the Jungle, there is a wide wall across from the Baron and Drake pits. This aims to provide safety for Junglers on their side of the map and balance Mid laners’ roaming options.


Mid Lane

In the mid lane, adjustments include pushing back brush and gank paths, offering more safety for immobile mid lane mages, making their champion picks feel more secure. But that means there are more ganking opportunities for tower dives.


Bottom Lane

Ssimilar to the top lane, a wall and brush combination were introduced. Changes mirrored the blue tri-brush area on the red side and opened a new gank path beside the tower.


Dragon Changes

The recent terrain adjustments prompted tweaks to the Mountain and Ocean Drakes, ensuring they align well with the new walls and layout changes.

Once the Infernal Rift is active, Infernal Cinders will spawn across the map. These cinders grant champions who pick them up adaptive bonus stats. When a champion holding cinders dies, they drop half of them, which can then be picked up by other champions, whether allied or enemy.


Support Items

World Atlas

  • 40 gold
  • 30 Health
  • 25% Mana Regeneration
  • 25% Health Regeneration
  • 3 gold per 10 seconds

Support Quest: Earn 500 gold from this item to transform it into Runic Compass and gain the ability to hold wards.

Gold Generation: Gain a charge every 18 seconds, up to 3 charges. While nearby an ally champion, consume a charge to earn gold via the following methods:

  • Damaging abilities and attacks against champions or structures grant 30 (melee) / 28 (ranged) gold.
  • Killing a minion by any means grants you 20 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.

Runic Compass

  • Upgraded from World Atlas at 500 gold
  • 100 Health
  • 50% Mana Regeneration
  • 50% Health Regeneration
  • 5 gold per 10 seconds

Support Quest: Earn 1000 gold from this item to transform it into Runic Compass and gain the ability to hold wards.

Gold Generation: Gain a charge every 18 seconds, up to 3 charges. While near an ally champion, consume a charge to earn gold via the following methods:

  • Damaging abilities and attacks against champions or structures grant 34 (melee) / 32 (ranged) gold.
  • Killing a minion by any means grants you 28 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.

Bounty of Worlds

Bounty of Worlds is an in-between state that allows the item to upgrade into any of the five support item upgrades! Once upgraded, it served its purpose.

  • Upgraded from Runic Compass at 1000 gold
  • 100 Health
  • 50% Mana Regeneration
  • 50% Health Regeneration
  • 5 gold per 10 seconds

All Upgraded Items

As a note, all upgraded items will share the same stats with the differentiator being the upgrades mentioned below.

  • 200 Health
  • 75% Mana Regeneration
  • 75% Health Regeneration
  • 5 gold per 10 seconds

Celestial Opposition

Passive – Blessing of the Mountain: Become Blessed to reduce incoming champion damage by 40% (melee) / 25% (ranged), lingering for 2 seconds after taking damage from a champion.

When the reduction wears off, unleash a shockwave around you that slows nearby enemies by 50% for 1.5 seconds. Effect refreshes after leaving combat for 15 seconds.

Solstice Sleigh

Passive: Slowing or Immobilizing an enemy champion grants you and a nearby ally with the lowest amount of health 120 bonus health and 90 movement speed for 4 seconds. It has a 20-second cooldown.

Bloodsong

Passive – Spellblade: After using an ability, your next attack is enhanced with an additional 75 physical damage on-hit (1.5 second cooldown). If the target is a champion, apply Expose Weakness, increasing the damage they take by 12% (melee) / 8% (ranged) for 6 seconds.

Dream Maker

Passive – Dream Maker: Gain a Blue Dream Bubble and a Purple Dream Bubble every 8 seconds. Healing and Shielding another ally blows both Dream Bubbles to them and empowers them for 3 seconds.

Blue Bubble reduces 140 incoming damage on the next hit, and Purple Bubble grants 90 bonus magic damage on the next hit.

Zaz’Zak’s Realmspike

Passive – Void Explosion: Dealing ability damage to a champion causes an explosion at their current location that damages the target and nearby enemies, dealing 50 (+3% maximum health) magic damage, capped at 300 against monsters. It has a 3 second cooldown.


Mage Items

These items have been removed from the game: Crown of the Shattered Queen, Everfrost, Leeching Leer, Demonic Embrace, Night Harvester, Luden’s Tempest, Stopwatch (and the Perfect Timing Rune).

Malignance

  • Total Cost: 3000 gold
  • Item Recipe: Lost Chapter + Fiendish Codex + 900 gold
  • 80 Ability Power
  • 20 Ability Haste
  • 600 Mana

Ultimate Power: Gain 15 Ability Haste for your Ultimate.

Ultimate Flames: Whenever you damage an enemy champion with your Ultimate, burn the ground beneath them for 3 seconds, dealing 60 (+6% AP) magic damage every second and reducing their Magic Resistance by (6-12 [level scaling]) for as long as they are on the burning ground.

Caster’s Companion

  • Total Cost: 3000 gold
  • Item Recipe: Lost Chapter + Hextech Alternator + 700 gold
  • 90 Ability Power
  • 20 Ability Haste
  • 600 Mana

Load: Gain a Shot Charge every 3 seconds, up to a maximum of 6.

Fire: Damaging abilities consume all Shot charges to deal an additional 40 (+ 8% AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target dealing 35% of the damage.

Stormsurge

  • Total Cost: 2900 gold
  • Item Recipe: Hextech Alternator + Aether Wisp + 950 gold
  • 90 Ability Power
  • 10 Magic Penetration
  • 5% Movement Speed

Stormraider: Dealing 35% of a champion’s maximum health within 3 seconds applies Stormsurge to them and grants the user 25% movement speed for 2 seconds. It has a 20 second cooldown.

Passive – Stormsurge: After 2 seconds, Stormsurge strikes the target with lightning, dealing 100-200 (based on level) (+ 50% AP) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.

Haunting Guise

  • Total Cost: 1300 gold
  • Item Recipe: Amplifying Tome + Ruby Crystal + 500 gold
  • 35 Ability Power
  • 200 Health

Passive – Madness: For each second in combat with enemy champions, deal 2% bonus damage (maximum of 6%).

Cryptbloom

  • Total Cost: 2850 gold
  • Item Recipe: Blighting Jewel + Fiendish Codex + 850 gold
  • 70 Ability Power
  • 15 Ability Haste
  • 30% Magic Penetration

Passive – Life From Death: Whenever you get a takedown on an enemy champion within 3 seconds of damaging them, create a healing nova on their location that heals allies for 50 (+50% AP). It has a 60 second cooldown.

Riftmaker

  • Total Cost: 3000 gold
  • Item Recipe: Haunting Guise + Fiendish Codex + 800 gold
  • 70 Ability Power
  • 15 Ability Haste
  • 300 Health

Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage (max 10%). At maximum strength, gain 10% (melee) / 6% (ranged) Omnivamp.

Void Infusion: Gain 2% of your bonus health as Ability Power.

Omnivamp updated with the following (now only exists on Riftmaker):

  • Omnivamp heals you for a percentage of damage you deal, with reduced effect (33% effectiveness) on minions and monsters.
  • Omnivamp heals you for the full amount with Pet or AOE damaged

Liandry’s Torment

  • Total Cost: 3000 gold
  • Item Recipe: Haunting Guise + Blasting Wand + 850 gold
  • 90 Ability Power
  • 300 Health

Passive – Torment: Dealing damage with abilities causes enemies to burn for 2% maximum health magic damage per second for 3 seconds.

Passive – Suffering: For each second in combat with enemy champions, gain 2% bonus damage (max at 6% bonus damage).

Horizon Focus

  • Total Cost: 2700 gold
  • Item Recipe: Hextech Alternator + Fiendish Codex + 700 gold
  • 90 Ability Power
  • 20 Ability Haste

Passive – Hypershot: When you deal damage with Abilities to champions at 700 range or greater, reveal them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.

Passive – Focus: When revealing an enemy with Hypershot, reveal all other enemy champions within 1200 range of them for 2 seconds. 30 second cooldown.

Seeker’s Armguard

  • Total Cost: 1600 gold
  • Item Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold
  • 40 Ability Power
  • 35 Armor

Active – Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds. The user is prevented from taking any other actions during this time (transforms into Broken Armguard on use).

Shadowflame

  • Total Cost: 3200 gold
  • Item Recipe: Needlessly Large Rod + Hextech Alternator + 850 gold
  • 120 Ability Power
  • 12 Magic Penetration

Passive – Cinderbloom: Magic damage and true damage critically strikes enemies below 35% health, dealing 20% increased damage (reduced to 30% increased damage for damage over time and pet effects).

Cosmic Drive

  • Total Cost: 3000 gold
  • Item Recipe: Kindlegem + Aether Wisp + Fiendish Codex + 450 gold
  • 80 Ability Power
  • 250 Health
  • 25 Ability Haste
  • 5% Movement Speed

Passive – Spelldance: Damaging an enemy champion with an ability grants bonus movement speed for 2 seconds.

Amplifying Tome

  • Cost: 400 gold (can you believe we actually did it!?)
  • 20 Ability Power

Rod of Ages

  • Total Cost: 2700 gold
  • Item Recipe: Blasting Wand + Catalyst + 550 gold
  • 50 Ability Power
  • 300 Health
  • 300 Mana

This item gains 20 Health, 20 Mana, and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching maximum stacks, gain a level.

Passive – Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second

Removed: For every 200 healing or mana restored with Eternity, gain 35% bonus movement speed that decays over 3 seconds.


Assassin Items

These items have been removed from the game: Draktharr and Prowler’s Claw.

Voltaic Cyclosword

  • Total Cost: 2900 gold
  • Item Recipe: The Brutalizer + Kircheis Shard + 863 gold
  • 55 Attack Damage
  • 18 Lethality
  • 15 Ability Haste

Passive – Energized: Moving and Attacking will generate an Energized Attack. Dashes and Stealth stack Energized 75% faster.

Passive – Firmament: Your Energized Attack applies 100 bonus physical damage and Slows enemies for 99% for 0.75 seconds. Slow is a melee only.

Profane Hydra

  • Total Cost: 3400 gold
  • Item Recipe: Tiamat + The Brutalizer + 863 gold
  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste

Active – Heretical Slash: Deal 65% total Attack Damage physical damage to nearby enemies. This damage increases to 97.5% total Attack Damage physical damage to enemies below 30% health.

Passive – Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.

Hubris

  • Total Cost: 3000 gold
  • Item Recipe: Serrated Dirk + Caulfield’s Warhammer + 900 gold
  • 60 Attack Damage
  • 18 Lethality
  • 15 Ability Haste

Passive – Ego: When you kill an enemy champion you are granted a statue of yourself.

Passive – Eminence: When a champion that you have damaged within the last 3 seconds dies, gain 10 (+1 per Statue) Attack Damage for 60 seconds.

Opportunity

  • Total Cost: 2700 gold
  • Item Recipe: Serrated Dirk + Nether Shard + 800 gold
  • 55 Attack Damage
  • 18 Lethality
  • 6% Movement Speed

Passive – Murder: After being out of combat with Champions for 8 seconds gains bonus Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.

Passive – Murderspeed: If a champion dies within 3 seconds of damaging them, gain 150 decaying movement speed for 1.5 seconds.

Rectrix

  • Total Cost: 900 gold
  • Item Recipe: Long Sword + 550 gold
  • 20 Attack Damage
  • 4% Movement Speed

The Brutalizer

  • Total Cost: 1337 gold
  • Item Recipe: Glowing Mote + Pickaxe + 212 gold
  • 25 Attack Damage
  • 10 Ability Haste
  • 8 Lethality

Serylda’s Grudge

  • Total Cost: 3200 gold
  • Item Recipe: Brutalizer + Last Whisper + 413 gold
  • 45 Attack Damage
  • 15 Lethality
  • 15 Ability Haste

Passive – Rancor: Gain 22 (+12%) Lethality Armor Penetration

Passive – Bitter Cold: Damaging abilities slow enemies below 50% Health by 30% for 1 second.


Tank Items

These items have been removed from the game: Turbo Chemtank, Radiant Virtue, Evenshroud, Gargoyle’s Stoneplate, Aegis of the Legion, Lifewell Pendant

Hollow Radiance

  • Total Cost: 2800 gold
  • Item Recipe: Bami’s Cinder + Spectre’s Cowl + 550 gold
  • 600 Health
  • 40 Magic Resistance
  • 100% Base Health Regeneration

Passive – Immolate: Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect.

Passive – Moonburn: Killing an enemy (non-ward, non-structure) deals 30 (+3.5% bonus HP) magic damage in an area around them.

Unending Despair

  • Total Cost: 2800 gold
  • Item Recipe: Chain Vest + Kindlegem + Ruby Crystal + 800 gold
  • 400 Health
  • 55 Armor
  • 10 Ability Haste

Passive: While in combat with champions, every 7 seconds, deal magic damage to nearby enemy champions, healing for 175% of the damage dealt.

Kaenic Rookern

  • Total Cost: 3000 gold
  • Item Recipe: Spectre’s Cowl + Negatron Cloak + 850 gold
  • 350 Health
  • 80 Magic Resistance
  • 100% Base Health Regeneration

Passive – Magebane: After not taking damage from champions for 15 seconds, gain a magic shield for 18% of your maximum health.

Jak’Sho the Protean

  • Total Cost: 3200 gold
  • Item Recipe: Chain Vest + Negatron Cloak + Ruby Crystal + 1100 gold
  • 200 Health
  • 50 Armor
  • 50 Magic Resistance

Passive – Voidborn Resilience: For each second in champion combat gain a stack, up to a maximum of 5 stacks. At maximum stacks become empowered, increasing your bonus resists by 25% until end of combat.

Dead Man’s Plate

  • Total Cost: 3100 gold
  • Item Recipe: Winged Moonplate + Chain Vest + Ruby Crystal + 1100 gold
  • 300 Health
  • 45 Armor
  • 5% Movement Speed

Passive – Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage.

Passive – Unsinkable: The strength of movement slowing effects is reduced by 25%.

Force of Nature

  • Total Cost: 2800 gold
  • Item Recipe: Negatron Cloak + Winged Moonplate + Ruby Crystal + 700 gold
  • 400 Health
  • 50 Magic Resistance
  • 5% Movement Speed

Passive – Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (up to a maximum of 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. One spell can add a new stack of Steadfast every 1 second.

Dissipate: While at 8 stacks of Steadfast, gain 60 Magic Resist and 10% increased Movement Speed.


Enchanter Items

These items have been removed from the game: Chemtech Putrifier, Chalice of Harmony

Glowing Mote

  • Cost: 250 gold
  • 5 Ability Haste

Dawncore

  • Total Cost: 2700 gold
  • Item Recipe: Bandleglass Mirror + Bandleglass Mirror + 700 gold
  • 40 Ability Power
  • 20 Ability Haste
  • 150% Mana Regeneration

Passive – Dawncore: Gain 3% Heal and Shield Power and 5 Ability Power per 100% Base Mana Regeneration.

Passive – Summoner Spell Haste: Gain 18 Summoner Spell Haste.

Echoes of Helia

  • Total Cost: 2200 gold
  • Item Recipe: Kindlegem + Bandleglass Mirror + 400 gold
  • 200 Health
  • 40 Ability Power
  • 20 Ability Haste
  • 125% Mana Regeneration

Passive – Soul Siphon: Damaging a champion grants a Soul Shard, up to a maximum of 3. Healing or Shielding an ally consumes all Soul Shards and restores 20 Health and deals 55 magic damage per Shard to the nearest enemy champion.

Passive – Dissonance removed

Staff of Flowing Water

  • Total Cost: 2300 gold
  • Item Recipe: Fiendish Codex + Forbidden Idol + 600 gold
  • 40 Ability Power
  • 15 Ability Haste
  • 125% Mana Regeneration
  • 8% Heal and Shield Power

Passive – Rapids: Healing or Shielding allied champions (excluding the user) grants the user 40 Ability Power and 10% bonus Movement Speed over 3 seconds.


Fighter Items

These items have been removed from the game: Goredrinker, Divine Sunderer, Silvermere Dawn, Ironspike Whip

Sundered Sky

  • Total Cost: 3100 gold
  • Item Recipe: Tunneler + Caulfield’s Warhammer + 900 gold
  • 55 Attack Damage
  • 15 Ability Haste
  • 300 Health

Passive – Lightshield Strike: The first attack against a champion will critically strike for 150% damage and heals for 110% base AD +8% of missing health.

Tiamat (Regained Active)

  • Total Cost: 1200 gold
  • Item Recipe: Long Sword + Long Sword + 500 gold
  • 20 Attack Damage

Passive – Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.

Active – Crescent: Deal 60% physical damage to enemies around you. 10 second cooldown.

Ravenous Hydra (Regained Active)

  • Total Cost: 3300 gold
  • Item Recipe: Tiamat + Caulfield’s Warhammer + Vampiric Scepter + 100 gold
  • 70 Attack Damage
  • 20 Ability Haste
  • 10 Lifesteal

Active – Ravenous Crescent: Deal 80% total Attack Damage physical damage to nearby enemies. This damage applies Lifesteal. 10 second cooldown.

Passive – Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.

Titanic Hydra

  • Total Cost: 3300 gold
  • Item Recipe: Tiamat + Tunneler + Ruby Crystal + 600 gold
  • 55 Attack Damage
  • 550 Health

Passive – Cleave: Attacks deal additional physical damage on-hit and deal physical damage to enemies behind the target.

Active – Titanic Crescent: On your next attack, Cleave will instead deal more physical damage in a larger area.

Nitro Hexaegis

  • Total Cost: 3000 gold
  • Item Recipe: Tunneler + Noonquiver + 600 gold
  • 55 Attack Damage
  • 20% Attack Speed
  • 300 Health

Passive: Gain 30 ultimate ability haste.

Passive: After casting your ultimate, gain 35% attack speed and 15% bonus movement speed for 7 seconds.

Tunneler

  • Total Cost: 1100 gold
  • Item Recipe: Long Sword + Ruby Crystal + 350 gold
  • 15 Attack Damage
  • 250 Health

Hullbreaker

  • Total Cost: 3000 gold
  • Item Recipe: Tunneler + Nether Shard + Pickaxe + 125 gold
  • 65 Attack Damage
  • 350 Health
  • 5% Movement Speed

Passive – Skipper: Basic attacks grant a stack (up to a maximum of 5 stacks). Attacking an enemy champion or epic monster while at max stacks consumers all stacks to deal 150% base AD bonus physical damage, increased to 400% against structures.

Passive – Boarding Part: Nearby allied Siege and Super Minions gain 15-90 bonus armor and magic resistance (based on level).

Stridebreaker

  • Total Cost: 3000 gold
  • Item Recipe: Phage + Pickaxe + Dagger + 725 gold
  • 50 Attack Damage
  • 20% Attack Speed
  • 400 Health

Active – Halting Slash: Slow enemies in a radius centered around you by 25% and gain 25% bonus movement speed per champion hit that decays over 2 seconds. Can move while casting. 15 second cooldown.

Passive – Heroic Gait: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.

Wit’s End

  • Total Cost: 2900 gold
  • Item Recipe: Recurve Bow + Negatron Cloak + Dagger + 1000 gold
  • 50% Attack Speed
  • 50 Magic Resist
  • 20% Tenacity

Passive – Fray: Attacks apply 15 magic damage on-hit.

Spear of Shojin

  • Total Cost: 3100 gold
  • Item Recipe: Kindlegem + Caulfield’s Warhammer + Pickaxe + 325 gold

Passive – Dragonforce: Your non-ultimate spells gain 15 Ability Haste

Passive – Focused Will: Spell hits grant stacks, up to 3. Your spells deal 3% increased damage for each stack (up to 9%).

Item performance will differ for melee and ranged users.

Phage

  • Total Cost: 1100 gold
  • Item Recipe: Ruby Crystal + Long Sword + 350 gold
  • Passive – Rage: Attacking a unit grants 20 movement speed for 2 seconds.

Steel Sigil

  • Total Cost: 1200 gold
  • Item Recipe: Long Sword + Cloth Armor + 550 gold
  • 15 Attack Damage
  • 30 Armor

Marksmen Items

These items have been removed from the game: Rageknife, Galeforce

Terminus

  • Total Cost: 3200
  • Item Recipe: Recurve Bow + Last Whisper + Dagger + 750 gold
  • 40 Attack Damage
  • 30% Attack Speed

Passive – Shadow: Attacks apply 30 magic damage on-hit.

Passive – Juxtaposition: Alternate between Light and Dark on-hits each attack. Light attacks grant 3-5 armor and magic resist (up to 15-25) for 5 seconds. Dark attacks grant 6% armor penetration and magic penetration (up to 30%) for 5 seconds.

Guardian Angel

  • Total Cost: 3000 gold
  • Item Recipe: B.F. Sword + Steel Sigil + 950 gold (Note: Stopwatch has been removed)
  • 55 Attack Damage
  • 45 Armor

Passive – Rebirth: Upon taking lethal damage, restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. 300 second cooldown.

Phantom Dancer

  • Total Cost: 2800
  • Item Recipe: Hearthbound Axe + Cloak of Agility + 1000 gold
  • 20 Attack Damage
  • 30% Attack Speed
  • 20% Critical Strike Chance
  • 10% Movement Speed

Passive – Spectral Waltz: On-attack, basic attacks grant ghosting and a stack of 7% bonus attack speed up to 5 stacks (maximum 35% bonus attack speed).

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