Amp | Amped targets deal more DMG. Effects of the same type can stack. |
Arts Burst | Elemental Infliction + Same Elemental Infliction = Arts Burst. Applies 1 stack of Arts Infliction and deals Arts DMG. |
Arts DMG | Elemental DMG based on your operator's Element (Heat, Electric, Cryo, and Nature) |
Arts Infliction | Arts Infliction are special Arts debuffs inflicted upon the enemy. Up to 4 stacks of Arts Infliction of the same element can be applied. |
Breach | Physical Status that consume all Vulnerable stacks, deal Physical DMG, and temporarily increase the Physical DMG taken by the enemy. If the enemy has no Vulnerable stacks, apply Vulnerable instead. |
Combustion | Non-Heat Infliction + Heat Infliction = Combustion. An enemy with Combustion takes Heat DMG over time. |
Corrosion | Non-Nature Infliction + Nature Infliction = Corrosion. An enemy with Corrosion gradually loses resistance against all elements. |
Crush | Physical Status that consume all Vulnerable stacks and deal massive Physical DMG. If the enemy has no Vulnerable stacks, apply Vulnerable instead. |
Debuff Consumption | Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerable debuffs, while Combustion consumes Arts Infliction debuffs. |
Dispel | This removes specific debuffs from the operator. |
Electrification | Non-Electric Infliction + Electric Infliction = Electrification. An enemy with Electrification takes more Arts DMG. |
Final Strike | Final Strike is the last sequence of Basic Attack. |
Knock Down | Physical Status that applies Vulnerable on an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger. |
Lift | Physical Status that applies Vulnerable on an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger. |
Link | Buff that increases the damage of the next battle skill or ultimate cast by the team, with battle skills getting a higher increase. Effects of the same type can stack, but with diminishing returns. |
Originium Crystals | An effect exclusive to Endministrator's Combo Skill. Attaches Originium Crystals to enemies and immobilizes them. |
Physical Status | Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach. |
Protection | Protected targets temporarily take reduced DMG. When there are multiple effects of the same type, only the most powerful applies. |
Shatter | Consumes Solidification to deal massive Physical DMG after applying Vulnerable or Physical Status to an enemy with active Solidification. |
Shield | Absorb damage while it is active. Some shields may only absorb specific types of DMG. |
Slow | Slowed targets temporarily suffer movement speed reduction. When there are multiple effects of the same type, only the most powerful applies. |
Solidification | Non-Cryo Infliction + Cryo Infliction = Solidification. An enemy with Solidification cannot move, and applying Vulnerable or a Physical Status to the enemy triggers the Shatter effect. |
SP Return | Some skills returns some of the SP spent. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy. |
Stagger Node | Some powerful enemies have Stagger Nodes. Deal enough Stagger to reach the Stagger Node to interrupt such enemies and make them stumble. |
Status Level | The number of Vulnerable or Arts Infliction stacks (max 4) consumed when triggering a Physical Status or Arts Reaction. The higher the Status Level, the stronger the resulting Physical Status or Arts Reaction. |
Susceptibility | Susceptible targets temporarily take DMG. Effects of the same type can stack. |
Vulnerable | Trying to apply Physical Status to an enemy without Vulnerable stacks applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knock Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks. |
Weaken | Weakened targets temporarily deal reduced DMG. Effects of the same type can stack non-linearly. |