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Endfield Guide

Keywords & Effects Explained

Beginner
Updated on Jan 21, 2026
Jan 21, 2026

Keyword / Effects List

Amp

Amped targets deal more DMG. Effects of the same type can stack.

Arts Burst

Elemental Infliction + Same Elemental Infliction = Arts Burst. Applies 1 stack of Arts Infliction and deals Arts DMG.

Arts DMG

Elemental DMG based on your operator's Element (Heat, Electric, Cryo, and Nature)

Arts Infliction

Arts Infliction are special Arts debuffs inflicted upon the enemy. Up to 4 stacks of Arts Infliction of the same element can be applied.

Breach

Physical Status that consume all Vulnerable stacks, deal Physical DMG, and temporarily increase the Physical DMG taken by the enemy. If the enemy has no Vulnerable stacks, apply Vulnerable instead.

Combustion

Non-Heat Infliction + Heat Infliction = Combustion. An enemy with Combustion takes Heat DMG over time.

Corrosion

Non-Nature Infliction + Nature Infliction = Corrosion. An enemy with Corrosion gradually loses resistance against all elements.

Crush

Physical Status that consume all Vulnerable stacks and deal massive Physical DMG. If the enemy has no Vulnerable stacks, apply Vulnerable instead.

Debuff Consumption

Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerable debuffs, while Combustion consumes Arts Infliction debuffs.

Dispel

This removes specific debuffs from the operator.

Electrification

Non-Electric Infliction + Electric Infliction = Electrification. An enemy with Electrification takes more Arts DMG.

Final Strike

Final Strike is the last sequence of Basic Attack.

Knock Down

Physical Status that applies Vulnerable on an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.

Lift

Physical Status that applies Vulnerable on an enemy. If the enemy is already Vulnerable, then add 1 stack of Vulnerable, and deal Physical DMG and Stagger.

Link

Buff that increases the damage of the next battle skill or ultimate cast by the team, with battle skills getting a higher increase. Effects of the same type can stack, but with diminishing returns.

Originium Crystals

An effect exclusive to Endministrator's Combo Skill. Attaches Originium Crystals to enemies and immobilizes them.

Physical Status

Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.

Protection

Protected targets temporarily take reduced DMG. When there are multiple effects of the same type, only the most powerful applies.

Shatter

Consumes Solidification to deal massive Physical DMG after applying Vulnerable or Physical Status to an enemy with active Solidification.

Shield

Absorb damage while it is active. Some shields may only absorb specific types of DMG.

Slow

Slowed targets temporarily suffer movement speed reduction. When there are multiple effects of the same type, only the most powerful applies.

Solidification

Non-Cryo Infliction + Cryo Infliction = Solidification. An enemy with Solidification cannot move, and applying Vulnerable or a Physical Status to the enemy triggers the Shatter effect.

SP Return

Some skills returns some of the SP spent. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.

Stagger Node

Some powerful enemies have Stagger Nodes. Deal enough Stagger to reach the Stagger Node to interrupt such enemies and make them stumble.

Status Level

The number of Vulnerable or Arts Infliction stacks (max 4) consumed when triggering a Physical Status or Arts Reaction. The higher the Status Level, the stronger the resulting Physical Status or Arts Reaction.

Susceptibility

Susceptible targets temporarily take DMG. Effects of the same type can stack.

Vulnerable

Trying to apply Physical Status to an enemy without Vulnerable stacks applies Vulnerable instead of the actual Physical Status. A Vulnerable enemy can be Lifted and Knock Down to add more Vulnerable stacks (up to 4). Hitting a Vulnerable enemy with Crush or Breach will consume the Vulnerable stacks.

Weaken

Weakened targets temporarily deal reduced DMG. Effects of the same type can stack non-linearly.

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