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Endfield Guide

Canna's Starter Endfield Guide

Beginner
Updated on Jan 23, 2026
Jan 23, 2026

Banner Introduction



Arknight Endfield currently has three Operator Banners: the New Horizon Banner for beginners, the Basic Banner for standard pulls, and the Charted Banner for limited or featured Operators. Each banner follows different rules for pity, guarantees, and long-term value, and understanding these differences is critical because Arknight Endfield heavily punishes partial investment.


Types Of Banners

New Horizon Banner (Beginner Banner)

The New Horizon Banner is a 40-pull-only beginner banner. You are guaranteed a 6★ operator on the 40th pull, with a 0.8% base rate before that. Completing Chapter 1 provides enough headhunting permits to perform pulls in batches of 10. Once all 40 pulls are completed, you also receive a New Horizon Weapon Crate, which allows you to select one 6★ weapon for free. This banner is extremely efficient and should always be fully completed by new players before pulling anywhere else.


Basic Banner (Standard Banner)

The Basic Banner follows a straightforward structure. A 6★ operator is guaranteed every 80 pulls, and after 300 total pulls, you can select one of five standard 6★ operators for free. This banner has no rate-up characters and is primarily designed for long-term roster completion. Because of this, it is generally not recommended to actively pull here unless you are spending excess resources or slowly working toward the 300-pull selector over time.


Charted Banner (Limited / Featured Character Banner)

The Charted Banner is where most players will spend their pulls. It has an 80-pull hard pity for a 6★ operator, with soft pity beginning at 65 pulls where the 6★ rate increases by 5% per pull. When you pull a 6★, there is a 50% chance it will be the featured operator. If you lose the 50/50, the banner continues toward a one-time hard spark at 120 pulls, which guarantees the featured operator once per banner. Featured operators also remain in the Charted Banner pool for two additional rotations after their debut, giving players more chances to obtain them later. Pulling 60 times on a Charted Banner grants a Headhunting Dossier, which converts into a free 10-pull on the next Charted Banner, and this bonus only occurs once. Every 240 pulls on a banner also grants a featured character token used for unlocking potentials, but these tokens do not carry over between banners. In addition, after 30 pulls on a Charted Banner, players gain access to 10 Urgent Recruitment Pulls. These are bonus pulls that do not count toward pity, do not advance the 120-pull spark, and do not affect any guarantees, meaning they should not be factored into pull planning. The 120-pull spark resets every single banner, while normal pity toward a 6★ from 0 to 79 pulls does carry over. Losing a 50/50 on one banner provides no protection on future banners, and each new banner always starts at a fresh 50/50. If you lose a 50/50, there is a 35.72% chance to obtain one of five standard characters, with the remaining 14.28% split evenly between two previous featured characters at 7.14% each. There is no guarantee protection across banners, which means you should never build pity. If you cannot commit to 120 pulls, you are gambling with extremely poor odds.

Weapon Banner (Arsenal System)

Weapons use Arsenal Tickets, which are mainly obtained from character pulls, events, weekly routines, the credit store, and the Protocol Pass, and Ora Barrel or Ora Geometry can also be converted into Arsenal Tickets. Each 10-pull, referred to as one Arsenal Issue, costs 1,980 Tickets and provides 10 weapons. A 6★ weapon is guaranteed within four Issues, or 40 pulls, and a featured 6★ weapon is guaranteed within eight Issues, or 80 pulls. Weapon pity does not carry over between banners and fully resets each time. Additional systems include 6★ selectors at 100 pulls, rate-up guarantees at 180 pulls, and alternating guarantees every 80 pulls afterward, making the Weapon Banner significantly more whale-friendly but still risky for low spenders.


Are Limited Banners Worth it?

Is it worth it? Yes, but only if you can commit properly. In Arknights: Endfield, the gacha system heavily punishes partial investment. Because the 120-pull Spark does not carry over, pulling without enough resources to reach that threshold risks wasting a large number of pulls with nothing guaranteed in return. Unlike many other gacha games, losing a 50/50 does not protect you on future banners, which makes building pity actively bad. For free-to-play and low-spending players, the best approach is to save until you can fully commit and then pull decisively. That said, the system is worth engaging with if you play smart. The Beginner Banner is extremely generous, the Standard Banner offers long-term value through its 300-pull selector, and the Charted Banner can be very rewarding if you only pull when you are ready to go all in. When you factor in the free 10-pull at 60 pulls, the bonus Urgent Recruitment pulls, and the selectors on the weapon banner, Endfield clearly favors planned pulling over impulsive rolling. If you prioritize favorites, set strict pull limits, and avoid chasing pity, the gacha can feel fair, but it should never be treated like a game where luck will save you.

Character Breakdown

Ardelia

Ardelia is a Physical Damage specialist whose Dolly Rush applies Corrosion to shred enemy defenses, dealing additional damage to fully corroded targets. Her talents enhance her combat efficiency while providing strong base support through increased production, improved operator Mood, and minor healing. Ardelia works well with Laevatain, Avywenna, Last Rite, Yvonne, or essentially any DPS.

Ember

Ember is a frontline Bruiser who deals both Heat and Physical Damage while crowd controlling. Her Basic and Battle Skills stagger and knock down enemies, her Combo Skill heals and punishes attackers, and her Ultimate deals area of effect Heat Damage while shielding allies. Her talents boost survivability in combat and enhance base production, making her a durable and versatile operator.

Endministrator

The Endministrator is a Physical DPS who uses Originium Crystals to control the battlefield by marking enemies with Basic and Combo Skills before detonating them with the Ultimate for massive burst damage. Their talents increase ATK and damage against marked targets, creating a playstyle centered on setup and detonation. Endministrator works well with Chen Qianyu and Alesh, with the final slot typically filled by Snowshine or Estella.

Gilberta

Gilberta is a Nature Supporter who controls the battlefield through gravity manipulation, pulling enemies into area of effect damage and slowing them with her Ultimate. She enhances energy gain for frequent field control and provides strong logistical base talents that improve efficiency and resource flow across Manufacturing and Control Nexus operations. In practice, Gilberta fits comfortably into almost any team.

Laevatain

Laevatain is a Heat-focused DPS who thrives on stacking and consuming Heart of Melting Flame to unleash massive burst damage. Her kit emphasizes heavy stagger, wide-area Heat Damage, and rapid Ultimate generation, with her Ultimate amplifying all attacks for overwhelming Heat Infliction. She also has survivability tools that reduce incoming damage and restore health at low HP, while her base talents improve industrial production and energy efficiency. Laevatain works particularly well with Wulfgard, Akekuri, Ardelia, Antal, and Gilberta.

Last Rite

Last Rite is a Cryo-focused DPS who builds and consumes Cryo Infliction stacks for explosive burst damage. She excels at staggering enemies, shattering debuffs, and generating Ultimate energy efficiently, while her Ultimate grants full immunity and delivers devastating area of effect Cryo slashes. Outside of combat, she boosts vitrified plant growth and slows operator Mood decay. Last Rite works well with Yvonne, Xaihi, Akekuri, Gilberta, Ardelia, Snowshine, and Alesh.

Lifeng

Lifeng is a high-impact Physical DPS who thrives on crowd control and amplifying team damage. His kit revolves around heavy stagger, wide-area knockdowns, and applying Physical Susceptibility to set up devastating follow-ups, capped by a massive Ultimate that pulls enemies together for explosive burst damage. Outside of combat, Lifeng boosts EXP material production and improves long-term morale efficiency in industrial cabins.

Pogranichnik

Pogranichnik is a Physical frontline DPS built to disrupt enemies while constantly fueling his own momentum. He breaks enemy formations with heavy stagger, applies debuffs, and converts those effects into SP recovery through chained slashes and follow-up attacks. His aggressive playstyle allows him to stay active on the field longer, while his base talents improve training efficiency and overall operational effectiveness.

Yvonne

Yvonne is a precision Cryo DPS who specializes in locking enemies down with Freeze before converting that control into high-crit burst damage. Her kit focuses on applying Cryo Infliction, triggering Solidification, and maintaining strong Ultimate uptime to punish frozen targets. Outside of combat, she provides solid base utility by boosting fungal growth and maintaining operator morale. Yvonne works well with Xaihi, Akekuri, Snowshine, Alesh, Fluorite, and Last Rite.

Account Rerolling

What Is Account Rerolling?

Account rerolling is the processes of creating multiple accounts and going through the start of the game to spend the early wishes until you get the desired characters or outcome, which can put players that chose to reroll at an early advantage.

However, in Arknights Endfield, rerolling is significantly harder than other Gacha games thanks to the larger time investment needed per rerolled account, with each account taking almost an hour to reroll, as well as the increased difficulty in registering large number of emails as Salting isn't a method that works for Endfield.

Because of the increased time requirements and difficulty, it is not recommended for majority of players to reroll at launch.