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Velina Best Builds, Teams, Guide & Review

Velina
Featured
Updated on Jun 17, 2026
Jun 17, 2026

Agent Overview

Velina is an S-Rank Wind Anomaly Agent, being the first of this new element to come to ZZZ.

She offers:

  • High off-field Anomaly buildup, easily sustaining Windswept
  • High Daze for an Anomaly Agent, allowing for faster/more stuns in fights
  • 14% Anomaly Buildup RES reduction
  • Constant Abloom triggers

Being the only way for Anomaly Agents to access Wind as of her release, she's an indispensable unit for any Agents that want to make use of its mechanics.

Build Overview

W-Engines
Best in SlotJoyau Dore
AlternativeBellicose Blaze
F2PBoisterous Echoes
Drive Discs
4-pcWuthering Salon
2-pcMoonlight Lullaby

Drive Disc Stats

  • Partition 4: Anomaly Proficiency
  • Partition 5: Wind DMG Bonus | PEN Ratio | ATK %
  • Partition 6: Energy Regen

Substats

  1. Anomaly Proficiency | ATK %
  2. ATK | PEN

Best Teams

Given that Velina is the the only way to access Wind Anomaly consistently as of her release, she is an ideal partner for Agents that would benefit from its mechanics (Vortex). A shell of:

Velina | Anomaly | Support

...is how her teams are structured.

Note that while any Anomaly-friendly Support can be used, Yuzuha is a significant improvement over any other teammate, with scores often being up to 20% higher with her over other Agents, like Sunna.

Agent Synergies

Aria - As Aria has some of the highest Anomaly build-up in the game, she benefits massively from Vortex. amd Velina's high Daze build can still yield stuns for Aria to get her Ablooms out.

Promeia - Her high Anomaly build-up works well with Vortex, and considering that Promeia builds Corrosive Chill on Vortex and Ablooms, Velina providing both makes for easy resource management.

Jane - Core Passive: Insight's effect on allowing Assaults to CRIT also applies to Assault Vortexes, making up for the low base multipliers and yielding some absurdly high damage numbers.

Burnice - She may not be Velina's best partner, but Velina is her's. With Burnice being able to on-field with her EBA and her Chain Attack: Fuel-Fed Flame high build-up, she can get plenty of Vortexes.

Grace - With Additional Ability: Tech Support Dept. applying to Shock Vortexes, and decent Anomaly build-up owing to her Core and low zzz ex special attack EX cost, Grace is in her element with Velina.

Piper - Given her obscenely high Anomaly build-up rate, despite not having any special synergies like Jane, this is easily made up by the sheer number of Assaults she can get.

Anti-Synergies

Alice - The lack of Disorders makes it difficult for Alice to build Blade Etiquette, and Polarity Assaults will trigger Vortex ICD, making for an awkward pairing.

Yanagi - As she's all about boosting the effectiveness of Disorders, only having them through Polarities (which also has lower scaling on Wind) makes for middling damage numbers.

Miyabi - Without the ability to access the RES Ignore from Additional Ability: Bask in Frost and losing on her primary way to build Fallen Frost points (Disorder), Miyabi loses most of her value.

Best W-Engines

Joyau Dore - As Velina's Core Passive needs ER, this is an ideal match owing to its main-stat alone. The personal AP is useful, but better yet are the increases to Vortex and Windswept damage, as well as the teamwide AP buff, both of which directly contribute to allies' Vortex DMG and signficantly increase scores.

Bellicose Blaze | Serpentine Seeker | Metanukimorphosis - Although none of these are Anomaly W-Engines, they have an ER main-stat. That amounts to 15% Wind DMG Bonus and 36 AM! Between this and the extra resources with which to get more zzz ex special attack EXs, it's often the second best option.

Boisterous Echoes - This is the best Anomaly W-Engine for Velina, and although it lacks an ER main-stat, can at least offer some resources owing to the energy gain on Vortex. It's a workable F2P option.

Other Alternatives

Flamemaker Shaker - Can give high scores, but demands frequent zzz ex special attack EX1 use to sustain the buff, which leads to inconsistent scores.

Kaboom the Cannon - This or any other A-Rank ER W-Engine can be used as a stat-stick and get comparable scores to A-Rank Anomaly W-Engines.

Scores

W-Engine

Max Score

Max %

Average Score

Average %

Joyau Dore

61410

100%

60000~

100%

Flamemaker Shaker

55197

89.88%

50500~

84.17%

S-Rank ER Off-Class, e.g.:
Bellicose Blaze

52284

85.14%

51500~

85.83%

Boisterous Echoes

52187

84.98%

49500~

82.50%

Any A-Rank ER Off-Class, e.g.:
Kaboom the Cannon

51655

84.11%

50500~

84.17%

Averages estimated across runs on the 3.0 boss with post-1st Stun Corruptive Barrier! Not all had full 3 stuns. W-Engines lacking in ER main-stat were harder to route with.

Best Drive Discs & Stats

Drive Discs

A 4-piece Wuthering Salon is by far Velina's best option, and no other set comes close.

As for 2-piece, Moonlight Lullaby or Swing Jazz - any ER 2-piece - should be used. Owing to Velina's zzz core skill Core Passive conversion, it's both 5% in Wind DMG Bonus and 12 AM, more than a Phaethon's Melody.

Stats

Mainstats

  • Partition 4: Anomaly Proficiency
  • Partition 5: Wind DMG Bonus | PEN Ratio | ATK %

All 3 are valid options. In an isolated scenario with Yuzuha as the support, Wind DMG Bonus pulls out ahead, with PEN Ratio 2nd and ATK % last, but differences are relatively marginal, so a higher substat count should be prioritised.

D5 Stat

Windswept DMG

% Difference

Wind DMG Bonus

916625

100%

PEN Ratio

913270

99.63%

ATK %

898026

97.97%

Level 70 Guardian MK2: 12 ATK % | 5 ATK | 15 AP

  • Partition 6: Energy Regen

Substats

  1. Anomaly Proficiency | ATK %
  2. ATK | PEN

Substat

Windswept DMG

% Difference

Nil

967913

100%

+1 ATK %

980250

101.27%

+1 Anomaly Proficiency

981697

101.42%

Level 70 Guardian MK2: 12 ATK % | 5 ATK | 15 AP

Skill Priority

  1. zzz core skill Core Passive
  2. zzz ex special attack EX Special
  3. zzz ultimate Ultimate | zzz assist Assist
  4. zzz basic attack Basic Attack | zzz dodge Dodge

Mindscapes

Mindscape 1

M1 Orderly Elegance provides:

  • 20% additional Daze to Sweeping Cyclone
  • 20% All-Attribute RES Ignore on Vortexes attributed to Velina
  • 20% Wind RES Ignore to squad members' Windswept DMG

The Daze can help her get faster stuns and makes it much easier to hit 3-stuns in many Deadly Assault fights. The RES Ignores also work to ally Vortexes and Ablooms (which scale off Windswept).

As RES Ignore is not to all Anomaly DMG, it means that Assault and Shatter does not benefit from it.

Estimated increase over previous: 10 - 20%~, depending on team (e.g. Jane vs Aria)

Mindscape 2

M2 Saturation Project provides:

  • 1 Windbite when Velina triggers Windswept (5s CD)
  • Sweeping Cyclone now builds Anomaly on its Chromatic Tint match
  • Velina's Additional Ability Windswept & Vortex DMG bonus increases by 15%

Velina now gets far more Windbites, which means she gets more Sweeping Cyclones from them.

These cyclones now build more Anomaly, which mean more Vortexes, leading to not just more damage overall but more Windbites, which - again - lead to more Sweeping Cyclones.

Estimated increase over previous: 25%~

Mindscape 4

M4 Tea Party Tribunal provides:

  • 15% ATK for 40s when Velina uses an zzz ex special attack EX Special

The personal damage increase is negligible, but it does lead to higher Ablooms triggered off Velina's Windswepts.

Estimated increase over previous: 3%~

Mindscape 6

M6 Chief Angel provides:

  • 1 Windbite refund when they're consumed to trigger Sweeping Cyclone
  • 20% Wind Attribute Anomaly Buildup Bonus
  • Up to 40% Windswept DMG increase to Velina, scaling with time left on previous instance (2.5%p/s)

Sweeping Cyclones are triggering so frequently with this that one is hard pressed to find a time where one isn't up (meaning higher Daze and Anomaly).

Note that the Wind Attribute Anomaly Buildup is multiplicative with her Anomaly Buildup RES down, and since it buffs Windswept DMG rather than regular DMG, it won't increase Ablooms of allies, but will increase her own.

Estimated increase over previous: 15 - 25%~. depending on team (e.g. Piper vs Promeia)

How to Play

Unique Merchanics & Passives

Velina has 2 resources used in her skills:

  • Windbloom, the gauge underneath her portrait
  • Windbite, the points tracker inside the gauge

1/3rd of the Windbloom gauge is built when entering the battlefield. It can then be built further by using energy zzz ex special attack EXs, with each cast building another 1/3rd.

When at 2/3rds full, holding zzz basic attack or will give an enhanced zzz ex special attack EX that summons a Sweeping Cyclone, which builds a lot of Daze and Anomaly on enemies.

This has a Chromatic Tint passive, which allows for it to element match to a contaminated element, dealing additional damage that inherits the element.

It will only build up Wind Anomaly, but still helps other elements by debuffing enemies' Anomaly Buildup RES by 7%.

She can also get Sweeping Cyclones through her Windbites. 1 point is generated whenever Vortex is triggered, which also triggers a Condensed Cyclone, which is a weaker version of the Sweeping Cyclone.

Once 2 Windbite points are built, the next Vortex will consume them to gain 150% Additional DMG (additive, so around an 8 - 10% increase) and upgrade the Condensed Cyclone into a Sweeping Cyclone.

All Cyclones trigger an Abloom when they dissipate, with fixed multipliers of 145% for Condensed and 255% for Sweeping.

If an enemy dies while a Sweeping Cyclone is active, it's extended by 5s. If another Sweeping Cyclone appears before one is finished, it will immediately dissipate it, as only one can be active at a time.

Additional Ability

It's activated when another character in your squad is an Anomaly character or shares the same attribute as Velina.

It gives Velina's zzz ultimate Ultimate an Abloom on its final hit, with a fixed 680% multiplier if it hits Windswept targets.

Then it enhances her Sweeping Cyclone by giving it a 7% increase to its Anomaly Buildup RES reduction (which brings it up to 14%), increases its Daze by 30% and Anomaly buildup by 15%. It's in large part because of this that Velina can push for faster/more stuns in fights.

Skills

Ultimate

Velina's zzz ultimate Ultimate has a very long animation, but builds a significant amount of Wind Anomaly, making for an effective way to maximise the number of Windswepts in a run.

Its final hit will both trigger an Abloom (from the Additional Ability) and a reverse zzz assist Quick Assist.

As Anomalies and Ablooms trigger after a hit has occurred, a way of optimising Velina is to try and open stun with the last hit of the Ultimate, so that its Windswept and Ablooms benefit from the Stun DMG Multiplier.

It's often better to not do so however, as holding onto resources for too long to align it can be detrimental, and if it ends up eating into stun time it can mess up combos owing to how slow it is.

Chain Attack

Velina's zzz chain attack Chain Attack is best avoided.

Although it has decent values, it's much better to have other Anomaly Agents use their Chain Attacks instead, as all Vortex triggers would yield more damage than a Windswept.

Specials

Velina's regular zzz special attack Special is weak, but fast, so it's situationally useful to get fast zzz chain attack Chain Attack triggers.

She then has 3 zzz ex special attack EXs in total:

  • Wind Shear - Purifying RIse (EX1)
  • Wind Shear - Triple Deathblow (EX2)
  • Wind Shear - Eye of the Storm (enhanced EX)

Both her zzz ex special attack EX1 and zzz ex special attack EX2 cost 45 energy each, but also build 1/3rd of the Windbloom gauge on cast and can shortcut into her zzz basic attack B5.

Note that EX2 is superior to EX1 in all multipliers and doesn't take much longer to cast, but it's only usable after an EX1. As a result, while it's ideal to use it for better Daze and Anomaly buildup, it can sometimes be better to use EX1. For example:

  • At the start of a fight, to push for a fast Windswept
  • In combos, to trigger ally Chain Attacks while potentially triggering Windswept
  • When at risk of overcapping on Windbloom

...among others.

Velina's enhanced zzz ex special attack EX can be used once 2/3rds of the Windbloom gauge is built, and as previously mentioned, it summons a Sweeping Cyclone. It also triggers a reverse zzz assist Quick Assist prompt on its final hit, but swap-locks Velina once it begins casting, needing its animation to play in full first.

As it's her only way of manually summoning a Sweeping Cyclone - her main Daze and Anomaly buildup tool - optimising use of this skill is key.

Try to avoid overlapping Sweeping Cyclones when using this so as to not lose out on potential Daze and Anomaly buildup.

Note that both Condensed and Sweeping Cyclones are considered as zzz special attack Special-type moves.

Basics

Velina's zzz basic attack Basic Attack is unremarkable.

It's a 5-part string with low multipliers across the board - be it Daze, Anomaly build-up, energy - on all but its final hit.

As she can shortcut to it after either zzz ex special attack EX1 or zzz ex special attack EX2, it's sometimes useful to link into a B5, but only if it's required for a Windswept, else time is better spent on other Anomaly Agents.

Dodges & Assists

Velina's zzz dodge Dodges are lacklustre, and best avoided owing to long animations and weak multipliers.

Her zzz assist Quick Assist is too, but her zzz assist Assist Follow-Up can be useful owing to having a very high Anomaly buildup rate - more than any other Anomaly Agent as of her release.

As she's usually off-field, it's likely that Velina will be swapped to for parries, which can be a good opportunity to make use of it.

Rotations

Velina is a primarily off-field character, as most of her value come from Sweeping Cyclones. Maximising the number of them in a run is ideal for Daze, damage and resources (owing to more Windswepts).

A general gameplan approach would be:

  • Open with zzz ex special attack EX1 and enhanced zzz ex special attack EX to apply Windswept quickly.
    • If using Joyau Dore this also maxes out its stacks.
  • As Velina's energy builds, swap to her for more zzz ex special attack EX casts, building Daze, Anomaly and Windbloom.
    • Where possible, do zzz ex special attack EX1-2 strings for more efficient use of energy, but don't fixate on it, as it does have a high combined energy cost.
  • If at 2/3rds or above of the Windbloom gauge, use an enhanced zzz ex special attack EX.
    • Try to avoid using it if a Sweeping Cyclone from her Windbite conversion is up, so as to maximise the time each Cyclone is up for.
  • Use zzz ultimate Ultimate when not at risk of overcapping on Wind for more Windswepts over the course of a fight.
    • If it can be used to initiate stun, it's often worth doing to get its Abloom to benefit from Stun DMG Multipliers without eating into stun time.

Outside of the above, try to stay on other Anomaly Agents and maximise their own Anomaly buildup, as getting the most Vortexes possible in a fight is best.

Release Date

Velina officially released on June 17th, 2026, with the patch 3.0.

Portrait

Velina


Video

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