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ZZZ Phoenix Best Builds, Teams, Guide & Review

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Phoenix
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By Lin-0
Updated on Oct 22, 2026
Oct 22, 2026

Agent Overview

Phoenix is an S-Rank Fire Anomaly Agent, who works as an on-field damage dealer with great Anomaly build-up, as well as providing a team-wide damage increase by allowing all forms of Anomaly DMG to CRIT, including others' Ablooms, Vortexes and even Luminizes.

Her gameplan comprises of:

  • Looping her "Combustion" attacks and Perfect Blocks to generate "Pyre", a unique resource that's used to-
  • Activate her enhanced Basic Attack (EBA), which packs both high Anomaly build-up and can trigger an Abloom.
  • Use her EX1, unlocking her EX2, that will grant her an "Ascension" point that lets her use her EX3, which consumes no Energy.
  • Use her Ultimate for Anomaly build-up and its "Soul-Searching Blaze" follow-up attack for the Abloom that it triggers.
  • Combine all of the above to maximise the number of Anomalies (specifically Vortexes) triggered in an encounter.

She's surprisingly straightforward, with an emphasis on routing around wasting as little Anomaly build-up and time as possible, making use of her EBA's ability to trigger Anomalies while inactive as well as her skills' long animations to swap to other Agents.

Build Overview

W-Engines
Best in SlotNirvana's First Plume
AlternativeAngel in the Shell
F2PWeeping Gemini
Drive Discs
4-pcFreedom Blues
2-pcPhaethon's Melody

Drive Disc Stats

  • Partition 4: Anomaly Proficiency
  • Partition 5: Fire DMG Bonus | PEN Ratio
  • Partition 6: Anomaly Mastery

Substats

  1. Anomaly Proficiency
  2. ATK %
  3. ATK | PEN

Best Teams

Phoenix is unfortunately somewhat restricted in her team-building. Her Core Passive's Sear CRIT effect applies to Anomaly DMG specifically, and not Disorder DMG. This means that she'll want to run in a composition of:

  • Phoenix | Velina | Remielle Dan or Yuzuha

Synergies

Velina - As Vortex counts as Anomaly DMG, Velina is the primary enabler for Phoenix teams. Every Windswept and Vortex can benefit from the CRIT DMG Bonus, the latter of which is triggered often owing to Phoenix's all-around competitive Anomaly build-up. If Joyau Dore is available, then its team-wide buff effect makes for even higher numbers.

Remielle Dan - Although Luminizes don't inherit the Anomaly DMG type from stored Voidflares (e.g. a Physical Luminize does not deal Assault DMG), they are still Anomaly DMG nonetheless. This means it benefits from Phoenix's CRIT DMG Bonus, and given how much damage Remielle contributes to her teams, it's a significant value add.

Yuzuha - Yuzuha is the de facto Anomaly Supporter, and this does not change with Phoenix. Although Remielle is stronger (especially as Yuzuha gets no real benefit from Phoenix's Anomaly CRIT DMG Bonus), Yuzuha's competitive buff value and increase to Anomaly build-up make her an effective Vortex enabler, all the while streamlining routes as one can focus exclusively on maximising Anomaly triggers.

Others

There is nothing stopping Phoenix from being run with another Agent, like Vivian. Abloom is also considered Anomaly DMG, so Phoenix's CRIT DMG Bonus would apply to her, but with both Burn and Corruption being DoT-based Anomalies, the bulk of the team's damage (Disorder) wouldn't benefit from the buff.

Shatter and Assault would, so technically Phoenix could be used with Agents like Promeia or Jane. The former buffs Abloom DMG, which Phoenix has, but it's such a small portion of her total damage distribution that it doesn't mean much. The latter can also buff CRIT DMG, but that ends up being a downside, as it saturates the stat and leads to lower relative increases to its multiplier.

So in practice, a non-Vortex Phoenix team would underperform its equivalent with other Anomaly drivers (e.g. Phoenix | Vivian | Remielle Dan would do worse than a Promeia | Vivian | Remielle Dan team).

The end result is that Phoenix is tied to Vortex teams for best performance, and with much of her value coming from the CRIT DMG Bonus effect, ideally one with Remielle too so that her buff can have use to all Agents.

Best W-Engines

Nirvana's First Plume - Phoenix's Signature is a rather straightforward but effective W-Engine. Anomaly Mastery on its mainstat is required to max out her Core Passive's CRIT Rate, and the 90 Anomaly Proficiency and 40% Fire DMG it gives are strong buffs.

The Fire DMG does need an instance of Anomaly DMG to CRIT first, but as Phoenix is likely to be run with Velina, the first Windswept trigger counts for activation, so it'd be up for all Vortexes that follow. Keep in mind though that Anomaly snapshots stats at the time of build-up, so it's ideal to get a Windswept as early as possible.

Alternatives

Angel in the Shell - Aria's Signature W-Engine is the runner up option. It's little more than a stat-stick, with the same Anomaly Mastery and Anomaly Proficiency gains as Phoenix's Signature, missing out only on the DMG %.

Fusion Compiler - As Phoenix does use her Special frequently and gets a free EX3, she can build stacks of it, but having its buff be fully up for burst periods is difficult to maintain, so while it can perform similarly to Angel in the Shell if at P5, it's more in line with the A-Ranks at P1. Her

Electro-Lip Gloss - Although it demands 5 copies from the Battle Pass, this W-Engine is the best A-Rank pick for Phoenix. As she doesn't have any personal sources of DMG Bonus, its effects pull out ahead of craftable alternatives on the Velina | Remielle Dan team. This can change with Yuzuha with Moonlight Lullaby and Weeping Cradle or Thoughtbop, as DMG Bonus can get more saturated, but in most circumstances it's Phoenix's best non-limited pick.

Weeping Gemini - The F2P option, and it does the job. Its Anomaly Proficiency bonus is steep, and even without any Anomaly Mastery or build-up bonuses, Phoenix can cap out stacks on it quickly (especially at the start, owing to Windswept's low early Anomaly build-up curves). It may even pull out ahead of the Battle Pass W-Engine depending on the team, so although it isn't stellar, it's functional.

Flamemaker Shaker - Burnice's Signature is not a particularly good option, as despite the EX hit from her Core Passive working to build a stack, it ticks only once every 8 seconds. Her EX1 and EX3 are relatively fast, so do not build many stacks (estimated 2 and 1 stack respectively), and Phoenix's on-field nature means she barely benefits from the Energy Regen, making it underperform.

Note that as Phoenix demands initial Anomaly Mastery for her Core Passive's CRIT Rate scaling, bonuses provided by W-Engine effects (e.g. Practiced Perfection) do not contribute to it.

Best Drive Discs & Stats

Drive Discs

Phoenix has 2 primary 4-piece Drive Disc options:

  • Freedom Blues
  • Chaos Jazz

Freedom Blues is the best all-around option. Owing to the EX damage instances from her Core Passive ticking every 8 seconds, its Anomaly build-up RES reduction effect is always active, which is especially good for Vortex teams, as it'll lead to a higher number of triggers in a fight.

Chaos Jazz is still very competitive though. Phoenix is generally lacking in DMG % Bonuses (especially in Velina | Remielle Dan teams), so the increase it provides is welcome. Although it does have at least 2.5s of downtime on every buff cycle, this isn't as bad in stuns because Remielle's long animations cover that and then some.

The problem is that as the timed bonus is applied to EX Special DMG, Phoenix needs to save up Energy and/or an Ascension point for stuns to get the most value out of the set, not to mention making it all the more important to avoid overcapping on Anomaly with EXs. So this can perform at a similar level to Freedom Blues, but it'll demand some routing adjustments to ensure there's full benefit.

As for 2-piece, Phaethon's Melody is ideal as otherwise Phoenix will be missing out on 8.4% CRIT Rate.

A Puffer Electro, Feathered Fate or even Inferno Metal can work, but as the CRIT Rate is applied to all Anomalies and Remielle's Luminizes come in sets of 3, it's almost guaranteed that some will fail the roll in a run, making it worse on average.

Mainstats

  • Partition 4: Anomaly Proficiency

Even with her Core Passive, Signature W-Engine, and team-wide Anomaly Proficiency sources (e.g. Joyau Dore), it's a much better D4 stat than ATK %. Phoenix's CRIT DMG is dictated by her Core Passive, not her stats, so it shouldn't be built.

  • Partition 5: Fire DMG Bonus | PEN Ratio

Outside of the Fire DMG from Nirvana's First Plume, Phoenix has no DMG % Bonuses. On a Velina | Remielle Dan team, the only other source would come from Remielle's EX and Ode of Resurrected Wings, so it's the best stat to build, but PEN Ratio is close behind (and becomes the better pick at M2+).

ATK % can be used, but it'd be multiple substats' worth of damage behind, so it's a last resort.

  • Partition 6: Anomaly Mastery

Anomaly Mastery is not only going to yield far more Vortexes (and so more damage), it's also required for Phoenix's Core Passive CRIT Rate scaling, so it's the only reasonable option.

Skill Priority

  1. zzz core skill Core Passive
  2. zzz basic attack Basic Attack
  3. zzz ultimate Ultimate
  4. zzz ex special attack EX Special | zzz assist Assist
  5. zzz dodge Dodge

Core Passive is the most important, as it affects both its unconditional Anomaly Proficiency and CRIT DMG Bonus, doubly so as it provides Anomaly Mastery on A/C/E nodes.

Basic Attack follows as levelling it up increases its Abloom scaling and its Daze. Ultimate comes after for the same reasons, and despite it having slightly higher Abloom multipliers, it gets fewer uses than Basic.

EX Special and Assist can then be levelled for Daze, with Dodge being left for last or at 1, as it doesn't see frequent use.

Mindscapes

Mindscape 1

M1 Lingering in Pain and Thrilling Procession provides:

  • 1 Ascesion point when entering the battlefield.
  • 25% increase to Sear's Anomaly CRIT DMG.
  • 15% Pyre generation efficiency increase on Combustion Attacks.

A decently strong M1: the Ascension point is a boost to early EX cycling, and the increased Pyre generation can open up new routes and give more EBAs over the course of a run.

The big uplift from this though is the 25% increase to CRIT DMG. At 40% base, this amounts to a near 18% DMG increase to all Anomaly DMG, which is almost all of the damage dealt on a Phoenix Vortex team, meaning it can be better than the usual RES Ignore Mindscapes as weakness does not saturate it.

Unfortunately, this further limits Phoenix's team-building, as it offers practically no damage increase to Disorder or generic damage, locking her strictly into comps like Velina | Remielle Dan to get value out of it.

Mindscape 2

M2 Curiosity Won't Kill The Cat provides:

  • 2s increase to Burn applied by Phoenix.
  • 30% DMG Dealt increase to enemies under Sear by Phoenix.

The increase to Burn from this Mindscape isn't just for Disorder scaling, but Vortex too, as it still factors in Anomaly time remaining in its formula. This takes a 1900% multiplier trigger to 2100%, a relative increase of around 10.5%~.

The DMG Dealt then boosts this even further. Note that at this point, running a PEN Ratio D5 becomes better than Fire DMG Bonus on Phoenix, as between the Mindscape, Nirvana's First Plume, Remielle's EX and Ode of Resurrected Wings, she is saturated enough on the stat for it to fall behind.

Mindscape 4

M4 Life's End And The Heartless Wonderland provides:

  • An Additional Abloom on EBA and the Ultimate follow-up, with a fixed 600% multiplier.

A surprisingly good Mindscape. An additional Abloom is welcome, especially when coupled with M1's increased Pyre generation leading to more EBA uses in a fight. The multiplier is decent, so it does add up, making it better than many other Anomaly Agents' M4s.

Note that the multiplier is fixed. Although EBA and Ultimate skill levels increase their original Abloom multipliers (i.e. from M3 and M5), M4's is always fixed to 600%. This also does not gain the 40% increased CRIT DMG Bonus that the regular Ablooms get.

Mindscape 6

M6 Notes From Confinement provides:

  • 15% All-Attribute RES Ignore to all of Phoenix's attacks.
  • 1 Ascension point generated on EX1 use.
  • 40% DEF Ignore on all of Phoenix's Ablooms.

On the surface this appears to be a great Mindscape, with a 15% All-Attribute RES Ignore. Unfortunately, it's worse than even her M4 in terms of team damage add, because the Attribute RES is strictly to Phoenix's attacks.

Vortexes and Luminizes have their triggers attributed to other Agents, even though they may scale with Phoenix's stats. As the triggerer isn't Phoenix, that means they see no increase from this Mindscape. The only attacks that benefit from it in a Vortex team are Phoenix's Ablooms and her non-Anomaly damage. Although M4's additional Abloom and the 40% DEF Ignore do help, it still a pathetically small increase for an M6.

The Ascesion point on EX1 can be very useful though, as it doubles the usage of her EX3 in a fight. Since it consumes no Energy, it's incredibly efficient, and can lead to higher Anomaly build-up.

How to Play

Kit Overview

Unique Mechanics

What makes Phoenix unique from other Anomaly Agents is that when any Anomaly DMG is dealt to an enemy by a squad member, they enter the Sear for 20s.

Anomaly DMG dealt to Seared enemies has a chance to CRIT, with a 40% CRIT DMG Bonus (if Phoenix's Additional Ability is active) and this applies to the entire team. This means that Ablooms, Vortexes, even Luminizes, all get an unsaturated unique multiplier to them, boosting the damage output of teams Phoenix runs on.

As it's strictly Anomaly DMG, this does not apply to Disorders, which does limit Phoenix's performance outside of Vortex teams.

Outside of that, Phoenix has much of the Anomaly Agent toolkit that's become standard to new units: high Anomaly build-up on her EX and Ultimate, Ablooms peppered on different skills in her kit, and a resource bar to manage. This ties into her unique mechanics:

  • Combustion Attacks
  • Pyre
  • Ascension

A Combustion Attack is a property given to some of her skills, namely:

  • Regular Basics 3 and 4
  • Alternate Basic Attack
  • All 3 of her EX Specials
  • Chain Attack
  • Ultimate (not its follow-up Attack)

These have multiple effects. As part of her Core Passive, they gain increased Anti-Interrupt Resistance, Phoenix can skip the wind-up animation of her Special if cast after a Combustion Attack, and they refresh the Wither and Bloom state on enemies.

This is initially triggered by using an EX and lets her go into EX2 after her EX1. The state lasts 20s, but as it's refreshed after any EX use or a Combustion Attack, it's almost always up.

The main purpose of Combustion Attacks however, is to build Pyre, as all of them will generate some amount of it. This is what fills the gauge under her portrait, and it has a cap of 120. If Phoenix has 90 or more, she can use her EBA, which can trigger Anomalies while inactive, has high build-up and triggers an Abloom.

Her last resource is Ascension, a point that's generated after using EX2 and capped at 1. While stocked, Phoenix's next EX will become her EX3, which has similar multipliers as her EX1, but costs no Energy, making it very resource efficient.

So her general gameplay loop is to get as many Basic 3 and 4s as possible to generate Pyre and Energy, the latter of which is used for her EXs that generate even more Pyre. Then by weaving in these attacks alongside her Chain, Ultimate and EBA, she can build a significant amount of Anomaly to sustain frequent Vortex triggers.

Core Passive & Additional Ability

Most of Phoenix's Core Passive outlines her unique mechanics, with some additional effects:

  • It gives her an unconditional 85 Anomaly Proficiency.
  • Seared enemes take a hit of regular DMG with a 50% multiplier every 8s, considered as EX DMG.
    • This allows for Phoenix to maintain full uptime of Freedom Blues automatically.
  • Gives her an additional 5 Pyre on triggering Perfect Blocks with her skills, with a 10s cooldown.
    • Her Special and all 3 EXs have Perfect Block properties.
  • Grants her fatal damage immunity on 1 hit and gives her the Rebirth effect once every 1200s if she dies.

The fatal damage immunity means that Phoenix will be left at 1 HP on a hit that'd otherwise have killed her. If she still dies after this, she'll get Rebirth, a self-buff that will revive her, as well as heal for 50% of her Max HP when being swapped into by any means.

The long cooldown does mean that it tends to only see one use per fight (even on Operation Bagel), but it's a boon to her survivability.

Other than this, the rest of her passives deal with her CRIT DMG scaling:

  • 30% CRIT Rate base, with an additional 0.7% per point of initial Anomaly Mastery over 155.
    • This demands 255 Anomaly Mastery to cap, and requires an S-Rank Anomaly Mastery W-Engine, D6, and 2-piece set-effect (e.g. Phaethon's Melody).
  • CRIT DMG is fixed to 25%.
    • Her Additional Ability, activated on Anomaly or same faction characters, increases this by 15%, to 40% total.

Her Core Passive's level stat is Anomaly Mastery, being required to max out her CRIT Rate.

Basics

Phoenix has 3 different Basic Attacks:

  • A regular string with 4 parts, with Basics 3 and 4 being Combustion Attacks.
  • An EBA that's triggered by consuming Pyre.
  • An alternate Basic that's only accessible after her Special if it fails a Perfect Block, also being a Combustion Attack.

The regular Basic string has decent Anomaly build-up and an especially good Basic 4. Unlike most attacks, almost all of its hits can trigger Anomalies, so it rarely ever overcaps.

It also has a relatively long animation, making it a good point to swap to other Agents (like Velina or Remielle Dan).

The Basic 3 has decent values, but more importantly, can be shortcutted into after almost any attack. This includes:

  • The alternate Basic.
  • Dodge Counter.
  • Quick Assist.
  • Assist Follow-Up.
  • Her Special.
  • All 3 EXs.
  • Chain Attack.
  • Ultimate follow-up (not the Ultimate itself).

The only skills that do not shortcut to it is her EBA and Dash Attacks. Technically Defensive Assists and the Ultimate doesn't either, but that's because they lead to other attacks that do.

The EBA is one skill, but despite it having only 1 multiplier, it has 2 parts: a 2-slash combo and a divekick.

Both the 2nd slash and the divekick will trigger Anomaly, and do so even while Phoenix is inactive. This means she can be swapped out of mid-skill and not overcap on build-up.

It's also a skill that triggers an Abloom, with a fixed 445% multiplier at level 12, but it also gets an additional 40% CRIT DMG bonus, adding up to 80% when Phoenix's Core Passive and Additional Ability are considered.

The alternate Basic has similar values to her Basic 3, and as it shortcuts into it, it's a great skill.

In fact, although it can be skipped if Phoenix gets a successful parry on her Special, that ends up having slightly lower Anomaly build-up per second than going through the alternate Basic.

Specials

Phoenix's Special is part of her bread-and-butter rotation if out of Energy.

It has a short wind-up into an upward slash, but as this wind-up can be skipped if used after a Combustion Attack, it can be linked into seamlessly after a Basic 4.

It has a parry property on the upward slash, and if successful it'll shortcut to Basic 3, else it'll go into the alternate Basic, but outside of the Pyre on Perfect Block bonus from Core Passive, both a Special into Basic 3 and 4 and a Special into alternate Basic, then Basic 3 and 4, have similar value per second.

This makes for a seamless loop of Special into Basics into Special that quickly builds Anomaly, Pyre and Energy. It doesn't see much use though, as Phoenix has 3 EX Specials, with EX1 and 2 costing only 40 Energy, so they're built-up to quickly.

All of her EXs have Perfect Block properties, but additionally also trigger Perfect Blocks on hitting enemies that flash red or yellow. This means even if the enemy is interrupted or misses their attack, so long as they're hit during the flash activation, a Perfect Block effect (and the extra Pyre from it on Core Passive) still applies.

EX1 is a fast spin into a stomp, with decent values all around. It will put Phoenix in the Wither and Bloom state, which opens up her EX2.

Said EX2 has a much slower animation, but also higher values, making it a good swap-out point to other Agents.

On cast, EX2 generates the Ascension point, which can then be consumed to use EX3, which consumes the point but uses no Energy and has similar values to EX1. It's an upsward slash like her Special, and it also has a slight wind-up which can be skipped if it's used after a Combustion skill.

If the Special button is held during the wind-up, it'll lead to a charge, but this does not increase its values or add anything meaningful to the skill. It's strictly if one wants to better time a parry, as the Perfect Block point is on the upward swing and it only gains invulnerability during it, with the retreat and charge only having reduced damage taken.

As it triggers a Perfect Block merely on hitting enemies during a flash though, this isn't usually needed, and it's best to let it go immediately for faster skill cycling.

Dodges & Assists

Neither of Phoenix's Dodges nor Assists are all that noteworthy, and have standard behaviour. As the Dodge Counter and Assist Follow-Up shortcut to Basic 3 though, they're decent.

Since Pyre is generated on Perfect Blocks, it can be preferable to use a Special over a Dodge Counter, but given the 10s cooldown, low EX Energy threshold and Dodge Counter's comparatively high Anomaly build-up, it can be worth using.

Chain & Ultimate

Phoenix's Chain Attack is a generic skill with high Anomaly build-up, but it's worth calling out how much it is. She has the 2nd highest Chain Attack Anomaly build-up value when compared to Agents that came before her, with only Burnice pulling out ahead.

This means that it's often best to give Phoenix 2 Chain Attack uses every stun, even if it may result on delaying or overcapping on other teammate resources (e.g. Voidflares).

Phoenix's Ultimate is also a generic burst of high Anomaly build-up, but it's not only incredibly fast, it will also consume all of her HP on use and place her on the Wither state.

This makes her invulnerable, triggers a Quick Assist to the next character and prevents her from using any actions other than being swapped out of or using an Ultimate follow-up attack, being Soul-Searching Blaze. This attack has middling values, but it'll recover all of Phoenix's consumed HP plus an additional 10% on cast, while also triggering an Abloom with a 597% multiplier at level 12, being stronger than her EBA's, while also getting the same bonus 40% CRIT DMG effect.

It's used either by pressing Basic while in the Wither state, waiting for the state to run out (around 3 seconds), or by swapping into her through a Quick Assist, Defensive Assist or regular swap.

If she's swapped into through a Chain Attack or a conversion - like Dialyn's Chain to Ultimate or Norma's Quick Assist to Chain - then she will still recover the lost HP plus 10%, but will lose out on the attack.

The Abloom from it, however, does get inherited by the next skill, which means she can get the move she swapped in from to trigger an Abloom, so it isn't much of a loss even if it doesn't get used.

As Wither yields a Quick Assist though, it's often best to Soul-Searching Blaze manually and then swap out to another Agent during its animation with the prompt to save on time.

Gameplan

Phoenix may have multiple mechanics with Combustion Attacks, Pyre and Ascension, but her skills link into one another in such a way that not much thought is needed.

Perfect Blocks are useful to generate Pyre, but outside of very specific fight routing, there isn't much of a need to actively fish for them, as simply going through more Basic 3s and 4s (e.g. by facetanking with increased Anti-Interrupt levels or Invulnerability) can be better.

In general, if no Energy is available, Basic 3 → Basic 4 → Special → Alternate Basic → Basic 3 → Basic 4, etc. is her standard loop. An EX can replace the Special, giving a direct shortcut to Basic 3, but this isn't always be optimal as Energy may need to be conserved for stun periods.

In which case, simply looping Basic or getting in Dodge Counters into the Basic 3 shortcut is about all that can be done. Being mindful of which EX stage Phoenix is on matters for resource management, as the free EX3 from Ascension can help with fast build-up when missing out on Energy.

As EX2 has a much longer animation than either EX1 or EX3, it's the best skill to use when swapping out to other Agents. This would likely be Velina for her EX Wind Shear - Eye of the Storm (hold Basic/Special), Ultimate, or Remielle Dan for any of her Luminizes. Phoenix's EBA is also a great tool for this, doubly so as it can trigger Anomalies even while she's inactive.

This property can lead to Voidflare overcaps, as Remielle will not begin building them again until after her hold Basic Luminizes, but owing to how many encounters are structured, this overcapping may not necessarily lead to the loss of Luminizes over the course of a fight. It's perfectly acceptable to give up on some Voidflares for more Vortex triggers in critical periods, like stun.

Combos

Although exact combos differ depending on the enemy and their Anomaly thresholds, the following can serve as examples:

Standard Combo (maximising Voidflare count, 3 Burn Vortex):

Have Fire Anomaly gauge be near max, starting on Velina:

  • EX1: Wind Shear - Purifying Rise
  • EX2: Wind Shear - Triple Deathblow
  • Swap to Phoenix
  • EX3: Blazing Slash (initiates Stun, triggers Burn)
  • Basic 3
  • Basic 4
  • Swap to Remielle
  • Assist: Flower & Feather Dance
  • Ultimate: Dazzling Curtain Call
  • Cancel Chain
  • Basic Attack: Fleeting Grace
  • EX: Ode to Dawn
  • Swap to Velina
  • EX1: Wind Shear - Purifying Rise (triggers Windswept, wait a little before using it so that Remielle is in Phase Flow to not pre-emptively build Voidflare)
  • Phoenix Chain Attack: Last-Minute Salvation (triggers Burn)
  • Cancel Chain
  • Enhanced Basic Attack: Purifying Flame
  • Swap to Velina
  • EX Hold: Wind Shear - Eye of the Storm
  • Phoenix Quick Assist
  • Ultimate: Perpetual Resurrection (triggers Burn)
  • Soul-Searching Blaze Ultimate Follow-Up Attack

Remielle will have 3 Voidflares at this point, but they're generated so quickly that she won't have Fleeting Grace ready, so wait a little before swapping to her again.

It's not needed to open with EX3 on Phoenix, anything works so long as she has the Pyre for an EBA mid-Stun.

Alternate Combo (maximising Anomaly count, 4 Burn Vortex):

  • EX1: Wind Shear - Purifying Rise
  • EX2: Wind Shear - Triple Deathblow
  • Swap to Phoenix
  • EX3: Blazing Slash (initiates Stun, triggers Burn)
  • Basic 3
  • Basic 4
  • Swap to Remielle
  • Assist: Flower & Feather Dance
  • Ultimate: Dazzling Curtain Call
  • Phoenix Chain Attack: Last-Minute Salvation (triggers Burn)
  • Cancel Chain
  • EX1: Dazzling Flare
  • Swap to Velina
  • EX1: Wind Shear - Purifying Rise (triggers Windswept)
  • Phoenix Chain Attack: Last-Minute Salvation
  • Enhanced Basic Attack: Purifying Flame (triggers Burn while inactive)
  • Swap to Remielle
  • Basic Attack: Fleeting Grace
  • EX: Ode to Dawn
  • Swap to Phoenix
  • Ultimate: Perpetual Resurrection (triggers Burn)
  • Soul-Searching Blaze Ultimate Follow-Up Attack

This deals more damage than a 3 Burn Vortex combo, but it does push Remielle's next entry to later in the run, as at least 3 Anomalies (2 Burns, 1 Windswept) are overcapped. Phoenix gets 2 Chain Attacks instead of 1 though, so the total Anomaly/Vortex count in a run is higher.

So depending on the fight, this could be more damage than maximising Voidflares, as Remielle won't always have the time or opportunity to get all her casts, especially as they're built so fast that she often has to wait before Fleeting Grace is ready, which may end up leading to Anomaly overcap anyways.

Overall, seek to maximise the number of Anomalies (and therefore Vortexes) in a fight, all the while pushing for Remielle Luminizes. Sometimes, doing one comes at the cost of another, and which is best will depend on the encounter and enemy state.

Release Date

Phoenix released on October 21st, 2026.

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