Kit Overview
Unique Mechanics
What makes Phoenix unique from other Anomaly Agents is that when any Anomaly DMG is dealt to an enemy by a squad member, they enter the Sear for 20s.
Anomaly DMG dealt to Seared enemies has a chance to CRIT, with a 40% CRIT DMG Bonus (if Phoenix's Additional Ability is active) and this applies to the entire team. This means that Ablooms, Vortexes, even Luminizes, all get an unsaturated unique multiplier to them, boosting the damage output of teams Phoenix runs on.
As it's strictly Anomaly DMG, this does not apply to Disorders, which does limit Phoenix's performance outside of Vortex teams.
Outside of that, Phoenix has much of the Anomaly Agent toolkit that's become standard to new units: high Anomaly build-up on her EX and Ultimate, Ablooms peppered on different skills in her kit, and a resource bar to manage. This ties into her unique mechanics:
- Combustion Attacks
- Pyre
- Ascension
A Combustion Attack is a property given to some of her skills, namely:
- Regular Basics 3 and 4
- Alternate Basic Attack
- All 3 of her EX Specials
- Chain Attack
- Ultimate (not its follow-up Attack)
These have multiple effects. As part of her Core Passive, they gain increased Anti-Interrupt Resistance, Phoenix can skip the wind-up animation of her Special if cast after a Combustion Attack, and they refresh the Wither and Bloom state on enemies.
This is initially triggered by using an EX and lets her go into EX2 after her EX1. The state lasts 20s, but as it's refreshed after any EX use or a Combustion Attack, it's almost always up.
The main purpose of Combustion Attacks however, is to build Pyre, as all of them will generate some amount of it. This is what fills the gauge under her portrait, and it has a cap of 120. If Phoenix has 90 or more, she can use her EBA, which can trigger Anomalies while inactive, has high build-up and triggers an Abloom.
Her last resource is Ascension, a point that's generated after using EX2 and capped at 1. While stocked, Phoenix's next EX will become her EX3, which has similar multipliers as her EX1, but costs no Energy, making it very resource efficient.
So her general gameplay loop is to get as many Basic 3 and 4s as possible to generate Pyre and Energy, the latter of which is used for her EXs that generate even more Pyre. Then by weaving in these attacks alongside her Chain, Ultimate and EBA, she can build a significant amount of Anomaly to sustain frequent Vortex triggers.
Core Passive & Additional Ability
Most of Phoenix's Core Passive outlines her unique mechanics, with some additional effects:
- It gives her an unconditional 85 Anomaly Proficiency.
- Seared enemes take a hit of regular DMG with a 50% multiplier every 8s, considered as EX DMG.
- This allows for Phoenix to maintain full uptime of
Freedom Blues automatically.
- Gives her an additional 5 Pyre on triggering Perfect Blocks with her skills, with a 10s cooldown.
- Her Special and all 3 EXs have Perfect Block properties.
- Grants her fatal damage immunity on 1 hit and gives her the Rebirth effect once every 1200s if she dies.
The fatal damage immunity means that Phoenix will be left at 1 HP on a hit that'd otherwise have killed her. If she still dies after this, she'll get Rebirth, a self-buff that will revive her, as well as heal for 50% of her Max HP when being swapped into by any means.
The long cooldown does mean that it tends to only see one use per fight (even on Operation Bagel), but it's a boon to her survivability.
Other than this, the rest of her passives deal with her CRIT DMG scaling:
- 30% CRIT Rate base, with an additional 0.7% per point of initial Anomaly Mastery over 155.
- This demands 255 Anomaly Mastery to cap, and requires an S-Rank Anomaly Mastery W-Engine, D6, and 2-piece set-effect (e.g.
Phaethon's Melody).
- CRIT DMG is fixed to 25%.
- Her Additional Ability, activated on Anomaly or same faction characters, increases this by 15%, to 40% total.
Her Core Passive's level stat is Anomaly Mastery, being required to max out her CRIT Rate.
Basics
Phoenix has 3 different Basic Attacks:
- A regular string with 4 parts, with Basics 3 and 4 being Combustion Attacks.
- An EBA that's triggered by consuming Pyre.
- An alternate Basic that's only accessible after her Special if it fails a Perfect Block, also being a Combustion Attack.
The regular Basic string has decent Anomaly build-up and an especially good Basic 4. Unlike most attacks, almost all of its hits can trigger Anomalies, so it rarely ever overcaps.
It also has a relatively long animation, making it a good point to swap to other Agents (like
Velina or
Remielle Dan).
The Basic 3 has decent values, but more importantly, can be shortcutted into after almost any attack. This includes:
- The alternate Basic.
- Dodge Counter.
- Quick Assist.
- Assist Follow-Up.
- Her Special.
- All 3 EXs.
- Chain Attack.
- Ultimate follow-up (not the Ultimate itself).
The only skills that do not shortcut to it is her EBA and Dash Attacks. Technically Defensive Assists and the Ultimate doesn't either, but that's because they lead to other attacks that do.
The EBA is one skill, but despite it having only 1 multiplier, it has 2 parts: a 2-slash combo and a divekick.
Both the 2nd slash and the divekick will trigger Anomaly, and do so even while Phoenix is inactive. This means she can be swapped out of mid-skill and not overcap on build-up.
It's also a skill that triggers an Abloom, with a fixed 445% multiplier at level 12, but it also gets an additional 40% CRIT DMG bonus, adding up to 80% when Phoenix's Core Passive and Additional Ability are considered.
The alternate Basic has similar values to her Basic 3, and as it shortcuts into it, it's a great skill.
In fact, although it can be skipped if Phoenix gets a successful parry on her Special, that ends up having slightly lower Anomaly build-up per second than going through the alternate Basic.
Specials
Phoenix's Special is part of her bread-and-butter rotation if out of Energy.
It has a short wind-up into an upward slash, but as this wind-up can be skipped if used after a Combustion Attack, it can be linked into seamlessly after a Basic 4.
It has a parry property on the upward slash, and if successful it'll shortcut to Basic 3, else it'll go into the alternate Basic, but outside of the Pyre on Perfect Block bonus from Core Passive, both a Special into Basic 3 and 4 and a Special into alternate Basic, then Basic 3 and 4, have similar value per second.
This makes for a seamless loop of Special into Basics into Special that quickly builds Anomaly, Pyre and Energy. It doesn't see much use though, as Phoenix has 3 EX Specials, with EX1 and 2 costing only 40 Energy, so they're built-up to quickly.
All of her EXs have Perfect Block properties, but additionally also trigger Perfect Blocks on hitting enemies that flash red or yellow. This means even if the enemy is interrupted or misses their attack, so long as they're hit during the flash activation, a Perfect Block effect (and the extra Pyre from it on Core Passive) still applies.
EX1 is a fast spin into a stomp, with decent values all around. It will put Phoenix in the Wither and Bloom state, which opens up her EX2.
Said EX2 has a much slower animation, but also higher values, making it a good swap-out point to other Agents.
On cast, EX2 generates the Ascension point, which can then be consumed to use EX3, which consumes the point but uses no Energy and has similar values to EX1. It's an upsward slash like her Special, and it also has a slight wind-up which can be skipped if it's used after a Combustion skill.
If the Special button is held during the wind-up, it'll lead to a charge, but this does not increase its values or add anything meaningful to the skill. It's strictly if one wants to better time a parry, as the Perfect Block point is on the upward swing and it only gains invulnerability during it, with the retreat and charge only having reduced damage taken.
As it triggers a Perfect Block merely on hitting enemies during a flash though, this isn't usually needed, and it's best to let it go immediately for faster skill cycling.
Dodges & Assists
Neither of Phoenix's Dodges nor Assists are all that noteworthy, and have standard behaviour. As the Dodge Counter and Assist Follow-Up shortcut to Basic 3 though, they're decent.
Since Pyre is generated on Perfect Blocks, it can be preferable to use a Special over a Dodge Counter, but given the 10s cooldown, low EX Energy threshold and Dodge Counter's comparatively high Anomaly build-up, it can be worth using.
Chain & Ultimate
Phoenix's Chain Attack is a generic skill with high Anomaly build-up, but it's worth calling out how much it is. She has the 2nd highest Chain Attack Anomaly build-up value when compared to Agents that came before her, with only Burnice pulling out ahead.
This means that it's often best to give Phoenix 2 Chain Attack uses every stun, even if it may result on delaying or overcapping on other teammate resources (e.g. Voidflares).
Phoenix's Ultimate is also a generic burst of high Anomaly build-up, but it's not only incredibly fast, it will also consume all of her HP on use and place her on the Wither state.
This makes her invulnerable, triggers a Quick Assist to the next character and prevents her from using any actions other than being swapped out of or using an Ultimate follow-up attack, being Soul-Searching Blaze. This attack has middling values, but it'll recover all of Phoenix's consumed HP plus an additional 10% on cast, while also triggering an Abloom with a 597% multiplier at level 12, being stronger than her EBA's, while also getting the same bonus 40% CRIT DMG effect.
It's used either by pressing Basic while in the Wither state, waiting for the state to run out (around 3 seconds), or by swapping into her through a Quick Assist, Defensive Assist or regular swap.
If she's swapped into through a Chain Attack or a conversion - like Dialyn's Chain to Ultimate or Norma's Quick Assist to Chain - then she will still recover the lost HP plus 10%, but will lose out on the attack.
The Abloom from it, however, does get inherited by the next skill, which means she can get the move she swapped in from to trigger an Abloom, so it isn't much of a loss even if it doesn't get used.
As Wither yields a Quick Assist though, it's often best to Soul-Searching Blaze manually and then swap out to another Agent during its animation with the prompt to save on time.
Gameplan
Phoenix may have multiple mechanics with Combustion Attacks, Pyre and Ascension, but her skills link into one another in such a way that not much thought is needed.
Perfect Blocks are useful to generate Pyre, but outside of very specific fight routing, there isn't much of a need to actively fish for them, as simply going through more Basic 3s and 4s (e.g. by facetanking with increased Anti-Interrupt levels or Invulnerability) can be better.
In general, if no Energy is available, Basic 3 → Basic 4 → Special → Alternate Basic → Basic 3 → Basic 4, etc. is her standard loop. An EX can replace the Special, giving a direct shortcut to Basic 3, but this isn't always be optimal as Energy may need to be conserved for stun periods.
In which case, simply looping Basic or getting in Dodge Counters into the Basic 3 shortcut is about all that can be done. Being mindful of which EX stage Phoenix is on matters for resource management, as the free EX3 from Ascension can help with fast build-up when missing out on Energy.
As EX2 has a much longer animation than either EX1 or EX3, it's the best skill to use when swapping out to other Agents. This would likely be
Velina for her EX Wind Shear - Eye of the Storm (hold Basic/Special), Ultimate, or
Remielle Dan for any of her Luminizes. Phoenix's EBA is also a great tool for this, doubly so as it can trigger Anomalies even while she's inactive.
This property can lead to Voidflare overcaps, as Remielle will not begin building them again until after her hold Basic Luminizes, but owing to how many encounters are structured, this overcapping may not necessarily lead to the loss of Luminizes over the course of a fight. It's perfectly acceptable to give up on some Voidflares for more Vortex triggers in critical periods, like stun.
Combos
Although exact combos differ depending on the enemy and their Anomaly thresholds, the following can serve as examples:
Standard Combo (maximising Voidflare count, 3 Burn Vortex):
Have Fire Anomaly gauge be near max, starting on Velina:
- EX1: Wind Shear - Purifying Rise
- EX2: Wind Shear - Triple Deathblow
- Swap to Phoenix
- EX3: Blazing Slash (initiates Stun, triggers Burn)
- Basic 3
- Basic 4
- Swap to Remielle
- Assist: Flower & Feather Dance
- Ultimate: Dazzling Curtain Call
- Cancel Chain
- Basic Attack: Fleeting Grace
- EX: Ode to Dawn
- Swap to Velina
- EX1: Wind Shear - Purifying Rise (triggers Windswept, wait a little before using it so that Remielle is in Phase Flow to not pre-emptively build Voidflare)
- Phoenix Chain Attack: Last-Minute Salvation (triggers Burn)
- Cancel Chain
- Enhanced Basic Attack: Purifying Flame
- Swap to Velina
- EX Hold: Wind Shear - Eye of the Storm
- Phoenix Quick Assist
- Ultimate: Perpetual Resurrection (triggers Burn)
- Soul-Searching Blaze Ultimate Follow-Up Attack
Remielle will have 3 Voidflares at this point, but they're generated so quickly that she won't have Fleeting Grace ready, so wait a little before swapping to her again.
It's not needed to open with EX3 on Phoenix, anything works so long as she has the Pyre for an EBA mid-Stun.
Alternate Combo (maximising Anomaly count, 4 Burn Vortex):
- EX1: Wind Shear - Purifying Rise
- EX2: Wind Shear - Triple Deathblow
- Swap to Phoenix
- EX3: Blazing Slash (initiates Stun, triggers Burn)
- Basic 3
- Basic 4
- Swap to Remielle
- Assist: Flower & Feather Dance
- Ultimate: Dazzling Curtain Call
- Phoenix Chain Attack: Last-Minute Salvation (triggers Burn)
- Cancel Chain
- EX1: Dazzling Flare
- Swap to Velina
- EX1: Wind Shear - Purifying Rise (triggers Windswept)
- Phoenix Chain Attack: Last-Minute Salvation
- Enhanced Basic Attack: Purifying Flame (triggers Burn while inactive)
- Swap to Remielle
- Basic Attack: Fleeting Grace
- EX: Ode to Dawn
- Swap to Phoenix
- Ultimate: Perpetual Resurrection (triggers Burn)
- Soul-Searching Blaze Ultimate Follow-Up Attack
This deals more damage than a 3 Burn Vortex combo, but it does push Remielle's next entry to later in the run, as at least 3 Anomalies (2 Burns, 1 Windswept) are overcapped. Phoenix gets 2 Chain Attacks instead of 1 though, so the total Anomaly/Vortex count in a run is higher.
So depending on the fight, this could be more damage than maximising Voidflares, as Remielle won't always have the time or opportunity to get all her casts, especially as they're built so fast that she often has to wait before Fleeting Grace is ready, which may end up leading to Anomaly overcap anyways.
Overall, seek to maximise the number of Anomalies (and therefore Vortexes) in a fight, all the while pushing for Remielle Luminizes. Sometimes, doing one comes at the cost of another, and which is best will depend on the encounter and enemy state.