Brimstone • Guide
“Prepare for hellfire!”
Controller
Support
Easy
75% Utility
25% Dmg
Use this molotov to help your teammates at B when they call that enemies are pushing into Hookah. Make sure to smoke Short A or have it cleared before using this
Stand in front of the Teleporter entrance and aim at the center of the doors in the image
Use this molotov to clear the left corner of Hookah so you can push into Hookah while looking at the right side
Stand in the back left corner of Market on the tile as shown, crouch, and aim at the corner of the opening in the roof
If defenders push mid, this molly can prevent them from staying in the quad area for some time. Or flush out defenders using that angle
Stand next to the barrels in B Lobby and aim at the top corner of the white building
Start from the corner of connector and run a few steps. This molly will flush out enemies hiding in the cubby
A molotov to hold off enemies pushing middle
Stand behind the wall to Defender Spawn and aim at the Market wall
Line up your crosshair as shown and also check the HUD to be sure. This lineup must be almost perfect to land. The molotov will flush out enemies from Mail for your teammates to advance in Mid.
Use this molotov to flush out enemies from the Mail corner and prevent enemies from peeking Mid from Mail side
Get into the corner aim where the roof meets the soup. Run forward and shoot when you reach the lover part of the soup.
Force out enemies from the right side of Middle
Stand in the back left corner of B Lobby and use your HUD icon to line it up with the windows
Use this molotov to flush out the right side of Mid Window and prevent enemies from peeking window as well
Stand in the back left corner of Gong and aim at the top left of B entrance
Use this molotov to clear the close U-Hall corner when you want to push through Short onto A Site
Stand next to the barrel in A Short and use your HUD mouse icon and place the arrow above the brick pattern next to the lamp
Use this molotov to stop attackers from pushing Mid to B through the connector under Tube
Stand in front of the green box in B Container, and aim at the gap next to the corner of the metal wall
Use this molotov to flush out defenders playing behind the Yellow container before pushing B Long. Note however that they can still play the farther side of Yellow
Stand in the corner left of spawn, aim above the bright star between the other two stars, creating somewhat of a triangle
Use this Incendiary to delay or hinder defuse if the spike is planted to the outside of A plant.
Go to the right side of the small rock on the left side of the ramp. Aim for the last yellow triangle. Run halfway up the ramp and shoot.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Face the line at A Hall. Align the left side of the line on the HUD with the second rectangle on the ceiling. Jump and shoot when you are almost at the highest point in the jump.
Use this Incendiary to delay or hinder defuse if the spike is planted to the outside of A plant.
Align yourself with the edge of the wall in A link. Position the left side of the fire mode icon so that it touches the dust on the floor. Alternatively you can use the bottom triangle of the icon and place it on the end of the line on the floor.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Go to the corner at Arcade. Have your knife out to set this lineup up. Use the line between the Smoke and the Ult icon to form a little triangle on the wall above the lamp. Or just memorize the leaves where the crosshair is aiming.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Face the line at Attacker Spawn. Align the top left corner of the mouse icon with the corner as shown. Then bring your crosshair down a bit until you reach the dark grey area.
Note: you are too far away from the site to hear the defuse.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Face the line at Attacker Spawn. Align the top left corner of the mouse icon with the corner as shown.
Note: you are too far away from the site to hear the defuse.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Go to the corner at Arcade. Aim for the second leaf from the left.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Go to the corner at Bench. Align the dot on top of the mouse icon with the corner of the panel that is hanging off.
Use this Incendiary to delay a rush or damage anyone coming from B Main.
Hug the back wall of Tower and leave a small gap between the left side of the entrance and the left side of the site. Aim as shown.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Go to the left corner at Tree. Find the part of the line that is highligted. Align the left part of the HP HUD with it.
Use this Incendiary to delay a rush or damage anyone taking the orb at B Main.
Go to the corner on B aim for the top of the bright green triangle on the left side of the closest box.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Go to the corner at the entrance to Dish. Align the line on the left side of the HUD with the dish as shown.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Go to the corner at Dish entrance. Aim the bottom of the mouse icon at the broken part of the Dish.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Go to the right corner on ramp at Drop. Align the left side of the HUD as shown.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Go to the corner at Drop. Aim at the diagonal wall as shown.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Line up the triangle on the tower so that it is just left of the wines. Aim as shown.
Use this Incendiary delay a defuse or damage anyone defusing the Spike.
Go to the corner Ropes. Use the top left corner of the mouse icon to line up this shot as shown.