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The Bazaar Dooley: Tech Builds

Dooley
By Mobalytics
Updated on Nov 5, 2026
Nov 5, 2026

Overview

Tech builds take advantage of fast Charge loops and are heavily centered around their Core. They excel at looping the board incredibly fast and controlling the pace of combat.

In this guide, we'll showcase a few different end game builds, and explain some of the opening lines to help you approach the early to mid game.

While every build is viable under the right conditions, please note that a build's average strength can greatly vary with each patch. If you want a clear look at what's working, check out our Meta Builds.

All Items and Enchantments

Discover every item The Bazaar has to offer

Bronze Items & Opening Lines

Here are some example items and openers to look for during the first few days, based on the Bronze item pool.

Tech boards generally don't come online until at least Day 2, as that's when you'll select your Core. Additionally, the lack of initial board space can be challenging for Dooley since his Charge effects capitalize on having multiple items. That said, the best place to start is typically Claw Arm or Weakpoint Detector.

  • Claw Arm — Ideally combined with Cog, Pulse Rifle, and a Small Friend. It's a very solid early board, IF you can find the pieces.
  • Weakpoint Detector — Best paired with a decent Heavy enchanted item (level-up reward) and a board full of Weapons.

Note: When playing the Claw Arm line (with Pulse Rifle), you may find opportunities to pivot towards a Launcher Core Build instead.

Economy Items

  • Schematics — Provides several chances to find useful Tech items for your board. You may even acquire strong duplicates, or Tech from other heroes.
  • Crypto — As a general rule of thumb, always buy Crypto if you're not in need of immediate gold.
  • Temporal Navigator — Can spawn a wide range of items, including Medium and Large ones. Not a bad source of passive income.
  • Sat-Comm — Less valuable outside of Friend builds, but still provides passive funds. And who knows, it may even generate something worthy of a pivot.

Additional Notes

  • Gearnola Bar — No need to overcommit to buying/selling Tool and Tech items. Just get a bit of value naturally, then cash it in.
  • Soldering Gun — Mainly useful once you get your Core. It can be scaled by Ignition Core, or simply act as a Small Multicast item for the others.
  • Blast Doors — Can be a great defensive item in the first few fights, but does come at the cost of board space.
Arc BlasterDooley
BatteryDooley
Blast DoorsDooley
Chris Army KnifeDooley
Claw ArmDooley
CogDooley
Cool LEDsDooley
CryptoDooley
First AidenDooley
Gearnola BarDooley
GPUDooley
Induction AegisDooley
Laser PistolDooley
Levitation PadDooley
LightbulbDooley
Plasma GrenadeDooley
Pulse RifleDooley
Sat-CommDooley
SchematicsDooley
SMGDooley
Soldering GunDooley
Temporal NavigatorDooley
Tesla CoilDooley
Weakpoint DetectorDooley

Silver Items

Here are the signpost items that enable the build, along with some mid game inclusions that help bridge the gap to the final board.

Core Items

  • Motherboard — An incredibly spammy source of targeted Haste, excellent for Charging the Core.
  • Lens — Goes hand-in-hand with Motherboard (or Metronome) to create absurdly fast Charge loops.
  • Atomic Clock — Requires a significant amount of Ammo support, but if enabled provides a massive speed advantage and unmatchable startup time.
  • Remote Control — Adds more offensive power, especially in solo Core setups.
  • Thrusters — Its primary use case is to enable the Dino Saddle combo, granting Multicast to your Core.
  • Capacitor / Crude Tools — Potential pickups for late game. Very weak at Silver, but decent at Gold and great at Diamond.
  • Omega Ray — Offers another reliable source of Burn scaling for Ignition Core boards.

Mid Game Items

  • Metronome — Dooley's staple Haste enabler. While great for filling in the gaps, as a passive item, it won't Charge the Core.
  • Gamma Ray — A high priority source of Poison scaling for C.O.R.A setups.
  • RAMPage Module — Not common in most Tech builds, but it has great potential when you factor in enchantments and off-hero items.

Economy Items

  • Assembly Line — A Loot generator and item upgrader that can occasionally create unique off-hero Friend opportunities.
Alpha RayDooley
Atomic ClockDooley
Beta RayDooley
CapacitorDooley
Critical CoreDooley
Crude ToolsDooley
Gamma RayDooley
Ignition CoreDooley
Isochoric FreezerDooley
LensDooley
MetronomeDooley
MotherboardDooley
Omega RayDooley
Radar ModuleDooley
RAMPage ModuleDooley
Remote ControlDooley
ThrustersDooley
Weaponized CoreDooley

Weaponized Core Build

Dooley builds are often extremely contextual due to how off-hero items and specific enchants synergize with his item pool. The ideal setup and positioning for each board can greatly vary.

LensCard border
MotherboardCard border
NitroCard border
Remote ControlCard border
ChronobarrierCard border
Fiber OpticsCard border
Weaponized CoreCard border

Essential Items

  • Weaponized Core — Prioritize creating a fast loop alongside a means of disruption. This helps buy enough time for the Core to scale.

Upgrade Priority: Chronobarrier > Fiber Optics > Lens > Motherboard > Remote Control

Note: Upgrading the Core is always important, but don't waste flexible upgrade opportunities to do so. Simply level up, or take advantage of Machine Learning.

Recommended Items

  • Fiber Optics — The one passive item worth including. It's always optimal, assuming you've got a fast item to enable it.
  • Chronobarrier — Provides a one-sided CDR increasing effect that can completely debilitate the opposing board.
  • Motherboard — Effectively provides permanent Haste uptime to its adjacent items, and combos insanely well with Lens.
  • Lens — Enables a targeted Charge effect alongside reliable Haste support.
  • Nitro — A fast Tech item that adds flexible Charge triggers.
  • Remote Control — Opens up burst potential when it goes off in quick succession with Weaponized Core.

Alternative Items

  • Atomic Clock — An insanely strong disruptive tool and fast trigger for Fiber Optics. Highly recommended if you can fuel its Ammo (ideal minimum is 6).
  • Metronome — Pairs perfectly with Lens if Motherboard is unavailable (or not upgraded).
  • Antimatter Chamber — A powerful destruction item that can completely dismantle the opposing board. Diamond-tier is highly recommended.
  • Dino Saddle + Thrusters — The Multicast granting combo. It significantly improves offense, but at the cost of including other utility items.
  • Bunker — Another Multicast enabler, specifically for a Shielded Weaponized Core.
  • Capacitor / Lightbulb / GPU — Great filler Tech items that offer Charge/Haste support.
  • Crude Tools — Provides board-wide Charge support, but is only playable without Chronobarrier.
  • Cool LEDs — A self-Charging Tech item that creates a decent amount of Slows.
  • Flamethrower — An optional Weapon that benefits greatly from Weaponized Core's Damage scaling, but leans away from a pure Tech board.

Recommended Skills

  • Charge — Alacrity, Mixed Message, Shield Bash
  • Cooldown Reduction — Overclocked, Tech Savvy, Tiny Dancer
  • Crit Chance — Building Crescendo, Honed Strike, Static Acceleration
  • Damage Scaling — Improvised Weaponry
  • Disruption — Quick Freeze, Stunning Strike, CPU Throttling, Liquid Cooled
  • Haste — Heavy Machinery
  • Upgrade — Advanced Synthetics, Machine Learning

Problem Solving Priority: Startup Time > Disruption > Sustain (Defensive Enchant/Lifesteal) > Crit Chance > Damage Scaling

Critical Core Build

Dooley builds are often extremely contextual due to how off-hero items and specific enchants synergize with his item pool. The ideal setup and positioning for each board can greatly vary.

NitroCard border
ChronobarrierCard border
Fiber OpticsCard border
Critical CoreCard border
Arc BlasterCard border
RailgunCard border

Essential Items

  • Critical Core — It often works best alongside off-hero Weapons that can capitalize on the passive Crit. In such cases, you can pivot away from pure Tech.

Upgrade Priority: Chronobarrier > Fiber Optics > Railgun

Note: Upgrading the Core is always important, but don't waste flexible upgrade opportunities to do so. Simply level up, or take advantage of Machine Learning.

Recommended Items

  • Railgun — This can hit surprisingly hard and fast once Crit is solved. Its solid base Damage helps reduce Critical Core's heavy reliance on Damage scaling.
  • Fiber Optics — Accelerates the build significantly, and even allows slower Weapons to activate quickly.
  • Chronobarrier — Stalls the opposing board, helping to ensure your startup time isn't outpaced.
  • Arc Blaster — Effectively functions as a miniature Railgun for more spammy Charge triggers.
  • Nitro — A fast source of Charge that improves startup time and looping potential.

Alternative Items

  • Pulse Rifle + Chris Army Knife — A decent substitute for Railgun alongside Haste support and Damage scaling (ex. Improvised Weaponry).
  • Lens + Motherboard — An incredibly efficient Charge looping duo, but Motherboard is also great on its own. Upgrades are very important.
  • Metronome — Can enable Lens or provide reliable Haste support to desired items.
  • Capacitor / Lightbulb / GPU — Requires upgrades to be efficient, but the Charge items in particular are great at Diamond.
  • Crude Tools — Doesn't pair with Chronobarrier, but is otherwise great for board-wide Charge support.
  • Cool LEDs — Provides Slow utility, and can double as Damage scaling with Slow and Steady.
  • Cybersecurity — An optional slower threat with high burst potential. Solving Crit is mandatory.

Recommended Skills

  • Charge — Alacrity, Mixed Message, Shield Bash
  • Cooldown Reduction — Overclocked, Tech Savvy, Tiny Dancer (if enabled)
  • Crit Chance — Building Crescendo, Honed Strike, Static Acceleration
  • Damage Scaling — Firepower, Improvised Weaponry, Tempering, Slow and Steady (Cool LEDs)
  • Disruption — Quick Freeze, Stunning Strike, CPU Throttling, Liquid Cooled
  • Haste — Heavy Machinery
  • Upgrade — Advanced Synthetics, Machine Learning

Problem Solving Priority: Startup Time > Crit Chance > Disruption > Sustain (Defensive Enchant/Lifesteal) > Damage Scaling (top priority without Railgun)

Ignition Core Build

Dooley builds are often extremely contextual due to how off-hero items and specific enchants synergize with his item pool. The ideal setup and positioning for each board can greatly vary.

Atomic ClockCard border
Fiber OpticsCard border
NitroCard border
Dino SaddleCard border
Omega RayCard border
Ignition CoreCard border
ThrustersCard border

Essential Items

  • Ignition Core — Can be played as a solo threat, or alongside efficient off-hero Burn items. It's often best as a tempo build that wins the run early.

Upgrade Priority: Fiber Optics > Atomic Clock > Omega Ray > Thrusters

Note: Upgrading the Core is always important, but don't waste flexible upgrade opportunities to do so. Simply level up, or take advantage of Machine Learning.

Recommended Items

  • Dino Saddle + Thrusters — Significantly increases the build's output, allowing a solo Ignition Core a bit more longevity.
  • Fiber Optics — Ensures the build is running at peak efficiency (ideally alongside Atomic Clock).
  • Atomic Clock — Helps delay foes long enough for the Burn to stack and tick down.
  • Omega Ray — Provides much needed Burn scaling for Ignition Core.
  • Nitro — Gets even more value alongside Ignition Core as it can trigger skills such as Letting off Steam.

Alternative Items

  • Bunker — Effectively Dino Saddle + Thrusters combo for a Shielded Ignition Core.
  • Chronobarrier — A great substitute for Atomic Clock, helping halt enemies while they Burn.
  • Lens + Motherboard — Improves the Charge loop. However, Ignition Core setups often have less room than their physical counterparts.
  • Metronome — Very effective alongside Atomic Clock, or to enable Lens for less board space.
  • Remote Control — Empowers the build's offensive capability. A great choice if you lack a Multicast enabler.
  • Capacitor / Lightbulb / GPU — Generally board filler, but still very efficient when upgraded.
  • Crude Tools — A flexible Charge item outside of Chronobarrier boards.
  • Cool LEDs — Slow can be a nice way to compliment the damage over time. It also enables skills like Slow Burn.

Recommended Skills

  • Burn Scaling — Conflagration, Searing Flames, Improvised Burn
  • Cooldown Reduction — Command Ship (Thrusters), Overclocked, Tech Savvy, Tiny Dancer
  • Crit Chance — Flashy Pilot (Thrusters), Building Crescendo, Honed Strike, Static Acceleration
  • Disruption — Frostfire, Quick Freeze, CPU Throttling, Liquid Cooled
  • Haste — Quick Ignition, Heavy Machinery, Letting off Steam
  • Upgrade — Advanced Synthetics, Machine Learning

Problem Solving Priority: Startup Time > Disruption > Crit Chance > Burn Scaling > Sustain (Defensive Enchant)

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