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The Bazaar Dooley: Launcher Core Builds

Dooley
By Mobalytics
Updated on Nov 5, 2026
Nov 5, 2026

Overview

Launcher Core builds are incredibly diverse by design. At the core, it's all about creating efficient Charge loops, opening up the ability to play just about any carry item, fast or slow.

In this guide, we'll showcase a few different end game builds, and explain some of the opening lines to help you approach the early to mid game.

While every build is viable under the right conditions, please note that a build's average strength can greatly vary with each patch. If you want a clear look at what's working, check out our Meta Builds.

All Items and Enchantments

Discover every item The Bazaar has to offer

Bronze Items & Opening Lines

Here are some example items and openers to look for during the first few days, based on the Bronze item pool.

Launcher Core is generally best left in the Stash during the beginning days of the run. At the bare minimum, you'll want to unlock the full board space, as it won't be very effective alongside minimal items. However, the ideal time to play it is once you can find an item worth Charging. Early on, Multicast items are the priority.

The ideal opener generally includes Pulse Rifle or Rocket Launcher as a reliable Medium-sized Multicast item. Multicast is the best way to Charge the Core early on, and Medium items are great as they occupy more space, ensuring that your important items can fly ASAP.

Soldering Gun is another Multicast alternative, but it requires you to find early Burn skills and/or Cinders to make it capable of carrying. And if no Multicast items are available, you can always go with the classic Brick Buddy + Clawrence line. Thankfully, Friends have some overlap with Launcher Core.

  • Pulse Rifle — Pair it with Claw Arm + Cog, or look for early Damage skills. Without Claw Arm, you're able to play Levitation Pad to ensure Flying.
  • Rocket Launcher — Better with Burn support rather than Damage, but still manageable as a "bad Pulse Rifle".
  • Soldering Gun — Ideally aim for at least 4-5 Burn, otherwise it's not worth building around.
  • Brick Buddy + Clawrence — Prioritize the fastest Small Friends available. Char Cole can replace Clawrence if needed.

Note: When playing a Pulse Rifle line, you may find opportunities to pivot towards a Tech Build instead.

Economy Items

  • Schematics — Provides several chances to find useful Tech items for your board. You may even acquire strong duplicates, or Tech from other heroes.
  • Crypto — As a general rule of thumb, always buy Crypto if you're not in need of immediate gold.
  • Sat-Comm — Opens the door to many unique off-hero Friend synergies.
  • Temporal Navigator — Can spawn a wide range of items, including Medium and Large ones. Not a bad source of passive income.

Additional Notes

  • Levitation Pad — Using this allows you to include more Small items if desired, as it guarantees Flying support for your Multicast item.
  • Blast Doors — Provides a pretty decent source of Shielding during the early days, and is a great fit alongside Rocket Launcher.
Blast DoorsDooley
Brick BuddyDooley
Char ColeDooley
Chris Army KnifeDooley
Claw ArmDooley
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CogDooley
Copper EdDooley
CryptoDooley
First AidenDooley
Levitation PadDooley
Pulse RifleDooley
Rocket LauncherDooley
Sat-CommDooley
SchematicsDooley
Soldering GunDooley
Temporal NavigatorDooley
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Silver Items

Here are the signpost items that enable the build, along with some mid game inclusions that help bridge the gap to the final board.

Core Items

  • Z-Shield — A great source of Cooldown Reduction that also applies Freeze. Having a Large item isn't necessary, but upgrades are very important.
  • Thrusters — Grants on-start Flying to your item of choice, while also providing a small amount of CDR.
  • Micro Mach — One of the fastest items available once upgraded, perfect for on-use Charge triggers.
  • Beta Ray — Offers Freeze support at very efficient speeds, especially once the board starts coming together.
  • Omega Ray — Provides reliable Burn scaling for Launch Pad setups.
  • BLK-SP1D3R / YLW-M4NT1S — The ideal spammy Friends for maximizing Launch Pad triggers.

Mid Game Items

  • Miss Isles — Replaces Pulse Rifle as a faster, self-scaling Multicast item.
  • Propeller Hat — A Flying enabler that provides board-wide Haste support. Gold/Diamond tier is highly recommended to increase Haste uptime.
  • Metronome — Provides great Haste support for the Multicast items during the early to mid game, but is often replaced on the final board.
  • Monitor Lizard — Can pair alongside Launcher Core + BLK-SP1D3R as another fast Medium item. Gold/Diamond is a must.
  • Z-Sword — It's essentially "Z-Shield at home", which is good enough if you only need the CDR.

Economy Items

  • Assembly Line — Has the potential to unlock off-hero Flying synergies with Friends like Skyterror.
Alpha RayDooley
Assembly LineDooley
Beta RayDooley
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CapacitorDooley
CoolantDooley
Crude ToolsDooley
Isochoric FreezerDooley
Launcher CoreDooley
MetronomeDooley
Micro MachDooley
Miss IslesDooley
Monitor LizardDooley
Omega RayDooley
Propeller HatDooley
ThrustersDooley
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Ice 9000 Build

Dooley builds are often extremely contextual due to how off-hero items and specific enchants synergize with his item pool. The ideal setup and positioning for each board can greatly vary.

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Ice 9000Card border
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Essential Items

  • Ice 9000 — Can work well alongside a wide variety of Freeze items. Its Poison scaling is absurd, so prioritize speed, defenses, and disruption.

Upgrade Priority: Party Float > Z-Shield > Ice 9000 > Thrusters

Note: Upgrading the Core is always important, but don't waste flexible upgrade opportunities to do so. Simply level up, or take advantage of Machine Learning.

Recommended Items

  • Z-Shield — Having a Large item really helps here, as the Multicast Freeze gets far more value with Ice 9000.
  • Party Float — Its board-wide CDR support and Shielding goes hand-in-hand with Z-Shield.
  • Thrusters — With Party Float on board, this ensures Launcher Core gets the CDR immediately on-start.

Alternative Items

  • Fiber Optics — An excellent source of Charge, as long as you have a fast item to go with it.
  • Coolant / Cooling Fan / Beta Ray / BLU-B33TL3 / Isochoric Freezer — Flexible Freeze items. Prioritize Freeze quantity, Cooldown, then duration.
  • Propeller Hat / Metronome / Dooley's Scarf — All reliable Haste options that fit well onto busier boards.
  • Nitro / Capacitor / Micro Mach / Crude Tools — Fast flex items, optimized for speed over utility.
  • Pierre Conditioner — Has high Freeze potential on the right board, but really relies on the Diamond upgrade.
  • Cryosphere — Creates a massive board-wide Freeze lock, which stacks up insane scaling for Ice 9000. Needs dedicated Haste/Charge support.

Recommended Skills

  • Charge — Coolant Leak, Electrified Hull
  • Cooldown Reduction — Command Ship, Overclocked, Quick Defenses, Tech Savvy
  • Crit Chance — Flashy Pilot (Thrusters), Building Crescendo, Reaching the Summit
  • Disruption — Initial Chill, Net Launcher, Paralytic Poison, CPU Throttling, Liquid Cooled
  • Haste — Captain's Charge, Invigorating Cold, Frozen Synapse, Heavy Machinery
  • Shield Scaling — Hardened Shield, Improvised Protection, Titanium Casing
  • Upgrade — Advanced Synthetics, Machine Learning

Problem Solving Priority: Launcher Core Cooldown Reduction > Startup Time > Crit Chance

Terry-Dactyl Build

Dooley builds are often extremely contextual due to how off-hero items and specific enchants synergize with his item pool. The ideal setup and positioning for each board can greatly vary.

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Essential Items

  • Terry-Dactyl — A very strong tempo threat when found early. However, it doesn't scale to the same level as other Launcher Core variants.

Upgrade Priority: Terry-Dactyl > Z-Shield > Micro Mach > Thrusters

Note: Upgrading the Core is always important, but don't waste flexible upgrade opportunities to do so. Simply level up, or take advantage of Machine Learning.

Recommended Items

  • Z-Shield — Fits conveniently alongside Terry-Dactyl, providing CDR and Multicast Charge/Freeze triggers.
  • Micro Mach — Significantly improves startup time and Charge speed, especially when paired with Thrusters.
  • Levitation Pad — It's important that Launcher Core can gain Flying to further Charge Terry-Dactyl.
  • Thrusters — On-start Flying allows Micro Mach to Charge Terry-Dactyl and Launcher Core right out the gate.

Alternative Items

  • Fiber Optics — Very worthwhile if you're not using Levitation Pad (since you want to Charge Launcher Core).
  • Z-Sword — A sufficient replacement for Z-Shield, since the CDR is what matters most.
  • Nitro / Capacitor / Crude Tools — Easy flexible and fast inclusions that help Charge the board.
  • Propeller Hat / Metronome — Persistent Haste support. Either one can be a solid addition when there's extra gaps to fill.

Recommended Skills

  • Charge — Electrified Hull, Finesse Shield, Mixed Message, Shield Bash
  • Cooldown Reduction — Command Ship, Overclocked, Quick Defenses, Tech Savvy, Time Traveler
  • Disruption — Initial Chill, Net Launcher, Quick Freeze, CPU Throttling, Liquid Cooled
  • Haste — Captain's Charge, Heavy Machinery
  • Upgrade — Advanced Synthetics, Machine Learning

Problem Solving Priority: Launcher Core Cooldown Reduction > Startup Time > Sustain (Defensive Enchant/Lifesteal)

Launch Pad Build

Dooley builds are often extremely contextual due to how off-hero items and specific enchants synergize with his item pool. The ideal setup and positioning for each board can greatly vary.

Party FloatCard border
BLK-SP1D3RCard border
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Omega RayCard border
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Essential Items

  • Launch Pad — Best played when available early, as it requires specific components to truly shine. Burn scaling is mandatory,
  • Omega Ray — This is by far the most reliable way to scale Burn within Dooley's own item pool.
  • BLK-SP1D3R — A valuable mass-Slowing Friend that Charges incredibly fast alongside Launch Pad. The key enabler for fast Burn triggers.

Upgrade Priority: Party Float > Omega Ray > BLK-SP1D3R > Thrusters

Note: Upgrading the Core is always important, but don't waste flexible upgrade opportunities to do so. Simply level up, or take advantage of Machine Learning.

Recommended Items

  • Party Float — The combination of CDR plus Shield is a big help to the build's otherwise squishy setup.
  • Thrusters — Primarily used to increase the build's startup time, thanks to the on-start passive CDR from Party Float.

Alternative Items

  • YLW-M4NT1S — The only reasonable replacement for BLK-SP1D3R. However, Slow is still preferred to help buy time for the Burn to stack and tick down.
  • Beta Ray — This combines well with Omega Ray for more Burn scaling, and also provides valuable Freeze. A great choice if there's space available.
  • Monitor Lizard — Pairs nicely with BLK-SP1D3R to create even more Charge triggers. A fair choice when Party Float is unavailable.

Recommended Skills

  • Burn Scaling — Conflagration, Defender's Flames, Improvised Burn
  • Charge — Burn Containment, Electrified Hull
  • Cooldown Reduction — Command Ship, Overclocked, Quick Defenses, Tech Savvy
  • Crit Chance — Flashy Pilot (Thrusters), Building Crescendo, Tracer Fire
  • Disruption — Creeping Chill, Frostfire, Initial Chill, Net Launcher, CPU Throttling, Liquid Cooled
  • Haste — Captain's Charge, Heavy Machinery, Letting off Steam
  • Shield Scaling — Hardened Shield, Improvised Protection, Titanium Casing
  • Upgrade — Advanced Synthetics, Machine Learning

Problem Solving Priority: Burn Scaling > Launcher Core Cooldown Reduction > Startup Time

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