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Augments

All TFT Augments in Set 16 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
air-axiom
Air Axiom
1

Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30.0% Sunders enemies for 5 seconds.

artillery-barrage
Artillery Barrage
1

Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.

powerup_i
Augmented Power
1

Your next augment is one tier higher.

backup-bows
Backup Bows
1

Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks:

bandofthieves1
Band of Thieves
1

Gain 1 Thief's Gloves.

bestfriends1
Best Friends I
1

Allies isolated in pairs gain 10.0% Attack Speed and 10 Armor at the start of combat.

bigfriend1
Big Friend I
1

Allies that start combat next to an ally with over 1750 Health gain 10% Durability.

boxing-lessons
Boxing Lessons
1

Your team gains 30 Health for each ally that starts combat in the front row.

branching-out-i
Branching Out
1

Gain a random Emblem.

branching-out-i
Branching Out+
1

Gain a random Emblem and a Reforger.

called-shot
Called Shot
1

Set your win streak to 4. Gain 4 gold.

caretakers-ally
Caretaker's Ally
1

Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion:

carve-a-path
Carve a Path
1

Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt:

celestialblessing1
Celestial Blessing I
1

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

chaotic-evolution
Chaotic Evolution
1

Starring up a champion grants them one of the following: 100 Health, 6.0% Durability, 10% Ability Power, 10.0% Attack Damage, 10.0% Attack Speed. Bonuses stack.

componentbuffet
Component Buffet
1

Whenever you would get a component, gain a component anvil instead. Gain a random component now.

continuous-conjuration
Continuous Conjuration
1

Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt:

corrosion_i
Corrosion
1

Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

craftedcrafting_i
Crafted Crafting
1

Whenever you craft a completed item, gain 2 rerolls.

critical-success
Critical Success
1

Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes:

headstart_i
Delayed Start
1

Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

dummify_i
Dummify
1

Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.

earth-axiom
Earth Axiom
1

Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.

efficient-shopper
Efficient Shopper
1

For the next 4 carousels, gain a second copy of the champion taken.

exiles1
Exiles I
1

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

extra-buckles
Extra Buckles
1

Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken:

eyeforaneye_i
Eye For An Eye
1

For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining:

eyeforaneye_i
Eye For An Eye+
1

Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining:

find-your-center
Find Your Center
1

Your champion that starts combat in the center of the front row gains 15.0% Damage Amp and 15.0% max Health.

fire-axiom
Fire Axiom
1

Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1.0% Burns and 33.0% Wounds for 6 seconds.

firesale_i
Firesale
1

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

flowing-tears
Flowing Tears
1

Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent:

focused-fire
Focused Fire
1

Your team gains 5.0% Attack Damage. Every 5 seconds, they gain 5.0% more.

t1
Four Score
1

Gain 3 random 4-cost champions.

glasscannon_i
Glass Cannon I
1

Allies that start combat in the back row begin combat at 80.0% Health but gain 17.0% Damage Amp.

good-for-something-i
Good For Something I
1

Champions that aren't holding items have a 50% chance to drop 1 gold on death.

healing-orbs-i
Healing Orbs I
1

When an enemy dies, the nearest ally is healed for 220.

iron-assets-i
Iron Assets
1

Gain a component anvil and 3 gold.

item-grab-bag-1
Item Grab Bag
1

Gain 1 random completed item.

lategamespecialist1
Late Game Specialist
1

When you reach Level 9, gain 36 gold.

latentforge1
Latent Forge
1

After 8 player combats, gain an Artifact anvil.

leap-of-faith
Leap of Faith
1

Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.

lineup-i
Lineup
1

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

lunch-money
Lunch Money
1

Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold

makeshift
Makeshift Armor I
1

Allies without items equipped gain 30 Armor and Magic Resist.

missed-connections-i
Missed Connections
1

Gain a copy of each 1-cost champion.

on-a-roll-i
On a Roll
1

Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.

one-two-five-i
One, Two, Five!
1

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

onetwosthree1
One Twos Three
1

Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

over-encumbered
Over Encumbered
1

For the next stage, you only get 2 bench slots. After, get 2 item components.

pandora
Pandora's Items
1

Round start: items on your bench are randomized. Gain 1 random component.

patience-is-a-virtue
Patience is a Virtue
1

Each round, gain 2 free rerolls if you did not buy a champion last round.

placebo_i
Placebo
1

Your team gains 1.0% Attack Speed. Gain 8 gold.

placebo_i
Placebo+
1

Your team gains 1.0% Attack Speed. Gain 14 gold.

preparation1
Preparation I
1

Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

restartmission_i
Restart Mission
1

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

risky-moves-i
Risky Moves
1

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

rolling-for-days-1
Rolling For Days I
1

Gain 10 free Shop rerolls.

secondwind1
Second Wind
1

After 10 seconds of combat, your team heals 40% of their missing Health.

silver-destiny
Silver Destiny
1

Gain a random Silver Augment and 2 gold.

silver-destiny
Silver Destiny+
1

Gain a random Silver Augment and 4 gold.

silver-spoon-i
Silver Spoon
1

Gain 10 XP.

t1
Slice of Life
1

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

slightly-magic-roll
Slightly Magic Roll
1

Roll a die. Gain rewards based on the number rolled. Reward:

small-grab-bag
Small Grab Bag
1

Gain 2 random item components.

spoils-of-war-1
Spoils of War I
1

Enemies have a 25% chance to drop loot when killed.

standunited1
Stand United
1

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus:

lonesurvivor_i
Survivor
1

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

tablescraps_i
Table Scraps
1

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

teaming-up-1-new
Teaming Up
1

Gain 1 random component and 2 random 3-cost champions.

titanictitan_i
Titanic Titan
1

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

twin-guardians
Twin Guardians
1

If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.

water-axiom
Water Axiom
1

Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30.0% Shreds enemies for 5 seconds.