Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.
The holder gains the Forgotten trait.
Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Grant 20% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Unique: Grants 35% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.
The holder gains the Skirmisher trait.
Once per combat at 60% Health, increase max health by 25% and gain 35% Attack Damage for the rest of combat.