The holder gains the Abomination trait.
Combat Start: The holder gains bonuses based on their starting position.
- Front Two Rows: 15 Ability Power and 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
- Back Two Rows: 15 Ability Power and gain 10 Mana every 3 seconds.
Grant 20 bonus Ability Power. Combat start: Grant 30 Ability Power every 5 seconds.
The holder gains the Assassin trait.
Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Max mana reduced by 10.
When the holder gets a takedown, they deal 8% more damage for 8 seconds.
Grants 30 Armor. Negates 50% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds). (Direct damage item)
The holder gains the Brawler trait.
The holder gains the Cavalier trait.
Combat start: Shields the holder for 25% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
The holder gains the Dawnbringer trait.
The holder gains the Draconic trait.
Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.
Grant 25 Armor and Magic Resist for the first 10 seconds of combat. 50% Sunder enemies within 2 hexes.
Sunder: reduce Armor by 50%
The holder gains the Forgotten trait.
Gain 100 bonus HP. Start with 25 Armor & Magic Restistance. Gain +13 Armor and +13 Magic Resist for each enemy targeting the holder.
Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Grant 15% bonus Attack Damage and 10 bonus Ability Power. Abilities and attacks deal 30% more damage to shielded enemies.
Grant 2 effects: +15% Attack Damage and 15 Ability Power, Attacks and Abilities heal for 15% of damage dealt. Each round, randomly increase 1 of these effects by 30%.
The holder gains the Hellion trait.
Grant 20% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Unique: Grants 35% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Gain 100 HP. Enemies within 2 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. (Direct damage item)
Grant 35 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.
Unique: Grant 10% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack.
The holder gains the Legionnaire trait.
Unique: Grant 10 bonus Ability Power and 10% Attack Speed. Magic or true damage from an Ability burns the holder's target, dealing 10% of the target's maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration of the burn.
The holder gains the Nightbringer trait.
Grant 45 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and 20 Magic Resist for the rest of combat.
Unique: Grants 20% bonus Attack Speed. Combat start: immune to crowd control for 15 seconds.
Deal 6% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
The holder gains the Redeemed trait.
Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 10% less multi-target damage for 5 seconds (damage reduction does not stack). Aura Item
The holder gains the Revenant trait.
Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 55% Attack Damage as physical damage. (Direct damage item)
The holder gains the Sentinel trait.
The holder gains the Skirmisher trait.
The holder gains the Spellweaver trait.
Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and reducing their Magic Resist by 50% for 5 seconds. (Direct damage item)
Once per combat at 60% Health, increase max health by 25% and gain 35% Attack Damage for the rest of combat.
Unique: Grant 250 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.
Your team gains +1 maximum team size.
10% chance to drop 1 Gold 1 after 10 seconds of combat.
The holder's team gains 1 maximum team size.
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
Each round: equip 2 random items. Improves with player level! Consumes 3 item slots.
Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.