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Synergies

The best TFT synergies for every champion in Set 4.5 - Festival of beasts. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

AdeptAdept

Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2

2 Seconds

3

3.5 Seconds

4

6 Seconds

AssassinAssassin

Innate: Before combat starts, Assassins leap to the enemy backline. Assassin's spells can critically strike and they gain bonus Critical Strike Damage and Chance.

2

10% Crit Chance & 25% Crit Damage

4

30% Crit Chance & 55% Crit Damage

6

50% Crit Chance & 95% Crit Damage

BlacksmithBlacksmith

After participating in combat, Blacksmiths will begin forging an Artifact item. The higher their star-level, the faster they work. Once the Artifact is complete, it will be able to bestow upon an ally.

An ally may only equip one Artifact.

1

Bonus Active

BrawlerBrawler

Brawlers have increased maximum health and gain additional attack damage.

2

400 Health 10 Attack Damage

4

700 Health 20 Attack Damage

6

1100 Health 40 Attack Damage

8

1400 Health 80 Attack Damage

DuelistDuelist

Innate: Duelists move faster. Duelist's attacks grant Attack Speed, up to 8 stacks.

2

12% Attack Speed

4

20% Attack Speed

6

35% Attack Speed

8

60% Attack Speed

EmperorEmperor

Emperors deploy with two additional units that can be moved separately. These shieldbearers do not move or attack, and die when their Emperor dies.

1

Emperor is present

ExecutionerExecutioner

Executioner's basic attacks and spells always critically strike targets below a certain health threshold.

2

33% Health

3

66% Health

4

99% Health

KeeperKeeper

At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers.

2

150 Shield for 8 Seconds

4

200 Shield for 10 Seconds

6

250 Shield for 12 Seconds

8

500 Shield for 12 seconds

MageMage

Mages cast twice and have modified Spell Power.

3

80% Spell Power

5

105% Spell Power

7

135% Spell Power

9

190% Spell Power, Mages cast MUCH more frequently

MysticMystic

All allies have increased Magic Resistance.

2

40 Magic Resistance

3

80 Magic Resistance

4

150 Magic Resistance

5

250 Magic Resistance

SharpshooterSharpshooter

Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

2

2 Ricochet with 65% Reduced Damage

4

3 Ricochets with 45% Reduced Damage

6

4 Ricochets with 30% Reduced Damage

SlayerSlayer

Slayers gain Lifesteal that increases at lower Health, and deal bonus damage that increases based off their target's missing Health.

3

15% to 30% Lifesteal and 10% to 30%Bonus Damage

6

30% to 60% Lifesteal and 20% to 40% Bonus Damage

9

60% to 80% Lifesteal and 30% to 50% Bonus Damage

SyphonerSyphoner

All allies heal for some of the damage they deal with spells and attacks.

2

10% for Allies; 40% for Syphoners

4

25% for Allies; 100% for Syphoners

6

50% for Allies; 125% for Syphoners

VanguardVanguard

Vanguards gain bonus Armor and Magic Resist.

2

100 Armor 10 Magic Resist

4

250 Armor 25 Magic Resist

6

500 Armor 50 Magic Resist

8

1000 Armor 80 Magic Resist

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