Synergies
The best TFT synergies for every champion in Set 12 Magic n' Mayhem. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Ascendant
Xerath makes Ascendant Charms show up in your shop. After each player combat, your odds of seeing one increase by 8% up to a maximum of 40%. Once you buy one, your odds reset.
1
Bonus Effect
Bastion
Allies gain 10 Armor and Magic Resist.
Bastion champions gain more, increased by 100% for the first 10 seconds of combat.
2
15
4
40
6
75
8
140 ; and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions died
Bat Queen
When Morgana's bats kill an enemy, they have an 40% chance to abduct it, granting a 1 star copy or one of their item components!
1
Bonus Effect
Blaster
Blasters gain bonus damage, which increases for 3 seconds after casting their Ability.
2
15% bonus damage; 30% after casting
4
35% bonus damage; 60% after casting
6
60% bonus damage; 100% after casting
Explorer
Norra summons Yuumi, who can be attached to allies by holding her over them. Yuumi casts and dies at the same time as Norra and shares her AP.
1
Bonus Effect
Hunter
Hunters gain Attack Damage, increased the first time they get a takedown each combat.
2
15% Base, 35% Increased
4
40% Base, 70% Increased
6
70% Base, 110% Increased + 20% Attack Speed
Incantor
Your team gains 10 Ability Power.
When Incantors attack or cast they gain stacks of Ability Power up to a max of 20. Attacks grant 1 stack, and casts grant 3 stacks.
2
2 per stack
4
5 per stack, your team gains 20 extra AP
Mage
Mages echo their Abilities and have modified total Ability Power.
3
70% Ability Power
5
90% Ability Power
7
110% Ability Power
10
200% AP, and Mages max Mana is lowered
Multistriker
Multistrikers' attacks have a chance to trigger 2 additional attacks.
3
30% chance
5
60% chance
7
70% chance; heal 4% max Health on every attack
9
100% chance; heal 10% max Health on every attack
Preserver
Your team heals for a percent of their maximum Health every 3 seconds. If they're full health, they restore Mana instead.
Preservers gain double the bonuses.
2
2% HP , 3% Mana
3
4% HP , 5% Mana
4
6% HP, 7% Mana
5
9% HP, 12% Mana
Scholar
Scholars gain bonus Mana on attack.
2
3 mana per attack and 10 AP
4
5 mana per attack and 15 AP
6
10 mana per attack, 20 AP, and Abilities heal an ally for 15% of the damage done
Shapeshifter
Shapeshifters gain bonus max Health. After their first Ability cast, they triple this effect.
2
10%
4
16%
6
24%
8
30% + 3% HP regen per 2 seconds
Vanguard
Vanguards take 10/10/15% less damage while shielded.
Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
2
18%
4
30%
6
50%