Synergies
The best TFT synergies for every champion in Set 4.5 - Festival of beasts. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.
2
2 Seconds
3
3.5 Seconds
4
6 Seconds
Assassin
Innate: Before combat starts, Assassins leap to the enemy backline. Assassin's spells can critically strike and they gain bonus Critical Strike Damage and Chance.
2
10% Crit Chance & 25% Crit Damage
4
30% Crit Chance & 55% Crit Damage
6
50% Crit Chance & 95% Crit Damage
Blacksmith
After participating in combat, Blacksmiths will begin forging an Artifact item. The higher their star-level, the faster they work. Once the Artifact is complete, it will be able to bestow upon an ally.
An ally may only equip one Artifact.
1
Bonus Active
Brawler
Brawlers have increased maximum health and gain additional attack damage.
2
400 Health 10 Attack Damage
4
700 Health 20 Attack Damage
6
1100 Health 40 Attack Damage
8
1400 Health 80 Attack Damage
Duelist
Innate: Duelists move faster. Duelist's attacks grant Attack Speed, up to 8 stacks.
2
12% Attack Speed
4
20% Attack Speed
6
35% Attack Speed
8
60% Attack Speed
Emperor
Emperors deploy with two additional units that can be moved separately. These shieldbearers do not move or attack, and die when their Emperor dies.
1
Emperor is present
Executioner
Executioner's basic attacks and spells always critically strike targets below a certain health threshold.
2
33% Health
3
66% Health
4
99% Health
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers.
2
150 Shield for 8 Seconds
4
200 Shield for 10 Seconds
6
250 Shield for 12 Seconds
8
500 Shield for 12 seconds
Mage
Mages cast twice and have modified Spell Power.
3
80% Spell Power
5
105% Spell Power
7
135% Spell Power
9
190% Spell Power, Mages cast MUCH more frequently
Mystic
All allies have increased Magic Resistance.
2
40 Magic Resistance
3
80 Magic Resistance
4
150 Magic Resistance
5
250 Magic Resistance
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.
2
2 Ricochet with 65% Reduced Damage
4
3 Ricochets with 45% Reduced Damage
6
4 Ricochets with 30% Reduced Damage
Slayer
Slayers gain Lifesteal that increases at lower Health, and deal bonus damage that increases based off their target's missing Health.
3
15% to 30% Lifesteal and 10% to 30%Bonus Damage
6
30% to 60% Lifesteal and 20% to 40% Bonus Damage
9
60% to 80% Lifesteal and 30% to 50% Bonus Damage
Syphoner
All allies heal for some of the damage they deal with spells and attacks.
2
10% for Allies; 40% for Syphoners
4
25% for Allies; 100% for Syphoners
6
50% for Allies; 125% for Syphoners