Artifact
The only artifact cheat sheet and tier list for TFT Set 4.5 - Festival of beasts you need! Learn items recipes and combinations easily. Get info during the game with our TFT Companion app.
Heal 3.5% max Health every second.

Each round: Equip 2 random Ornn Artifacts. Consumes 3 item slots.

Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. Unique - only 1 per champion

Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds). Unique - only 1 per champion Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities

The holder's attacks target random enemies.

Shields have 50% of their value converted to max Health instead.

Grant 1.0% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6.0% chance to drop 1 gold. Gold generated this game: Unique - only 1 per champion

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. Gold Collected: g Unique - only 1 per champion

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

Tons of EVERYTHING!

The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.

Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

After casting the first time in combat, gain 100 Mana over 5 seconds. Unique - only 1 per champion

Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound. Chill: reduce Attack Speed Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Gold generated this game: Unique - only 1 per champion

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

Gain 40.0% Damage Amp against targets 4 or more hexes away.

Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. Unique - only 1 per champion

After 22 seconds gain 100% max Health and 120.0% Damage Amp for the rest of combat.

Summon a clone with 70% base Health and +10.0% max Mana. You cannot equip items to the clone. The clone benefits from active traits Unique - only 1 per champion

Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Attacks deal bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion