Augments
All TFT Augments in Set 4.5 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions:,,

All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

Gain a Assassin Emblem, an Edge of Night and a Pyke.

Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.

Gain 2 Thief's Gloves. After 8 player combats, gain another.

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35.0% Attack Speed. Repeat on another ally every 3 seconds.

Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

Gain a Brawler Emblem, a Bloodthirster, and a Vi.

Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: Armor and Magic Resist:

Gain a random 3-star 1-cost champion. Gain 8 gold.

Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18.0% max Health Shield for 10 seconds.

Gain a random item component now and at the start of the next 5 rounds.

Each combat, 4 random champions in your last two rows gain 40.0% Attack Damage and 50 Ability Power.

Gain a powerful and random reward. Reward:

As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Your team gains 5 Health and 0.4% Attack Speed per missing player Health.

After 5 player combats, gain 1 of every item component. Gain a random component now.

The next 1-cost champion you buy is 3 star. Gain 2 gold.

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20.0% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Your champions holding an item gain 275 Health and restore 3 Mana per second.

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain Ability Power whenever their holders score a takedown.

Gain a Divine Emblem, a Quicksilver and a Jax.

The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.

Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.

Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.

Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.

Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.

Gain a Support Anvil and a completed item anvil.

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45.0% Critical Strike Chance.

Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.

Whenever an allied champion dies, your current team and all future allies permanently gain 7 health, 1.0% Attack Damage, or 1 Ability Power, based on the dying champion's role.

Your team becomes large, gaining 200 Health and 10.0% max Health.

You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.

Combat start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5.0% Attack Damage and 1% Ability Power.

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Gain 25 gold. Your max interest is increased to 10.

Allies in your back 2 rows gain 10% Ability Power and 9.0% Attack Damage for each ally that starts combat in your front row.

Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33.0%.

Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.

In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Your team gains 25% Critical Strike Chance and 10.0% Critical Strike Damage, and their Abilities can critically strike.

Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.

Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.

When you buy XP, gain an additional 2. Gain 8 immediately.

Gain an Artifact anvil now and after every 8 player combats.

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.

Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.

Gain 7 gold now and every round for the rest of the game.

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Round start: items on your bench are randomized. Gain 1 random Radiant item.

Gain an Infinity Force. After 5 player combats, gain another.

Gain an Infinity Force. After 3 player combats, gain another.

Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20.0% Shred and Sunder the target for 3 seconds.

Gain a random Prismatic Augment and 3 gold.

The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.

Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: )

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7.0% Health. Gain 2 Magnetic Removers.

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Gain a Masterwork Upgrade and 1 component anvil.

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.

Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Get a Slayer Emblem, a Yasuo, and a Quicksilver.

Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12.0% bonus true damage.

Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.

Enemies have a 40.0% chance to drop loot when killed.

Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold.

Gain 4 B.F. Swords. Your B.F. Swords grant +5.0% Attack Speed.

Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Gain 3 random Emblems, a Reforger, and 2 gold.

Gain 3 random Emblems, a Reforger, and 4 gold.

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster.

Your team becomes small, gaining 30.0% Attack Speed and Movement Speed.

Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Gain 3 tier-3 champions. Allies gain 5.0% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.

Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30.0% Attack Speed and 30.0% Omnivamp.

Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5.0% Attack Speed.

Gain a Warlord Emblem, a Sterak's Gage, and a Vi.

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025

When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: