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Augments

All TFT Augments in Set 4.5 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
3-threes
3 Threes
2

Gain 3 random 2-star 3-cost champions and 3 gold.

advanced-loan
Advanced Loan
2

Gain 20 Gold. Your next augment is one tier lower.

advanced-loan
Advanced Loan+
2

Gain 33 Gold. Your next augment is one tier lower.

a-golden-find-ii
A Golden Find
2

Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls.

a-golden-quest
A Golden Quest
2

The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

aim-for-the-top!
Aim For The Top!
2

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

all-that-shimmers-ii
All That Shimmers
2

Choose a gold-generating Artifact item and gain a Magnetic Remover.

all-that-shimmers-ii
All That Shimmers+
2

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

a-magical-roll-ii
A Magic Roll
2

Roll 3 dice. Gain rewards based on their total. Reward:

another-one!
Another One!
2

The next completed item you make grants an additional copy of it. Gain 5 gold now.

another-one!
Another One!+
2

The next completed item you make grants another copy of it. Gain 1 component anvil.

arcane-viktor-y
Arcane Viktor-y
2

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

ascension2
Ascension
2

After 12 seconds of combat, gain 35% Damage Amp.

assassin_ii
Assassin Crest
2

Gain an Assassin Emblem and a Pyke.

a-story-of-seven
A Story of Seven
2

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

aurafarming_ii
Aura Farming
2

Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

badluckprotection_ii
Bad Luck Protection
2

Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5.0% Attack Damage. Gain a Sparring Gloves.

balanced-budget-2
Balanced Budget+
2

At the start of the next 4 rounds, gain 10 gold.

bestfriends2
Best Friends II
2

Allies isolated in pairs gain 15.0% Attack Speed and 22 Armor at the start of combat.

bigfriend2
Big Friend II
2

Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

big-grab-bag
Big Grab Bag
2

Gain 3 random components, 2 gold, and 1 Reforger.

blazing-soul-ii
Blazing Soul I
2

Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20.0% Attack Speed. Repeat on another ally every 3 seconds.

blood-offering
Blood Offering
2

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20.0% Health but gain a 30.0% Health shield and 10.0% Attack Damage.

blood-rage
Blood Rage
2

Your allies gain 12.0%-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

brawler_ii
Brawler Crest
2

Gain a Brawler Emblem and a Vi.

brb-ii
BRB
2

You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.

bronzeforlife_ii
Bronze For Life I
2

Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus:

builtdifferent2
Built Different
2

Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).

bulkybuddies_ii
Bulky Buddies II
2

Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15.0% max Health Shield for 10 seconds.

calculatedloss2
Calculated Loss
2

After losing your combat, gain 2 gold and a free Shop reroll.

carepackage_ii
Care Package
2

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

caretakers-favor
Caretaker's Favor
2

Gain a component anvil when you reach level 5, 6, 7, and 8.

category-5
Category Five
2

Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.

celestialblessing2
Celestial Blessing II
2

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

clearmind2
Clear Mind
2

If there are no champions on your bench at the end of player combat, gain 3 XP.

climbtheladder_ii
Climb The Ladder II
2

Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5.0% Attack Damage, 5 Armor, and 5 Magic Resist.

clockwork-accelerator
Clockwork Accelerator
2

Your team gains 10.0% Attack Speed every 3 seconds in combat.

trickmirror_ii
Cloning Facility
2

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80.0% base Health and 10.0% increased Mana cost.

clutteredmind2
Cluttered Mind
2

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

cookingpot_ii
Cooking Pot
2

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

crashdummies
Crash Test Dummies
2

Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.

crown-guarded
Crown Guarded
2

Gain a Crownguard. Your Crownguards' start of combat effect is 85.0% stronger and the shield lasts 5 seconds longer.

will-of-the-crown-ii
Crown's Will
2

Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

cry-me-a-river
Cry Me A River
2

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

t2
Cult's Offerings
2

For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise. (Health Gained: )

cyberneticuplink2
Cybernetic Uplink II
2

Your champions holding an item gain 120 Health and restore 2 Mana per second.

dedication
Dedication
2

The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.

divine_ii
Divine Crest
2

Gain a Divine Emblem and a Jax.

doubletrouble2
Double Trouble
2

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

dragonsoul_ii
Dragonsoul Crest
2

Gain a Dragonsoul Emblem and a Braum.

dragons-spirit
Dragon's Spirit
2

Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.

duelist_ii
Duelist Crest
2

Gain a Duelist Emblem.

duo-queue
Duo Queue
2

Gain 2 random 5-cost champions and 2 copies of a random component.

elderwood_ii
Elderwood Crest
2

Gain an Elderwood Emblem and a Rakan.

enlightened_ii
Enlightened Crest
2

Gain an Enlightened Emblem and a Janna.

epoch
Epoch
2

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

epoch
Epoch+
2

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

evil-beyond-measure
Evil Beyond Measure
2

Your champions deal 4.5% of their damage as True Damage for each Star level.

exclusivecustomization_ii
Exclusive Customization
2

Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

executioners-cut_ii
Executioner's Cut
2

Your Executioners execute enemies below 10.0% health. Executions have a 15.0% chance to drop 1 gold. Gain a Kindred.

exiles2
Exiles II
2

Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

explosive-growth
Explosive Growth
2

Now and at the start of the next 3 rounds, gain 7 XP.

explosive-growth
Explosive Growth+
2

Now and at the start of the next 3 rounds, gain 10 XP.

t2
Feed the Flames
2

Gain a Sunfire Cape. Your team gains 12.0% Omnivamp when attacking Burning enemies.

fortune_ii
Fortune Crest
2

Gain a Fortune Emblem and an Annie.

forwardthinking_ii
Forward Thinking
2

Lose all your gold. After 1 player combats, gain back the original amount and another 70 gold. Incoming Gold:

fully-adapted
Fully Adapted
2

Gain an Adaptive Helm. Champions holding this item gain both effects.

gain-21-gold
Gain 21 Gold
2

Gain 21 gold.

glasscannon_ii
Glass Cannon II
2

Allies that start combat in the back row begin combat at 80.0% Health but gain 30.0% Damage Amp.

gold-destiny
Gold Destiny
2

Gain a random Gold Augment and 3 gold.

gold-destiny
Gold Destiny+
2

Gain a random Gold Augment and 6 gold.

golemify_ii
Golemify
2

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

growing-roots_ii
Growing Roots
2

Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.

hard-bargain
Hard Bargain
2

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

healing-orbs-ii
Healing Orbs II
2

When an enemy dies, the nearest ally is healed for 500.

health-is-wealth-ii
Health is Wealth II
2

Your team gains 15.0% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. Total Healing:

heart-of-steel
Heart of Steel
2

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health.

t2
Heavy Is the Crown
2

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

hefty-rolls
Hefty Rolls
2

Your team gains Health and size for each time you've rolled this game. Gain 5 gold.

heroic-grab-bag
Heroic Grab Bag
2

Gain 2 Lesser Champion Duplicators and 5 gold.

heroic-grab-bag
Heroic Grab Bag+
2

Gain 2 Lesser Champion Duplicators and 8 gold.

heroic-grab-bag
Heroic Grab Bag++
2

Gain 2 Lesser Champion Duplicators and 14 gold.

high-voltage
High Voltage
2

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20.0% more damage.

howlinggale_ii
Howling Gale
2

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

indecision-i
Indecision I
2

In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.

indiscriminate-killer
Indiscriminate Killer
2

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

infinity-protection
Infinity Protection
2

Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023

inspiring-epitaph
Inspiring Epitaph
2

When an champion dies, the nearest ally gains a 20.0% max Health Shield and 8.0% stacking Attack Speed.

investmentstrategy_ii
Investment Strategy I
2

Your champions gain 8 permanent max Health per interest you earn.

item-collector-ii
Item Collector II
2

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.0% Attack Damage, and 1% Ability Power.

jeweledlotus2
Jeweled Lotus I
2

Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.

kahunahuna
Kahunahuna
2

Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

keeper_ii
Keeper Crest
2

Gain a Keeper Emblem and a Jarvan IV.

keepers2
Keepers II
2

Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

know-your-enemy-ii
Know Your Enemy
2

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

last-second-save
Last Second Save
2

The first time each ally falls below 35.0% Health, they restore 20.0% maximum Health.

little-buddies
Little Buddies
2

Your 4-cost and 5-cost champions gain 55 Health and 6.0% Attack Speed for every 1-cost and 2-cost champion on your board.

long-distance-relationship-ii
Long Distance Pals
2

Combat start: Your 2 units furthest from each other form a bond, sharing 22.0% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

will-of-the-flail-ii
Mace's Will
2

Gain a Sparring Gloves. Your team gains 8.0% Attack Speed and 20.0% Critical Strike Chance.

mage_ii
Mage Crest
2

Gain a Mage Emblem and a Lulu.

mirroredmonetization_ii
Malicious Monetization
2

Gain 7 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

manaflow_ii
Manaflow II
2

Your allies that start combat in the back row gain 3 additional Mana per attack.

mentorship-ii
Mentorship II
2

If an ally starts combat next to a higher-cost ally, it gains 16.0% Attack Speed and 220 Health.

foodfighttactics_ii
Mess Hall
2

After 10 seconds of combat, your champions gain 8.0% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 i:scaleAP) magic damage.

money-sprout_ii
Money Dummy
2

When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.

money-dummy
Money Dummy
2

When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.

moonlight_ii
Moonlight
2

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40.0% Attack Damage and 40% Ability Power.

mother-dragon-breath
Mother Dragon Breath
2

After 8 seconds of combat, the Dragon strikes the board, dealing 20.0% of max Health in magic damage to enemies and granting all allies 12.0% Attack Speed for the rest of combat. Gain a Tristana and a Braum.

mother-dragon-breath_ii
Mother Dragon Breath
2

After 8 seconds of combat, the Dragon strikes the board, dealing 20.0% of max Health in magic damage to enemies and granting all allies 12.0% Attack Speed for the rest of combat. Gain a Tristana and a Braum.

anoblesacrifice_ii
Noble Sacrifice
2

When your first ally dies each combat, grant your team 25 + 10.0% of that ally's Armor and Magic Resistance.

noscoutnopivot_ii
NO SCOUT NO PIVOT
2

Champions that fight in player combat cannot be benched or sold. Your team gains 1.0% Health, and 1.5% Attack Damage and Ability Power after player combat.

not-today-ii
Not Today
2

Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

allforone_ii
One For All II
2

Your team gains 3.0% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.

overheal_ii
Overheal
2

Every third attack deals 110.0% damage and heals 60.0% of the damage. Excess healing is converted to a shield up to 400 Health.

pairoffours_ii
Pair of Fours
2

If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.

pandorasbench2
Pandora's Bench
2

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

pandorasitems2
Pandora's Items II
2

Round start: items on your bench are randomized. Gain 2 random components.

patientstudy2
Patient Study
2

After player combat, gain 2 XP if you won or 3 XP if you lost.

piercing-lotus-ii
Piercing Lotus I
2

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20.0% Shred and Sunder the target for 3 seconds.

crossfire_ii
Piercing Sight
2

Enemies take 1.0% damage as bonus true damage, increased by 1.0% up to 20.0% every time they take damage.

pilfer_ii
Pilfer
2

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.

plot-armor
Plot Armor
2

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

portable-forge2
Portable Forge
2

Choose 1 of 4 Artifacts.

defensive-call-ii
Powered Shields
2

While Shielded, your allies gain 10.0% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds.

preparation-ii
Preparation II
2

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

prizefighter
Prizefighter
2

Gain 2 item components. Every 5 wins gives you an item component.

promised-protection
Promised Protection
2

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.

psychic-forge
Psychic Forge
2

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

pumpingup2
Pumping Up II
2

Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: )

pyromaniac_ii
Pyromaniac
2

Gain a Red Buff. Your Burns deal 50% increased damage.

quiet-quitting
Quiet Quitting
2

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

raining-gold
Raining Gold
2

Gain 7 gold now and 1 gold every round.

raining-gold
Raining Gold+
2

Gain 18 gold now and 1 gold every round.

reinfourcement
ReinFOURcement
2

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

replication-ii
Replication
2

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

luckyricochet_ii
Ricochet Shot
2

Sharpshooters' attacks and abilities bounce 1 extra time for 40.0% of original damage. Gain a Tristana and Teemo.

salvagebin2
Salvage Bin
2

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

salvagebin2
Salvage Bin+
2

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

satedspellweaver_ii
Sated Spellweaver
2

After casting an Ability, champions gain 15.0% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

savings-account
Savings Account
2

After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned:

scapegoat
Scapegoat
2

Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.

scavenger_ii
Scavenger
2

The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

scoreboard-scrapper
Scoreboard Scrapper
2

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10.0% more Health.

seraphim's-staff
Seraphim's Staff
2

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

shopglitch_ii
Shop Glitch
2

During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.

slammin
Slammin'
2

Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

slammin
Slammin'+
2

Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

slayer_ii
Slayer Crest
2

Get a Slayer Emblem.

solo-leveling
Solo Leveling
2

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

solo-plate
Solo Plate
2

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20.0% max Health if they're the only one in their row.

will-of-the-spear-ii
Spear's Will
2

Your team gains 8.0% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

spirit_ii
Spirit Crest
2

Gain a Spirit Emblem and a Teemo.

spiritlink_ii
Spirit Link
2

Champions restore 5.0% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

spirit-of-redemption
Spirit of Redemption
2

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

spoils-of-war-2
Spoils of War II
2

Enemies have a 30.0% chance to drop loot when killed.

spreading-roots
Spreading Roots
2

Gain 2 random Emblems and 1 gold.

spreading-roots
Spreading Roots+
2

Gain 2 random Emblems, a Reforger, and 2 gold.

staffsmith
Staffsmith
2

Gain 2 random completed items that build from Needlessly Large Rod.

starrynight_ii
Starry Night
2

1-cost and 2-cost champions in your shop have a chance to be 2-star. Gain 6 gold. Current Chances:

starrynight_ii
Starry Night+
2

1-cost and 2-cost champions in your shop have a chance to be 2-star. Gain 8 gold. Current Chances:

stars-are-born-ii
Stars Are Born
2

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

sunfireboard
Sunfire Board
2

Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

superstars_ii
Superstars II
2

Your team deals 7.0% more damage, increased by 3.0% for every 3-star champion on your team. Gain 4 rerolls. Bonus:

support-cache
Support Cache
2

Choose 1 of 4 Support items.

swordsmith
Swordsmith
2

Gain 2 random completed items that build from B.F. Sword.

syphoner_ii
Syphoner Crest
2

Gain a Syphoner Emblem and a Vladimir.

teaming-up-2
Teaming Up II
2

Gain 1 random Support item and 2 random 4-cost champions.

tesla-coil
Tesla Coil
2

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

exiled-one_ii
The Exiled One
2

Gain a Yasuo and Yone. This Yone cannot be fielded until Stage 5 or when Yasuo gains 30 kills, whichever comes sooner. (Kills: )

fabled-one_ii
The Fabled One
2

Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory.

thorn-plated-armor
Thorn-Plated Armor
2

Gain a Bramble Vest. Your Bramble Vests deal 20.0%-170.0% more damage (based on Stage).

time-skip
Time Skip
2

Disable your Shop for the next 3 rounds. Then gain 32 XP.

tombraider_ii
Tomb Raider I
2

For the next 3 players eliminated, choose one of their completed items to keep.

tons-of-stats-ii
Tons of Stats!
2

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

towerdefense_ii
Tower Defense
2

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

tradesector2
Trade Sector
2

Gain a free Shop reroll every round. Gain 2 gold.

trait-tracker
Trait Tracker
2

The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.

treasurehunt_ii
Treasure Hunt
2

Gain a locked chest each Stage between now and Stage. Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.

trifecta-ii
Trifecta I
2

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20.0% Attack Speed.

twomuchvalue_ii
Two Much Value
2

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

two-trick-ii
Two Trick
2

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

unleashthebeast_ii
Unleash The Beast
2

Gain a Sterak's Gage. When its effect triggers, the holder gains 35.0% Attack Speed for the rest of combat and immunity to crowd control for 5 seconds.

t2
Urf's Gambit
2

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

dhampyr_ii
Vampiric Vitality
2

You heal for 12.0% of the damage you deal to enemy Tacticians. Your team gains 12.0% Omnivamp.

vanguard_ii
Vanguard Crest
2

Gain a Vanguard Emblem and a Nautilus.

wandering-trainer-ii
Wandering Trainer I
2

Gain a Training Dummy with 1 permanently attached Emblems. Gain 1 gold.

warlord_ii
Warlord Crest
2

Gain a Warlord Emblem and a Vi.

warpath_ii
Warpath
2

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: )

what-doesnt-kill-you
What Doesn't Kill You
2

Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. Losses until next component:

worth-the-wait
Worth the Wait
2

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion:

woven-magic
Woven Magic
2

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max /3).