Augments
All TFT Augments in Set 15 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions:,,

Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.

Gain a Bastion Emblem, a Giant's Belt, and a Leona.

Gain a Battle Academia Emblem and a Rakan.

Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35.0% Attack Speed. Repeat on another ally every 3 seconds.

Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: Armor and Magic Resist:

Gain a random 3-star 1-cost champion. Gain 8 gold.

Gain a random item component now and at the start of the next 5 rounds.

Gain a powerful and random reward. Reward:

As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20.0% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Gain a Crystal Gambit Emblem and a Janna.

Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.

Your champions holding an item gain 500 Health.

Your champions holding an item gain 200 Health and 30.0% Attack Damage.

Your champions holding an item gain 275 Health and restore 3 Mana per second.

Gain a Duelist Emblem, an Ashe, and a BF Sword.

Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.

Gain an Edgelord Emblem, a Samira, and a Recurve Bow.

Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.

Gain an Executioner Emblem, a Vex, and a Sparring Gloves.

Gain an Executioner Emblem, a Guardbreaker, and a Graves.

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Your team becomes large, gaining 200 Health and 10.0% max Health.

You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.

Gain 25 gold. Your max interest is increased to 10.

Allies in your back 2 rows gain 10% Ability Power and 9.0% Attack Damage for each ally that starts combat in your front row.

The Mighty Mech gains 45.0% Attack Speed. Gain a 3 Mighty Mech Champions. Field 7 Mighty Mech with a total of 14 Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL.

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Summon a magical hero from another universe to fight for you. This hero will either be a Prodigy, and Executioner, or a Strategist.

Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.

When you buy XP, gain an additional 2. Gain 8 immediately.

Gain an Artifact anvil now and after every 8 player combats.

Gain a Luchador Emblem and a Dr Mundo.

Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

After 10 seconds of combat, your champions gain 8.0% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 i:scaleAP) magic damage.

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Round start: items on your bench are randomized. Gain 1 random Radiant item.

Gain a random Prismatic Augment and 3 gold.

Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.

Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.

Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

Gain a Protector Emblem, a Neeko, and a Giant's Belt.

Gain a Protector Emblem, a Protector's Vow, and a Neeko.

Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: )

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7.0% Health. Gain 2 Magnetic Removers.

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Gain a Masterwork Upgrade and 1 component anvil.

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Gain a Sniper Emblem, a Jinx, and a Recurve Bow.

Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.

Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.

Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.

Gain a Soul Fighter Emblem and a Kalista.

Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.

Enemies have a 40.0% chance to drop loot when killed.

Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Gain a Star Guardian Emblem and a Rell.

Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again.

Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.

Gain a Supreme Cells Emblem and an Akali.

Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.

Gain 4 B.F. Swords. Your B.F. Swords grant +5.0% Attack Speed.

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Your team becomes small, gaining 30.0% Attack Speed and Movement Speed.

Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Gain 3 tier-3 champions. Allies gain 5.0% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5.0% Attack Speed.

Your team gains 20.0% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion:

Gain a Wraith Emblem and a K'Sante.

Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.