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Augments

All TFT Augments in Set 15 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
adaptive-style
Adaptive Style
2

On attack, Duelists gain 2.0% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.

a-golden-quest
A Golden Quest
2

The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

aim-for-the-top!
Aim For The Top!
2

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

all-that-shimmers-ii
All That Shimmers
2

Choose a gold-generating Artifact item and gain a Magnetic Remover.

all-that-shimmers-ii
All That Shimmers+
2

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

a-magical-roll-ii
A Magic Roll
2

Roll 3 dice. Gain rewards based on their total. Reward:

another-one!
Another One!
2

The next completed item you make grants an additional copy of it. Gain 5 gold now.

another-one!
Another One!+
2

The next completed item you make grants another copy of it. Gain 1 component anvil.

ascension2
Ascension
2

After 12 seconds of combat, gain 35% Damage Amp.

a-story-of-seven
A Story of Seven
2

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

aurafarming_ii
Aura Farming
2

Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

backupdancers_ii
Backup Dancers
2

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3.0% Attack Speed per slot.

crest_battleacademia_ii
Battle Academia Crest
2

Gain a Battle Academia Emblem.

bestfriends2
Best Friends II
2

Allies isolated in pairs gain 15.0% Attack Speed and 22 Armor at the start of combat.

bigfriend2
Big Friend II
2

Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

big-grab-bag
Big Grab Bag
2

Gain 3 random components, 2 gold, and 1 Reforger.

blazing-soul-ii
Blazing Soul I
2

Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20.0% Attack Speed. Repeat on another ally every 3 seconds.

blood-rage
Blood Rage
2

Your allies gain 12.0%-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

bronzeforlife_ii
Bronze For Life I
2

Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus:

burning-bright-h
Burning Bright
2

Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.

calculatedloss2
Calculated Loss
2

After losing your combat, gain 2 gold and a free Shop reroll.

carepackage_ii
Care Package
2

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

caretakers-favor
Caretaker's Favor
2

Gain a component anvil when you reach level 5, 6, 7, and 8.

class-president
Class President
2

Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8.0% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina

clearmind2
Clear Mind
2

If there are no champions on your bench at the end of player combat, gain 3 XP.

climbtheladder_ii
Climb The Ladder II
2

Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5.0% Attack Damage, 5 Armor, and 5 Magic Resist.

trickmirror_ii
Cloning Facility
2

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80.0% base Health and 10.0% increased Mana cost.

clutteredmind2
Cluttered Mind
2

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

cookingpot_ii
Cooking Pot
2

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

will-of-the-crown-ii
Crown's Will
2

Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

cry-me-a-river
Cry Me A River
2

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

crest_crystalgambit_ii
Crystal Gambit Crest
2

Gain a Crystal Gambit Emblem.

cybernetic-bulk-ii
Cybernetic Bulk II
2

Your champions holding an item gain 300 health.

cybernetic2
Cybernetic Implants II
2

Your champions holding an item gain 120 Health and 20.0% Attack Damage.

cyberneticuplink2
Cybernetic Uplink II
2

Your champions holding an item gain 120 Health and restore 2 Mana per second.

dazzling-display
Dazzling Display
2

Enemies who take damage from Sorcerer Abilities deal 20.0% less damage for 6 seconds. Gain a Lux and a Lucian.

deadlierblades_ii
Deadlier Blades
2

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

deadlier-caps
Deadlier Caps
2

Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain Ability Power whenever their holders score a takedown.

deepening-shadows
Deepening Shadows
2

At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6.0% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.

doubletrouble2
Double Trouble
2

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

duelist-crest
Duelist Crest
2

Gain a Duelist Emblem.

duo-queue
Duo Queue
2

Gain 2 random 5-cost champions and 2 copies of a random component.

crest_edgelord_ii
Edgelord Crest
2

Gain an Edgelord Emblem.

epoch
Epoch
2

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

epoch
Epoch+
2

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

escapevelocity_ii
Escape Velocity
2

Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1.0% Attack Speed for every 3 Velocity. (Velocity: )

evil-beyond-measure
Evil Beyond Measure
2

Your champions deal 4.5% of their damage as True Damage for each Star level.

exclusivecustomization_ii
Exclusive Customization
2

Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

crest_executioner_ii
Executioner Crest
2

Gain an Executioner emblem.

explosive-growth
Explosive Growth
2

Now and at the start of the next 3 rounds, gain 7 XP.

explosive-growth
Explosive Growth+
2

Now and at the start of the next 3 rounds, gain 10 XP.

forwardthinking_ii
Forward Thinking
2

Lose all your gold. After 1 player combats, gain back the original amount and another 70 gold. Incoming Gold:

fully-adapted
Fully Adapted
2

Gain an Adaptive Helm. Champions holding this item gain both effects.

gameplan_ii
Game Plan
2

Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10.0% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.

give-em-the-chair-h
Give 'em the Chair!
2

Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

glasscannon_ii
Glass Cannon II
2

Allies that start combat in the back row begin combat at 80.0% Health but gain 30.0% Damage Amp.

gold-destiny
Gold Destiny
2

Gain a random Gold Augment and 3 gold.

gold-destiny
Gold Destiny+
2

Gain a random Gold Augment and 6 gold.

golden-guillotine
Golden Guillotine
2

Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.

goldfordummies_ii
Gold For Dummies
2

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

golemify_ii
Golemify
2

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

grandslam_ii
Grand Slam
2

Luchadors gain 10.0% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.

hard-bargain
Hard Bargain
2

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

healing-orbs-ii
Healing Orbs II
2

When an enemy dies, the nearest ally is healed for 500.

t2
Heavy Is the Crown
2

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

hefty-rolls
Hefty Rolls
2

Your team gains Health and size for each time you've rolled this game. Gain 5 gold.

hero101_ii
Hero 101
2

The first time you win 4 player combats (Wins: ), all Battle Academia champions gain 100 Health and 15.0% reduced max Mana. Gain a Garen and Ezreal.

heroic-grab-bag
Heroic Grab Bag
2

Gain 2 Lesser Champion Duplicators and 5 gold.

heroic-grab-bag
Heroic Grab Bag+
2

Gain 2 Lesser Champion Duplicators and 8 gold.

heroic-grab-bag
Heroic Grab Bag++
2

Gain 2 Lesser Champion Duplicators and 14 gold.

high-voltage
High Voltage
2

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20.0% more damage.

howlinggale_ii
Howling Gale
2

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

hustler2
Hustler
2

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

investmentstrategy_ii
Investment Strategy I
2

Your champions gain 8 permanent max Health per interest you earn.

item-collector-ii
Item Collector II
2

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.0% Attack Damage, and 1% Ability Power.

keepers2
Keepers II
2

Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

know-your-enemy-ii
Know Your Enemy
2

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

knuckledusters-h
Knuckledusters
2

Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.

last-second-save
Last Second Save
2

The first time each ally falls below 35.0% Health, they restore 20.0% maximum Health.

learn-from-the-best
Learn From The Best
2

Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.

little-buddies
Little Buddies
2

Your 4-cost and 5-cost champions gain 55 Health and 6.0% Attack Speed for every 1-cost and 2-cost champion on your board.

crest_luchador_ii
Luchador Crest
2

Gain a Luchador Emblem.

will-of-the-flail-ii
Mace's Will
2

Gain a Sparring Gloves. Your team gains 8.0% Attack Speed and 20.0% Critical Strike Chance.

mirroredmonetization_ii
Malicious Monetization
2

Gain 7 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

moonlight_ii
Moonlight
2

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40.0% Attack Damage and 40% Ability Power.

t2
Multi-Mech
2

You no longer gain the Mighty Mech. Instead, all Mighty Mech champions gain 40.0% of the Health, Ability Power, and Attack Damage the Mech would have. Gain an Aatrox.

anoblesacrifice_ii
Noble Sacrifice
2

When your first ally dies each combat, grant your team 25 + 10.0% of that ally's Armor and Magic Resistance.

overheal_ii
Overheal
2

Every third attack deals 110.0% damage and heals 60.0% of the damage. Excess healing is converted to a shield up to 400 Health.

pairoffours_ii
Pair of Fours
2

If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.

pandorasitems2
Pandora's Items II
2

Round start: items on your bench are randomized. Gain 2 random components.

patientstudy2
Patient Study
2

After player combat, gain 2 XP if you won or 3 XP if you lost.

crossfire_ii
Piercing Sight
2

Enemies take 1.0% damage as bonus true damage, increased by 1.0% up to 20.0% every time they take damage.

pilfer_ii
Pilfer
2

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.

plot-armor
Plot Armor
2

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

portable-forge2
Portable Forge
2

Choose 1 of 4 Artifacts.

poweroffriendship_ii
Power of Friendship
2

Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.

secrettechniqueupload_ii
Power Upload
2

You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10.0% Damage Amp. Gain an Aatrox, a Senna, and a Power Remover.

precise-shot
Precise Shot
2

Every 4 seconds, all Sniper champions fire a shot that deals 85.0% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.

preemptiveprotection_ii
Preemptive Protection
2

Combat start: Protectors shield themselves and their closest ally for 18.0% of their maximum health. Shields stack. Gain a Rakan.

preparation-ii
Preparation II
2

Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

prizefighter
Prizefighter
2

Gain 2 item components. Every 5 wins gives you an item component.

crest_prodigy_ii
Prodigy Crest
2

Gain a Prodigy Emblem.

crest_protector_ii
Protector Crest
2

Gain a Protector Emblem.

psychic-forge
Psychic Forge
2

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

pumpingup2
Pumping Up II
2

Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: )

pyromaniac_ii
Pyromaniac
2

Gain a Red Buff. Your Burns deal 50% increased damage.

quiet-quitting
Quiet Quitting
2

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

raid-boss-2
Raid Boss
2

Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.

raining-gold
Raining Gold
2

Gain 7 gold now and 1 gold every round.

raining-gold
Raining Gold+
2

Gain 18 gold now and 1 gold every round.

reinfourcement
ReinFOURcement
2

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.

replication-ii
Replication
2

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

ring-the-bell
Ring The Bell
2

After 15 seconds, your Heavyweight champions gain 30.0% max Health and 20.0% Damage Amp. Gain a Kobuko and a Zac.

salvagebin2
Salvage Bin
2

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

salvagebin2
Salvage Bin+
2

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

satedspellweaver_ii
Sated Spellweaver
2

After casting an Ability, champions gain 15.0% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

scapegoat
Scapegoat
2

Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.

scavenger_ii
Scavenger
2

The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

scoreboard-scrapper
Scoreboard Scrapper
2

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10.0% more Health.

secondwind2
Second Wind II
2

After 10 seconds of combat, your team heals 60% of their missing Health.

slammin
Slammin'
2

Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

slammin
Slammin'+
2

Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

crest_sniper_ii
Sniper Crest
2

Gain a Sniper Emblem.

solo-leveling
Solo Leveling
2

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

crest_sorcerer_ii
Sorcerer Crest
2

Gain an Sorcerer Emblem.

crest_soulfighter_ii
Soul Fighter Crest
2

Gain a Soul Fighter Emblem.

t2
Soul Surge
2

When they hit Max Power, Soul Fighters gain 45.0% Attack Speed and 10.0% Durability for 5 seconds.

space-camp
Space Camp
2

Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.

will-of-the-spear-ii
Spear's Will
2

Your team gains 8.0% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

spiritlink_ii
Spirit Link
2

Champions restore 5.0% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

spoils-of-war-2
Spoils of War II
2

Enemies have a 30.0% chance to drop loot when killed.

standunited2
Stand United II
2

Gain 2.5% Attack Damage and 2.5% Ability Power for each non-unique Trait active across your team.

starfall-h
Starfall
2

Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.

star-guardiancrest2
Star Guardian Crest
2

Gain a Star Guardian Emblem.

t2
Star Power
2

Star Guardians with a Power Up grant 150% increased Star Guardian bonuses. Gain a Xayah.

stars-are-born-ii
Stars Are Born
2

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

sunfireboard
Sunfire Board
2

Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

crest_supremecells_ii-(1)
Supreme Cells Crest
2

Gain a Supreme Cells Emblem.

teacher's-council
Teacher's Council
2

Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.

tesla-coil
Tesla Coil
2

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

shadowhomunculous_ii
The Darkness Within
2

The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.

awakenthegodseye_ii
The God's Eye Opens
2

Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12.0% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.

the-strongest-survive
The Strongest Survive
2

Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8.0% of their maximum health. Gain a Kai'Sa and Kennen.

thorn-plated-armor
Thorn-Plated Armor
2

Gain a Bramble Vest. Your Bramble Vests deal 20.0%-170.0% more damage (based on Stage).

time-skip
Time Skip
2

Disable your Shop for the next 3 rounds. Then gain 32 XP.

tinyteam_ii
Tiny Team
2

When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.

tombraider_ii
Tomb Raider I
2

For the next 3 players eliminated, choose one of their completed items to keep.

tons-of-stats-ii
Tons of Stats!
2

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

tournament-favorites
Tournament Favorites
2

Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista. Fame: /

tournament-titans
Tournament Titans
2

Luchadors gain 5.0% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 20 Health. Gain a Dr Mundo and Gnar. (Total: AD; Health)

towerdefense_ii
Tower Defense
2

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

tradesector2
Trade Sector
2

Gain a free Shop reroll every round. Gain 2 gold.

transferstudents_ii
Transfer Students
2

At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal.

treasurehunt_ii
Treasure Hunt
2

Gain a locked chest each Stage between now and Stage. Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.

trifecta-ii
Trifecta I
2

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20.0% Attack Speed.

twilight-assault-h
Twilight Assault
2

Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.

twomuchvalue_ii
Two Much Value
2

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

two-trick-ii
Two Trick
2

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

t2
Unbound Arcana
2

Every 2 seconds, Prodigies gain Ability Power equal to 50% of their Mana Regeneration (rounded down).

unceasing
Unceasing
2

Whenever an ally Juggernaut dies, all other Juggernauts gain a 10.0% max Health shield for 5 seconds and gain 2.0% more Durability. Gain an Aatrox and Dr. Mundo.

dhampyr_ii
Vampiric Vitality
2

You heal for 12.0% of the damage you deal to enemy Tacticians. Your team gains 12.0% Omnivamp.

wandering-trainer-ii
Wandering Trainer I
2

Gain a Training Dummy with 1 permanently attached Emblems. Gain 1 gold.

warpath_ii
Warpath
2

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: )

water-lotus-i
Water Lotus I
2

Your team gains 5.0% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

worth-the-wait
Worth the Wait
2

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion:

crest_wraith_ii
Wraith Crest
2

Gain a Wraith Emblem.