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Augments

All TFT Augments in Set 15 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
afk1
AFK
1

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

powerup_i
Augmented Power
1

Your next augment is one tier higher.

bandofthieves1
Band of Thieves
1

Gain 1 Thief's Gloves.

bestfriends1
Best Friends I
1

Allies isolated in pairs gain 10.0% Attack Speed and 13 Armor at the start of combat.

bigfriend1
Big Friend I
1

Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

branching-out-i
Branching Out
1

Gain a random Emblem.

branching-out-i
Branching Out+
1

Gain a random Emblem and a Reforger.

called-shot
Called Shot
1

Set your win streak to 4. Gain 4 gold.

caretakers-ally
Caretaker's Ally
1

Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion:

chaotic-evolution
Chaotic Evolution
1

Starring up a champion grants them one of the following: 100 Health, 6.0% Durability, 10% Ability Power, 10.0% Attack Damage, 10.0% Attack Speed. Bonuses stack.

climbtheladder_i
Climb The Ladder I
1

Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3.0% Attack Damage, 3 Armor, and 3 Magic Resist.

componentbuffet
Component Buffet
1

Whenever you would get a component, gain a component anvil instead. Gain a random component now.

corrosion_i
Corrosion
1

Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

craftedcrafting_i
Crafted Crafting
1

Whenever you craft a completed item, gain 2 rerolls.

headstart_i
Delayed Start
1

Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

dummify_i
Dummify
1

Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.

efficient-shopper
Efficient Shopper
1

For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

eyeforaneye_i
Eye For An Eye
1

For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining:

eyeforaneye_i
Eye For An Eye+
1

Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining:

find-your-center
Find Your Center
1

Your champion that starts combat in the center of the front row gains 15.0% Damage Amp and 25% max Health.

firesale_i
Firesale
1

Each round, steal a random -cost or lower champion from the shop. Gain 1 gold.

firesale_i
Firesale
1

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

glasscannon_i
Glass Cannon I
1

Allies that start combat in the back row begin combat at 80.0% Health but gain 17.0% Damage Amp.

good-for-something-i
Good For Something I
1

Champions that aren't holding items have a 40.0% chance to drop 1 gold on death.

healing-orbs-i
Healing Orbs I
1

When an enemy dies, the nearest ally is healed for 220.

iron-assets-i
Iron Assets
1

Gain a component anvil and 3 gold.

item-collector-i
Item Collector I
1

For each unique item they are holding, your team gains 1.0% Attack Damage and 1% Ability Power.

item-grab-bag-1
Item Grab Bag
1

Gain 1 random completed item.

keepers
Keepers I
1

Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

lategamespecialist1
Late Game Specialist
1

When you reach Level 9, gain 36 gold.

latentforge1
Latent Forge
1

After 8 player combats, gain an Artifact anvil.

lineup-i
Lineup
1

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

lit_fuse
Lit Fuse
1

Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

lunch-money
Lunch Money
1

Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold

missed-connections-i
Missed Connections
1

Gain a copy of each 1-cost champion.

nine-thousand-volts-h
Nine Thousand Volts
1

Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.

one-two-five-i
One, Two, Five!
1

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

onetwosthree1
One Twos Three
1

Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

over-encumbered
Over Encumbered
1

For the next stage, you only get 2 bench slots. After, get 2 item components.

pandorasbench1
Pandora's Bench
1

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

pandora
Pandora's Items
1

Round start: items on your bench are randomized. Gain 1 random component.

patience-is-a-virtue
Patience is a Virtue
1

Each round, gain 2 free rerolls if you did not buy a champion last round.

perfect-form-h
Perfect Form
1

Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

placebo_i
Placebo
1

Your team gains 1.0% Attack Speed. Gain 8 gold.

placebo_i
Placebo+
1

Your team gains 1.0% Attack Speed. Gain 14 gold.

pocket-recombobulator
Pocket Recombobulator
1

Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

preparation1
Preparation I
1

Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

pumpingup1
Pumping Up I
1

Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: )

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

reroll-transfer-i
Reroll Transfer
1

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected.

restartmission_i
Restart Mission
1

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

riggedshop_i
Rigged Shop+
1

Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

risky-moves-i
Risky Moves
1

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

rolling-for-days-1
Rolling For Days I
1

Gain 10 free Shop rerolls.

schoolyard-justice-h
Schoolyard Justice
1

Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

secondwind1
Second Wind
1

After 10 seconds of combat, your team heals 40% of their missing Health.

silver-destiny
Silver Destiny
1

Gain a random Silver Augment and 2 gold.

silver-destiny
Silver Destiny+
1

Gain a random Silver Augment and 4 gold.

silver-destiny
Silver Destiny++
1

Gain a random Silver Augment and 7 gold.

silver-spoon-i
Silver Spoon
1

Gain 10 XP.

t1
Slice of Life
1

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

spoils-of-war-1
Spoils of War I
1

Enemies have a 25% chance to drop loot when killed.

standunited1
Stand United
1

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus:

lonesurvivor_i
Survivor
1

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

tablescraps_i
Table Scraps
1

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

teaming-up-1-new
Teaming Up
1

Gain 1 random component and 2 random 3-cost champions.

tectonic-titan-h
Tectonic Titan
1

Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.

titanictitan_i
Titanic Titan
1

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

underdogs1
Underdogs
1

Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

young-and-wild-and-free-i
Young and Wild and Free
1

You can always move freely on Carousel rounds. Gain 5 gold.