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Augments

All TFT Augments in Set 16 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
air-axiom
Air Axiom
1

Gain an Air Hex. Champions within gain 20% Attack Speed and their damage 30% Sunders enemies for 5 seconds.

artillery-barrage
Artillery Barrage
1

Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.

powerup_i
Augmented Power
1

Your next augment is one tier higher.

backup-bows
Backup Bows
1

Gain a Recurve Bow. After your team attacks 1200 times, gain 2 more.

bandofthieves1
Band of Thieves I
1

Gain 1 Thief's Gloves.

bestfriends1
Best Friends I
1

Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

bigfriend1
Big Friend I
1

Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.

boxing-lessons
Boxing Lessons
1

Your team gains 30 Health for each ally that starts combat in the front row.

branching-out-i
Branching Out
1

Gain a random Emblem.

branching-out-i
Branching Out+
1

Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

called-shot
Called Shot
1

Set your win streak to +4. Gain 4 gold.

caretakers-ally
Caretaker's Ally
1

Gain a random 2-cost champion now. Gain the same one again every time you level up.

carve-a-path
Carve A Path
1

Gain a B.F. Sword. After your units deal 70,000 physical damage, gain 2 more.

celestialblessing1
Celestial Blessing I
1

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

chaotic-evolution
Chaotic Evolution
1

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 12 Ability Power, 12% Attack Damage, 10% Attack Speed. Bonuses stack.

componentbuffet
Component Buffet
1

Whenever you would get a component, gain a component anvil instead. Gain a random component.

continuous-conjuration
Continuous Conjuration
1

Gain a Needlessly Large Rod. After your units deal 40,000 magic damage, gain 2 more.

corrosion_i
Corrosion
1

Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

craftedcrafting_i
Crafted Crafting
1

Whenever you craft a completed item, gain 2 rerolls.

critical-success
Critical Success
1

Gain a Sparring Glove. After your champions critical strike 400 times, gain 2 more.

headstart_i
Delayed Start
1

Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.

dummify_i
Dummify
1

Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.

earth-axiom
Earth Axiom
1

Gain an Earth Hex. Champions within gain 25 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.

efficient-shopper
Efficient Shopper
1

For the next 3 carousels, gain a second copy of the champion taken.

exiles1
Exiles I
1

Your units that start combat with no adajacent allies gain a 20% maximum Health shield for 10 seconds.

extra-buckles
Extra Buckles
1

Gain a Giant’s Belt. After your team takes 100,000 damage, gain 2 more.

eyeforaneye_i
Eye For An Eye
1

For every 15 ally champions that die, gain a random component (max 3).

eyeforaneye_i
Eye For An Eye+
1

Gain a random component. For every 16 ally champions that die, gain another component (max 2).

find-your-center
Find Your Center
1

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.

fire-axiom
Fire Axiom
1

Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.

firesale_i
Firesale
1

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

flowing-tears
Flowing Tears
1

Gain a Tear of the Goddess. After your team spends 7,500 mana, gain 2 more.

focused-fire
Focused Fire
1

Your team gains 5% Attack Damage. Gain 5% more every 4 seconds.

t1
Four Score
1

Gain 3 random 4-cost champions.

glasscannon_i
Glass Cannon I
1

Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.

good-for-something-i
Good for Something I
1

Champions that aren't holding items have a 50% chance to drop 1 gold on death.

healing-orbs-i
Healing Orbs I
1

When an enemy dies, the nearest ally is healed for 220.

health-is-wealth-i
Health is Wealth I
1

Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.

iron-assets-i
Iron Assets
1

Gain a component anvil and 4 gold.

item-grab-bag-1
Item Grab Bag I
1

Gain 1 random completed item.

lategamespecialist1
Lategame Specialist
1

When you reach Level 9, gain 33 gold.

latentforge1
Latent Forge
1

After 8 player combats, gain an Artifact anvil.

leap-of-faith
Leap of Faith
1

Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her ability is replaced with an airborne slam that's recast when she kills her target.

lineup-i
Lineup
1

Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.

lunch-money
Lunch Money
1

Every 8 damage you deal to enemy tacticians gives you 2 gold.

makeshift
Makeshift Armor I
1

Allies without items equipped gain 30 Armor and Magic Resist.

missed-connections-i
Missed Connections
1

Gain a copy of each Tier One champion.

on-a-roll-i
On A Roll
1

Whenever you star up a champion that you fielded last combat, gain 3 free Shop rerolls. Gain 3 gold.

onetwosthree1
Ones, Twos, Three
1

Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

one-two-five-i
One, Two, Five!
1

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

over-encumbered
Over Encumbered
1

For the next stage, you only get 2 bench slots. After, get 2 item components.

pandora
Pandora's Items
1

Round start: items on your bench are randomized. Gain 1 random component.

patience-is-a-virtue
Patience Is a Virtue
1

Each round, gain 2 free rerolls if you did not buy a champion last round.

placebo_i
Placebo
1

Your team gains 1% Attack Speed. Gain 8 gold.

placebo_i
Placebo+
1

Your team gains 1% attack speed. Gain 15 gold.

preparation1
Preparation l
1

Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

restartmission_i
Restart Mission
1

Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion.

risky-moves-i
Risky Moves
1

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

rolling-for-days-1
Rolling for Days I
1

Gain 11 free Shop refreshes. These Shop refreshes carry over between round.

secondwind1
Second Wind I
1

After 10 seconds of combat, your units heal 40% of their missing Health.

silver-destiny
Silver Destiny
1

Gain a random Silver Augment and 3 gold.

silver-destiny
Silver Destiny+
1

Gain a random Silver Augment and 4 gold.

silver-spoon-i
Silver Spoon
1

Gain 10 XP.

t1
Slice of Life
1

Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving one 5-cost champions.

slightly-magic-roll
Slightly Magic Roll
1

Roll a single die and gain a bonus depending on the result.

small-grab-bag
Small Grab Bag
1

Gain 2 random components.

spoils-of-war-1
Spoils of War I
1

Enemies have a 25% chance to drop loot when killed.

standunited1
Stand United I
1

Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.

lonesurvivor_i
Survivor
1

After 3 players are eliminated, gain 92 gold.

tablescraps_i
Table Scraps
1

After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

teaming-up-1-new
Teaming Up I
1

Gain 1 random component and 2 random Tier 3 Units.

titanictitan_i
Titanic Titan
1

Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

twin-guardians
Twin Guardians
1

If you only have 2 allies in your first row, they gain 35 Armor and Magic Resist.

water-axiom
Water Axiom
1

Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for @Duration@ seconds.

wood-axiom
Wood Axiom
1

Gain a Wood Hex. Champions within gain 12% max Health. After combat, they permanently gain 30 Health.