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PoE Build

[3.28] Woolie's HOLY HAMMER SLAMMER

Starter
End Game
3.27 KotF
presentationTemplar
presentationInquisitor
Updated on Feb 28, 2026
Feb 28, 2026

Path of Building Code

Build Overview

THE NEW BEST SLAM IN PoE

Holy Hammers is a new Slam skill that becomes MUCH more powerful (~3x) when you consume a Power Charge on use.

I DO NOT RECOMMEND LEVELING WITH HOLY HAMMERS

this is due to the lack of early, consistent Power Charge generation - use the "Leveling" Build Variant for details on Sunder leveling.

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SKILL ROTATION

CLEARING

1) Leap Slam & Frostblink to packs
*2) Rallying Cry (OPTIONAL - only use on tanky Rare enemies)
3) Holy Hammers

repeat!

SINGLE TARGET

1) Static Strike (generates Power Charges w Power Charge On Critical Support)
2) Rallying Cry
3) Holy Hammers spam

refresh Static Strike every 4s or so

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I will update this guide once PoB / Mobalytics supports all the changes & new additions.

CHECK MY STREAM FOR LIVE UPDATES / ASK QUESTIONS

Strengths and Weaknesses

  • great clear
  • great single target
  • lots of regen (Sanctuary x Pious Path)
  • slamma jamma
  • have to overlap hits for max single target
  • Large Cluster Jewel required for mana leech (Fuel the Fight)

Build Variants

I DO NOT RECOMMEND LEVELING WITH HOLY HAMMERS

use Ground Slam until level 12 then Sunder for the rest of the Campaign
I will be leveling with HOLY HAMMERS to test it out

only swap over to Holy Hammers once you have the following:

1) Large Cluster Jewel with Fuel the Fight (you are converting 100% phys to lightning and cannot use "regular" %phys leech)

PLUS AT LEAST ONE but HIGHLY RECOMMEND BOTH of:
1) Medium Cluster Jewel with Mob Mentality (plus Warcry Mastery for 10 power min)
2) 3x Black Oil for Disciple of the Forbidden anoint

Equipment

Vaal Axe
New Item
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use a 2H axe with as much PHYSICAL dmg as possible

don't worry about jewels

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes
Masteries
Rage Mastery (1)
+7 to Maximum Rage
Inherent loss of Rage is 20% faster
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Two Hand Mastery (1)
40% increased Damage with Hits against Rare and Unique Enemies

PATHING ORDER

1) Born to Fight

2) Butchery

3) Heart of the Warrior

4) Versatility

5) Kinetic Impacts (+ mastery)

6) Spirit of War (+ mastery)

7) Resolute Technique

8) Battle Trance (+ mastery)

9) Destroyer

10) Art of the Gladiator

rest is up to you

don't worry about jewels

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ASCENDANCY ORDER

Righteous Providence > Sanctuary > Inevitable Judgement (don't worry about this node until you swap to Holy Hammers)

Skills

Sunder
Fist of War
Melee Physical Damage
Brutality
Leap Slam
Faster Attacks
Lifetap
Herald of Purity
Blood and Sand
Pride
Frostblink

Changelog

2/27 - initial guide; will update once PoB is ready

2/28 - updated Late Endgame variant to include Armor/ES gear, Divine Shield &Glorious Vanity (Doryani Corrupted Soul)

Video Guide

Stats

Stats are displayed for the "Late Endgame {3}" Variant only
Character
Attributes
363 / 
58 / 
167
Movement Speed
152%
Bandits
Alira
Pantheon Major
Lunaris
Pantheon Minor
Gruthkul
Charges
Endurance Charges
6
Frenzy Charges
3
Power Charges
4
Defensive
Life
6,206
Energy Shield
2,361
Mana
721
Armour
8,525
Evasion Rating
17
Block
17%
Resistances
80% / 
80% / 
79% / 
73%
Simulated
Effective Health Pool
69K
Max Hit
19K / 
62K / 
62K / 
60K / 
27K
Skill DPS Estimation
Ground Slam
28M

Table of Contents

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