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PoE Build

1 Div | Flamewood Chieftain

presentationMarauder
presentationChieftain
Starter
End Game
3.29 CotA
SSF
Updated on Aug 6, 2026
Aug 6, 2026

Path of Building Code

Build Overview

Video is proof of 1 Div budget and showcase

Very chill and very smooth build even on low budget. Very tanky, decent Damage and clearing!

Build is also SSF friendly since Black Zenith drop from Infinite Hunger, so you can target farm it. Until that moment you can use Sire of Shards which is also very common Unique

Strengths and Weaknesses

  • Very tanky even on low budget
  • Good single target if boss has attacks that hit frequently
  • Clearing is good but not that fast
  • Somewhat SSF friendly
  • Can't run "no regen" maps
  • Can't run "less recovery" maps, unless you not turn on Righteous Fire, or have so much regen that you can sustain Righteous Fire

Equipment

The Dark Seer
Amethyst Ring
Black Zenith
General's Helmet
Legion Plate
Leather Belt
Amethyst Ring
Rise of the Phoenix
Torchoak Step
Eternal Life Flask
Basalt Flask
Granite Flask
Quicksilver Flask
Sulphur Flask
Armageddon Hope
Rapture Star

Weapon

  • You have few options for weapon:
    1. The Dark Seer is currently cheap and really good option providing +2 Levels and up to 200 Life
    2. Mystic Refractor that grant up to 3 Projectiles, and decent amount of Projectile Speed
    3. Rare +2 Scepter with high Spell/Fire Damage is slightly better, but because how much it cost compare to The Dark Seer it's not really worth it
    4. Widowhail with Artillery Quiver that has Projectile Speed mod to make Flamewood Support hit a lot faster, but this is endgame option since you lose damage from losing 2 levels

Offhand

  • Also has few options:
    1. Rise of the Phoenix is cheap early option for reaching 90% Max res
    2. Rathpith Globe for damage since, you get decent amount of life
    3. Rare Shield with +1 Max Totem which i find not that useful because not that many enemies will hit all your totems at once
    4. Svalinn if you want to go heavy into block

Armor

  • Helmet
    1. Generic Armor/Life helmet
    2. The Formless Flame either normal for more Armor, or Foulborn for more Life for Totems
  • Body
    1. Generic Armor/Life body
    2. Cloak of Flame for more defense against phys
    3. FoulbornSkin of the Loyal (or Lords) with 50% Increased Elemental/Chaos Resistance
  • Gloves
    1. Obviously only Black Zenith, but corrupting it can get you +2 AoE or +2 Aura which adds 2 Levels to Rejuvenation Totem which is massive damage boost
  • Boots
    1. Generic Armor/Life boots
    2. Torchoak Step is cheap option if you want boots with good double corrupt
    3. Legacy of Fury for scorch, slightly better than Torchoak Step, but they might be expensive with good double corrupt
    4. Ralakesh's Impatience (Endurance) if you want to use Arn's Anguish, so you will count as having max Endurance Charges while at the same time having Brutal Charges

Jewellery

  • Amulet
    1. Replica Dragonfang's Flight with +3 Rejuvenation totem
    2. Ashes of the Stars provide almost same damage, but it also add up to 30% Quality to all Skills
  • Rings
    1. Generic Life/Resist rings
    2. Enmity's Embrace is must have once you have budget
  • Belt
    1. Generic Life/Resist belt
    2. Arn's Anguish only with Ralakesh's Impatience (Endurance)
    3. Mageblood or Headhunter

Jewels

  • Generic Life/Totem Life/max Fire Resist jewels (You can buy Jewel with any max Resist and reroll it in Harvest to Fire)
  • Small Cluster Jewel with Enduring Composure
  • Whatever combinations of other Unique Jewels and more cluster jewels

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Iron Will
Strength's Damage bonus applies to all Spell Damage as well
Glancing Blows
Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits
Ancestral Bond
You can't deal Damage with Skills yourself +1 to maximum number of Summoned Totems
Elemental Overload
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
Masteries
Fire Mastery (1)
Critical Strikes do not inherently Ignite
100% increased Damage with Hits against Ignited Enemies
Totem Mastery (1)
Totems Taunt Enemies around them for 1 second when Summoned
Armour Mastery (1)
You take 30% reduced Extra Damage from Critical Strikes

Skills

Black Zenith
Fingerless Silk Gloves
Rejuvenation Totem
Lifetap
Flamewood
Multiple Totems
Cataclysm Peak
General's Helmet
Flammability
Lifetap
Arcanist Brand
Wave of Conviction
The Dark Seer
Shadow Sceptre
Molten Shell
Cast when Damage Taken
Tempest Shield
Damnation Shelter
Legion Plate
Frostblink
Shield Charge
Lifetap
Torchoak Step
Antique Greaves
Determination
Purity of Fire
Righteous Fire
Rise of the Phoenix
Mosaic Kite Shield
Flesh and Stone

Comments

0

Video Guide

Stats

Character
Attributes
353 / 
65 / 
125
Movement Speed
157%
Bandits
Eramir
Pantheon Major
TheBrineKing
Pantheon Minor
Gruthkul
Charges
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Defensive
Life
6,193
Energy Shield
400
Mana
768
Armour
42,199
Evasion Rating
17
Block
78%
Resistances
90% / 
90% / 
90% / 
76%
Simulated
Effective Health Pool
96K
Max Hit
21K / 
78K / 
78K / 
78K / 
32K
Skill DPS Estimation
Rejuvenation Totem
1.1M

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