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PoE Build

1 Div | Boneshatter of Complex Trauma

presentationMarauder
presentationBerserker
Starter
End Game
3.29 CotA
SSF
Updated on Aug 6, 2026
Aug 6, 2026

Path of Building Code

Build Overview

Video is proof of 1 Div budget and showcase

Expected melee build on Berserker, not much you can do on it aside of stacking rage and using warcries

Either way build didn't feel good initially when i made it, because i was using Aspect of Carnage and survivability was really bad. But switching it to Defy Pain solved that issue and build became much better

Visit this poe.ninja page to check all Boneshatter of Complex Trauma builds and find ways to upgrade your own build, since this page is low budget variant, while it basically no different from endgame

Strengths and Weaknesses

  • High damage per hit
  • Decent survivability (with Defy Pain)
  • League start viable

Equipment

Fleshripper
Topaz Ring
Chimerascale Gauntlets
Ezomyte Burgonet
Legion Plate
Replica Soul Tether
Turquoise Amulet
Ruby Ring
Legion Boots
Divine Life Flask

Weapon

  • Either normal high Phys DPS Axe and then you need Accuracy
  • Or highest Phys DPS Axe with empty Prefix to craft "Hits can't be Evaded"
  • Preferably Void Axe or Fleshripper

Armor

  • High level pure Strength Bases like Royal Plate
  • Armor is important for Divine Shield, more damage you mitigate from Boneshatter of Complex Trauma - more regen you get, at one point you can drop Defy Pain to take Aspect of Carnage

Jewellery

  • Rings with Life + Resists and empty Prefix for -# Manacost Crafted mod
  • Replica Soul Tether for Corrupted Soul Keystone passive that grant big chunk of Energy Shield needed for Divine Shield. Also can have one of few good corrupts

Flasks

  • In that challenge i was out of budget for Flasks, but otherwise regular set - Life Flask with Bleed Removal, Ruby, Sapphire, Topaz and Granite

Jewels

  • Optional, but you can try for example The Light of Meaning (Armour) in socket next to Measured Fury
  • Cluster Jewels are also viable, for example Medium Cluster with Mob Mentality for charge generation and Lead By Example for permanent Onslaught

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Divine Shield
Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
Masteries
Rage Mastery (2)
+7 to Maximum Rage
Inherent loss of Rage is 20% faster
Warcries grant 1 Rage per 5 Enemy Power, up to 5
Life Mastery (2)
Skills Cost Life instead of 15% of Mana Cost
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Warcry Mastery (1)
Warcries have a minimum of 10 Power
Two Hand Mastery (1)
40% increased Damage with Hits against Rare and Unique Enemies
Attack Mastery (1)
Non-Vaal Strike Skills target 1 additional nearby Enemy
Critical Mastery (1)
+25% to Critical Strike Multiplier against Unique Enemies
Axe Mastery (1)
Enemies Killed by your Hits are destroyed

Skills

Viper Jack
Legion Plate
Boneshatter of Complex Trauma
Overexertion
Brutality
Close Combat
Less Duration
Fortify
Onslaught Thirst
Fleshripper
Infernal Cry
Ancestral Cry
Autoexertion
Intimidating Cry
Apocalypse Trail
Legion Boots
Hydrosphere
Hydrosphere
Battlemage's Cry
Autoexertion
Oblivion Visor
Ezomyte Burgonet
Seismic Cry
Rallying Cry
Urgent Orders
Gale Touch
Chimerascale Gauntlets
Molten Shell
Cast when Damage Taken
Gale Touch
Chimerascale Gauntlets
Assassin's Mark
Mark On Hit
Oblivion Visor
Ezomyte Burgonet
Leap Slam

Reason to use Less Duration Support for Boneshatter of Complex Trauma is to make sure you never reach 10 Trauma stacks when you would lose all Trauma stacks

And math is simple - with Less Duration Support duration of each Trauma stack goes from 6 to 3 seconds, so as long as your Attack Speed stays roughly below 3.3 Attacks per Second, you will be able to reach 9 Trauma stacks at most which is ideal

How it Works

Boneshatter of Complex Trauma apply 1 Trauma stack on you each time you hit, each stack has separate duration, and for each stack you take more and more Phys Damage, while you also deal more and more Damage

Once you reach 10 Trauma stacks you lose them all, to prevent this build uses Less Duration Support to lower Trauma stack duration to roughly 3 Sec and keeping Attack Speed below roughly 3.3 Attacks per Second, meaning you never reach 10 Trauma stacks but 9 at most

To counter Phys Damage from Boneshatter of Complex Trauma build uses Divine Shield and Corrupted Soul (From Replica Soul Tether). Divine Shield grant ES regeneration equal to 3% of Phys Damage you mitigated from Boneshatter of Complex Trauma, and Corrupted Soul needed just to get decent amount of Energy Shield

Changelog

Jul 31, 2026: Uploaded

Comments

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Video Guide

Stats

Character
Attributes
424 / 
158 / 
92
Movement Speed
115%
Bandits
Eramir
Pantheon Major
TheBrineKing
Pantheon Minor
Gruthkul
Charges
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,651
Energy Shield
944
Mana
638
Armour
15,521
Evasion Rating
362
Block
0%
Resistances
76% / 
75% / 
75% / 
36%
Simulated
Effective Health Pool
32K
Max Hit
14K / 
39K / 
38K / 
38K / 
12K
Skill DPS Estimation
Boneshatter of Complex Trauma
4.3M

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