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PoE Build

[POE 3.29] Whole Screen Explode Rolling Magma Nimis Build

presentationWitch
presentationNecromancer
3.29 CotA
Updated on Aug 23, 2026
Aug 23, 2026

Path of Building Code

Build Overview

We use Rolling Magma as our main skill.

we scale projectile speed, and AoE. So it can reach further and explode larger.

Detailed explanation about the mechanic is in my youtube video, check earlier part.

Btw, Please let me know if I missed anything in the guide.

Strengths and Weaknesses

  • Can handle all mapping contents. Very Versatile
  • High DPS
  • Very Wide Clear
  • Comfortable to play, overall play experience is very good
  • Tankiness is not perfect(it's good, but just not perfect)
  • Can't handle super strong boss if there's 0 enemies around (if there are enemies around, you can insta delete them tho)

Equipment

Prophecy Wand
Enmity's Embrace
Warlock Gloves
The Fledgling
Headhunter
Focused Amulet
Topaz Ring
Svalinn
Warlock Boots
Dying Sun
Cinderswallow Urn (Damage Taken is Leeched as Life)
Progenesis
Wine of the Prophet
Chimeric Scar
Dragon Prism
Dusk Splinter
Entropy Wound
Hypnotic Bliss
Maelstrom Curio
Oblivion Ornament
Oblivion Splinter
Oblivion Splinter
Apex Mode
Impossible Escape
Nadir Mode
Pacifism
Stormshroud
Blight Glisten
Carrion Desire
Dragon Splinter
Glyph Shine

Desired Modifiers

Wand

[Prefix]

1. level of all spell skills

2. level of all fire spell skills

3. Spell Damage / Fire Damage (Anything you want)

[Suffix]

1. Projectile Speed

2. Spell Crit Chance

3. Global Crit Multiplier

4. or Anything you want (e.g chance to deal double damage)

Gloves

[Implicit]

chance to unnerve, and fire exposure

[Prefix]

1. Maximum Life (Most Important)

2. AoE And Projectile Speed, they're very easy to craft if you start with max life fracture base

[Suffix]

1. Chaos Res (Most Important)

1.5 / Mana Per Kill If you wanna Play Eternal Legion (For non-crap Maps)

2. Res, IIR, Anything you find useful

Boots

[Implicit]

Chance to avoid being shocked (Must be Higher than 40%)

eater implicit's honestly not even important, just roll until you get anything useful. e.g) cd recovery

[Prefix]

1. Maximum Life (Most Important)

2. Es, Ms, Max Life, Anything you find useful

[Suffix]

1. Chance to avoid being shocked (MUST)

2. Chaos Res

3. Res, IIR, Anything you find useful. if you lack chaos res, crafting double res modifier here is also ok

Amulet

+4 skill, Crit Multi is Ideal

But if you don't have enough budget, you can play something like Ashes of the Stars or Choir of the Storm until you can afford focused amulet.

Body Armour

Empty Slot is Foulborn Skin of The Lords, you'll want +2 level of socketed gems and 50% Increased Elemental and Chaos Resistances.

Also you can get random keystone passive here, just get anything that doesn't brick your build. if you have good budget, Unwavering Stance is Ideal.

Socket Color honestly doesn't matter that much. just get 1 blue for Rolling Magma Quality, but even 0 blue is still acceptable.

Flask

Empty Slot is StormBlood Topaz Flask. It's VERY IMPORTANT. It's a new flask that just came out this league and it's just way too OP.

You can replace Wine of the Prophet if you want. Also, for Cinderswallow Urn (ES on Kill) there are a lot of variants and you'll want ES on kill version. check the modifiers on my flask.

Rare Jewels ( Cobalt Jewel)

3x crit multi + max life is ideal. max life is the most important.

But if you can't afford them, just buying other ones with any 4 useful modifier is absolutely fine.

Cluster Jewels

We'll want ele res, chaos res, fire resistance here. Also Attributes. This is Attribute Hungry Build.

we'll want to cap our chaos res, also overcap our fire res 200% (because of Enmity's Embrace)

We'll also want to cap our ele res, better if we can overcap(for eldritch alter downsides) but not overcapping is ok since we're using Headhunter and buffs will provide some cold and light res anyway.

Also, we'll want Attributes too like I said earlier. to meet the gem/gear requirements.

Medium Cluster Jewels

For Area Damage Jewels, get 5 Assert Dominance notable passives, and 3 Vast Power notables and 2 Towering Threat notables.

For Projectile Damage Jewel, Get Follow-Through And Streamlined.

+

Also, try to get least amount of reduced fire resistant in Enmity's Embrace.

Also, you'll want higher strength from Enmity's Embrace and Headhunter.

Also, The Fledgling farshot bonus only applies to attack skills. I'm only using it for projectile speed, but honestly I feel like there can be better alternative (e.g using other helmet for better defense and dual-wielding wands) if you have a better idea, please suggest me in the comment.

Passive Tree

main:
123
123
ascendancy:
8
8
Masteries
Caster Mastery (2)
Spells which can gain Intensity have +1 to maximum Intensity
25% chance to open nearby Chests when you Cast a Spell
Life Mastery (2)
10% more Maximum Life if you have at least 6 Life Masteries allocated
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Critical Mastery (1)
+25% to Critical Strike Multiplier against Unique Enemies

you don't need Nimbleness if you don't wanna open boxes.

I'm using Runegraft of the warp on the leftside life mastery node. But it's not shown on mobalytics, you can check my pobb link to see the location and make sure you don't make mistake.

Precursor's Release is not that important too, you can replace it with other ascendancy node if you want. e.g) infinite mana abyss jewel ascendancy node)

But I still think Precursor's Release is the best since everything is perfect in this build only except tankiness(it's still good, just not perfect.)

Skills

Rolling Magma
Awakened Empower
Greater Devour
Overloaded Intensity
Pinpoint
Greater Spell Echo
The Fledgling
Lacquered Helmet
Purity of Fire
Vaal Clarity
Tempest Shield
Enlighten
Behemoth Road
Warlock Boots
Cast on Ward Break
Pact of Beidat
Awakened Enhance
Bone Offering
Svalinn
Girded Tower Shield
Shield Charge
Flammability
Summon Flame Golem
Corpse Bane
Prophecy Wand
Automation
Steelskin
Corpse Bane
Prophecy Wand
Frostblink

if you decided not to use Nimbleness, you'll have 4 extra slot.

Then you can add Lifetap Support for Steelskin etc, it'll make the gameplay smoother

Use lower level Vaal Clarity if you don't have enough mana to use skills comfortably.

How it Plays

just spam Rolling Magma.

use Shield Charge and Frostblink for movement.

use Vaal Clarity when you have not many enemies around and have not enough mana sustain.

Aim Further with Rolling Magma If you wanna cover larger area.

How it Works

chains from Rolling Magma can bypass projectile travel distance limit.

Nimis allows you to shotgun enemies (hitting the same target) multiple times. which gives us insane DPS boost.

We use Pact of Beidat, we can automate it with Cast on Ward Break Support because we have ward from Svalinn.

We consume corpses with Greater Devour Support. we almost always sustain 425% full cast speed bonus from Greater Devour Support soul eater and Plaguebringer.

Flammability and Summon Flame Golem will be automatically casted because of Svalinn. but honestly they're not that important, it gives us only tiny boost. but hey, it's still better than nothing right xd

also, you might wonder why do we even use Pacifism. It's because of eater eldritch alter downside. when we get [30~50% reduced defense per frenzy charge], it'll make our ward 0. then it'll just brick Cast on Ward Break Support.

Even though we don't even want frenzy charges, we'll almost always get it because of buffs from Headhunter. I really really didn't wanna use Pacifism, but I just had no other choice.

Comments

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Video Guide

Stats

Character
Attributes
160 / 
137 / 
270
Movement Speed
149%
Pantheon Major
Lunaris
Pantheon Minor
Abberath
Charges
Endurance Charges
3
Frenzy Charges
2
Power Charges
5
Defensive
Life
4,332
Energy Shield
414
Mana
841
Armour
1,473
Evasion Rating
814
Block
89.76%
Resistances
85% / 
75% / 
80% / 
75%
Simulated
Effective Health Pool
292K
Max Hit
12K / 
66K / 
42K / 
51K / 
45K
Skill DPS Estimation
Rolling Magma
81M

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