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PoE CWS Chieftain 3.30

Creator
presentationMarauder
presentationChieftain
Starter
End Game
Speed Leveling
3.30 CoU
By emiracles
LIVE
Updated on Nov 12, 2026
Nov 12, 2026

Path of Building Code

Build Overview

CWS Expectations

First and foremost Cast when Stunned Support build is focused on non-bossing content, although it can still do them at reduced effectiveness. This build excels at high and extremely high density content; think Simulacrum, Ritual, Ultimatum, Harvest, Strongbox, Abyss and so on. While I say the build is "AFK', that is more of a gimmick than reality. You still need to play the game, but you're able to walk away from your PC at any time.

CWS is also exceptionally low input, so if you're prefer low input gameplay there's not much better than this.

CWS peaks at mid-late game performance, and typically I play this build to farm significant currency in addition to Mageblood to then explore and try out new builds for the remainder of the league.

POBS

Last League Endgame Examples: https://pobb.in/iqJQBqKa_tDe

NINJA

TO BE ADDED

League Start

Refer to notes in PoB. There's good amount of information that hand holds you through campaign and early maps.

ATLAS

Atlas Docs

Early Maps

Rushing 50 points (probably) new atlas, new endgame don't really know. I recommend easy abyss for currency (boxes are very good, and explosions clear fast). Upgrade stuff as you can, especially when getting better rares.

The Agnostic This keystone removes all our energy shield, guaranteeing a stun on any hit. Early game against weak monsters, it is possible enemies do not stun you through your 300~ ES. Endgame, monsters are much stronger and this is mostly unnecessary.

Rare T16 Ultimatums. Without Bloodnotch

Pantheon. Capture 2% regen, Unlock chaos resistance vs DoT node. Higher level the better, but Abyss should still be pretty good. If possible add Einhar to your maps. It's prudent to farm a few more atlas points to allocate into beastiary. 5 Flasks with at least +2 charge gained when hit, optionally ignite chance suffix on 1, if you get it's very good.

Flask Mastery: 4% life gained on flask use

The Anvil with Vampirism annoint.

Trial of the Faith and Unfaltering with Double Stun Masteries

Uniques: Cloak of Flame, Lori's Lantern, The Anvil, Immortal Flesh and Valyrium.

Difficulty is still unknown so be overprepared.

EARLY ULTIMATUM PRELIMINARY STRATEGY

Avoid High Damage Modifiers and Avoid being bursted. We are susceptible to being 1 shot when we don't have bludnotch.

Modifiers to avoid compared to normal (will release ulti guide later)

Raging Fire 4, Lightning 4, Small Arena, Increasing Damage Taken, No Block/Less Block

Avoid Rolling Map that add too much extra damage.

EXTREMELY CONSERVATIVE REGEX

"!% ex|% less ar|te o|id e|r, f|' at|ced f|m resistances$|o ignite,|ds on|t reg|th el"

Experienced players should make their own regex based on their current build setup as many of these mods are runnable depending on gear.

Always no are: - Maximum Resistances, Less Recovery Life, No Regen, Avoid Elemental Ailments

Early game: No Block, Added as Damage, Reduced Flask Charges, Steal Endurance

Elemental Weakness (If not overcapped on cold and lightning by at least 40% resistances)

Early Upgrades

Bloodnotch, Razor of the Seventh Sun, Maw of Conquest,

Immutable Force can be temporarily replaced by Trial of the Faith

Tukohama's Fortress Tukuhama's Fortress should NEVER cost more than a shaper exalted orb under ANY circumstance. You can find open prefix shield with Life, Res, Max res for relatively cheap and GUARANTEE +1 totem shaper exalt. 6L setup early upgrades POB can comfortably (albeit slowly) kill INVITE easter.

Alternatively, Resort back to 3.28 POBs where we used hateful accurser and explodes for our RNGish single target.

Ignite Chance Moving Forward

From now on you will to manage your ignite chance from all sources available. Early game, it's ok to not be 100% ignite capped but as we progress towards endgame we want ~100%.

Generic Sources

  • 20 + 15 + 15 Ignite chance from Passive Tree
  • 25 % Razor of the Seventh Sun
  • 34% Flask Ignite% suffix, Can roll a range
  • 5% Ignite Tattoos
  • 20% ~ Rare Sceptre Chosen Mod

Alternative Sources

  • 25 % Flammability instead of Punishment for ST ignites.
  • ? % Limb from League Mechanic
  • 10~% Nebulis Ignite Implicit
  • ? % Ignite chance implicit on Eater/Exarch mods
  • 10 % Cluster Jewel Notables like Cooked Alive etc.
  • 20 % Curse Mastery
  • 5 % Jewel Ignite Chance/Ignite Duration Suffix

Late Upgrades

Cluster Jewels. Suggest you buy them, if not craft ilvl 50-67 and Roll for burning bright + widespread destruction + (cremator OR smoking remains OR master of fire (ilvl75))

Start Upgrading Jewels

Priorities

  • Life % Prefix. Can opt for fractured Max 7% life. If so, reforge Fire and harvest bench
  • Fire Max Res, Can harvest swap cold/light max res into fire, divine by swapping back and forth.
  • Fire DoT Multi

Good to have

  • Dex/Int/Dex+Int
  • Fire damage prefix
  • Burning damage Suffix
  • Life Recoup, With adorned, can drop recoup passives.

THIRD AURA

Flesh and Blood. After Jewels (Max Fire resistance), and enough levels you can drop Purity of Fire for Malevolence (more damage). To fit your 3rd aura while maintaining your reservation above 56% you need 2 sources of reservation efficiency.

  • Champion of the Cause + Life Efficiency Mastery + Level 2 enlighten on Petrified Blood AND Flesh and Stone
  • Prism Guardian + Champion of the Cause
  • 30% Shaper/Hunter Reservertion Socketed Gems + Enlighten 4
  • 30% Shaper/Hunter Reservation Socketed Gems + Runegraft of Treachery

In some situations, Cord belt Annoint Leader of the Pack can be used as an alternative. Check PoB first before committing and you want your Unreserved life to be 56%+

Gear

Xoph's Blood Good Life

@foulborn xophs blood, With Phys Taken as Very strong until Defiance

Nebulis, High roll better and Ignore implicits for now

Unknowns

League mechanic: Fuck the boss, we don't care. After early upgrades, it's not too bad to just slowly kill important bosses.

Limbs, better get ready to pay for carry or buy them outright.

Cord Belt for 2nd Annoint. Last time I use chaos reforge harvest for a decent one.

Annoint Possibilities are

  • Inexorable, Saves a few points
  • Leader of the Pack, Might save on reservation shield??? Check PoB before committing
  • Blood Drinker, 10% Life + 2% Life on Kill
  • Nomadic Teachings, 2% max res
  • Trial of the Faith, More Regen
  • Dirty Techniques, Faster Ignites (more damage)

End game Variations

Generic Endgame

Watcher's Eye, Malevolence, DoT Multi/Faster Ailments, Vitaility LGOH, you need to support this with multi hitting skills such as firestorm of pelting, cremation of volcano.

Defiance of Destiny

Nebulis, with good implicits. Faster Ignites > Ignite chance > Fire/Elemental Damage > Attributes. Don't bother with Double damage, doesn't work, life on hit is usually local which means it only works with hits from attacks WITH the weapon. (hold alt to check tags. attack = bad)

Craft Shield, Refer to youtube for old guide, or wait for updated guide.

6-7-8L RF Helmet, Refer to youtube for old guide, or wait for updated guide.

Forbidden Flesh and Flame, 2 Primary Options, Unflinching and Untiring

Unflinching -> Save 3 points from Inexorable

Untiring -> More PDR + EDR

Cloak of Flame, Corruptions/Vestigal for Generic power

Zana's Ingenuity, Potential Massive defence

Mageblood, Last Upgrade for CWS as we already have flasks on 99% of the time.

The Adorned + Magic Jewels. Start scaling Life% + Fire Multi with 88% adorned. 88% = breakpoint, next best 100%.

Foulborn Red Dream, Fire resistance tattoos, check old PoB for reference.

Historically, this build would maximise damage and defence and farm Ultimatum and Simulacrum, but there's also Waxen Soul Variation now which costs even more on top.

MF Endgame

Historically, for high density content such as breach MF, Abyss MF. Typically only after gearing up the generic Endgame, focus switches to maximising Rarity for the least power trade off possible.

  • Wondertrap 100%+ Rarity, increased via volatile Vaals as well as a good chunk of attributes (dex/int focus)
  • Manifold/Helical Ring. Focus/Simplex, Roll double rarity and miss(t)
  • Helmet, Gravicious 60% rarity fracture, then craft ontop.
  • Gloves, Least effective but you can still prefix + suffix rarity for about 30%.
  • Item Rarity Support + Culling Strike Support + Cast when Stunned Support
  • Gold Flask with crafted MF suffix
  • Divination Distillate. Always active due to PB (you still need to press it though, just doesn't run out).

In total, this should be around 500-750 Rarity

Waxen Soul

For simulacrum endgame farming. Not worth using waxen soul until mageblood+ because three dragon's might cost too much.

To use Waxen Soul, you need Double Fouborn Three Dragons with the correct Configuration.

  1. Chaos Damage can ignite
  2. Chaos Damage can shock

These two allow chaos to ignite, while also blocking the "Fire Damage can Shock but not ignite" original mod. This is an extremely rare double foulborn outcome. The benefit for this at simulacrum, is it provides moving delayed explosion after explosions which allows for 10-15% more clear.

Ultra endgame

There's not much scaling here, as typically this my starter to generate currency for future projects in a league.

Imbued Gems

Imbued Gems are returning in 3.30. These should be the ultra endgame final upgrades as they are probably going to be insurmountably expensive. Examples that are good.

  • Punishment - CWS
  • Shield Charge, momentum, faster attacks
  • Malevolence, Eternal Blessing (easiest to get as there are very few possible links that can roll on an aura relatively).
  • Bonus Damage links
  • Detonate Dead: Cruelty, Combustion etc etc
  • RF: Area of effect etc
  • SRI: Burning damge etc etc

Hexblast of contradiction

Ideally 4L in Archdemon Crown with Essence (30% elemental OR 30% lowlife) + elder burning damage mod for 6L helmet. Doesn't need to spam totems, can be used as a CWS setup as well. More research to be done.

Build Variants

Equipment

Jade Chopper
Iron Ring
Rustic Sash
Jade Amulet
Iron Ring

Passive Tree

main:
123
123
ascendancy:
8
8

Skills

Leap Slam
Faster Attacks
Momentum
Sunder
Ruthless
Jade Chopper
Decoy Totem
Frostblink
Shield Charge

Comments

0

Video Guide

Stats

Stats are displayed for the "Late Upgrades" Variant only
Character
Attributes
262 / 
113 / 
202
Movement Speed
139%
Charges
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Defensive
Life
6,221
Energy Shield
136
Mana
0
Armour
2,749
Evasion Rating
21
Block
24%
Resistances
90% / 
90% / 
90% / 
75%
Simulated
Effective Health Pool
36K
Max Hit
12K / 
52K / 
52K / 
52K / 
26K
Skill DPS Estimation

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