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[3.29] Allie's Bob & Friends Luminary Guide!

presentationScion
presentationLuminary
Starter
End Game
3.29 CotA
Updated on Aug 23, 2026
Aug 23, 2026

Path of Building Code

Build Overview

This guide takes a lot of work to write and perfect so I would appreciate it if you Favourited it!

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Video Updates

Day 2 Update discussing Soulthirst & the swap to Enmity's Embrace.

Massive Buff to Mercenaries & Luminary.

Day 3 Update discussing The Hallowed Monarch & fitting Purity of Ice & Purity of Lightning.

Day 5 Update discussing Bob's Headhunter through The Hallowed Monarch, Various Misc Upgrades & Adding Raise Spectre.

Midgame Update discussing Rational Doctrine, Elegant Hubris (Cadiro Supreme Decadence) & More.

PSA about Stormblast Mine not working and the swap to Smite.

Crafting Guide going over all of the items in Endgame Part 1 except the Bow.

Endgame Update going over Zana's Ingenuity & Swapping to Energy Shield.

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Loot Filters

Tier 16 Mapping Regex - "!te of|m resistances$|from$|ills$|t reg|rs po"

Below are links to Loot Filters for this build. The Allie 3.29 Filter will be good for both Leveling and Endgame. For Leveling, it will show quite a few different Weapon Types to accommodate for various Mercenaries you might be using. In the Endgame, the Filter will be updated every 1-2 Days with new economy-based changes to cull all low-value items.

Auto-Uptating - Follow Allie 3.29 and every time I will update my Filter it will be updated for you.

Filterblade - Feel free to make a copy and adjust it as you wish.

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Welcome to Allie's guide on Luminary Aurabot!

This will be a build that I promise you will be different from ANY other build you have played in PoE.

We will be taking the traditional Aurabot which is normally meant for Group Play with other people and we will be playing it Solo!

This will be possible due to the new Luminary Ascendancy for Scion allowing you to permanently hire a Mercenary which is an NPC that you can fully gear as you wish. These Mercenaries are so strong that you can allow them to do all of the work for you while you work to buff them as much as possible!

In our case we will want to use a Manyshot as between it's Ice Shot & Vaal Ice Shot it is easily the single best all-around Mercenary that will tear through Maps & Uber Bosses alike! There are quite a few other Mercenaries we will consider in the Endgame such as a Combatant which with Frost Blades can dish out some of the highest Boss DPS in the game!

One of our main ways to make them better will be through Flame Link which will give them Added Fire Damage equal to 5% of your Maximum Life! If you have ever played an Allie guide before you know where this is going... we will be Life Stacking!

The more Life we scale, the more Added Damage we give them and when you pair this up with Auras such as Haste & Anger, these Mercs will scale very very fast.

The Mercenary is neat and all but we also will have another friend: Bob!

Bob is your friendly neighborhood Animate Guardian who will act as a second Aurabot with you for your Mercenary. Early on we will give him things such as Dying Breath & Leer Cast before upgrading him to Kingmaker, Crown of the Tyrant, Garb of the Ephemeral and more.

I know what you might be thinking: Allie, Bob will just die.

While that might be true as you get to Tier 16 Maps, once we get into the Midgame, we will add in The Hallowed Monarch allowing us to Flame Link Bob which will basically make him immortal. This will also have the added benefit of being able to be paired up with Gravebind to then get the Headhunter buffs from The Hallowed Monarch! While the damage ones won't be used on Bob, all of the Aura ones will; meaning Bob ascends to a VERY strong supporting Aurabot with you!

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If you have any questions, I stream every day on Twitch and would be more than happy to help you out!

You are also more than free to join our Discord! We have a lot of amazing and helpful cuties there!
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The only real concern here will then be how to stay alive which is actually quite easy to do given we are an Aurabot. As an Aurabot we will want to run as many Auras as possible meaning we will easily fit in Purity of Fire, Purity of Ice & Purity of Lightning. With these, getting all of our Resistances and getting to 90% Max Res won't be too difficult.

This will also be paired up with Determination and Grace for solid defensive layers along with Vitality for recovery. Later on we will also add in some Life Regeneration Tattoos & Rational Doctrine and when you pair that up with how much Life we will have, you will easily be able to outsustain most things!

At the end of the day, our only goal as an Aurabot will be to live while our friends do all the work!

Strengths and Weaknesses

  • Play with "friends"
  • Play an Aurabot build in a Solo enviroment!
  • Life Stacking = Damage & Survivability
  • Insane Endgame Scaling Potential
  • Doubles as an actual Support build for Party Play in the Mid and Endgame as we further focus on the Aurabot aspect of the build.
  • Cannot fully play Aurabot until Maps
  • Endgame gear can get very expensive

Build Variants

We will be starting off with Spectral Throw for all of Act 1 then swapping to Sunder until Level 24 where we can use Righteous Fire. From there you will level as Righteous Fire all the way until Act 10 where we will shortly thereafter swap to an Aurabot setup to better buff our Mercenary.

There is a full Leveling Guide in the PoB notes section that will handhold you to Act 10. Please go and follow it as Moba simply does not have the tools needed to properly host an Allie Leveling Guide.

Once you have made it to Act 10, swap to the Level 75 Aurabot Swap variant.

Passive Tree

main:
123
123
ascendancy:
8
8
This section is empty, or nothing was imported from Path of Building

There is a full Leveling Guide in the PoB notes section that will handhold you to Act 10. Please go and follow it as Moba simply does not have the tools needed to properly host an Allie Leveling Guide.

Once you have made it to Act 10, swap to the Level 75 Aurabot Swap variant.

Skills

This section is empty, or nothing was imported from Path of Building

There is a full Leveling Guide in the PoB notes section that will handhold you to Act 10. Please go and follow it as Moba simply does not have the tools needed to properly host an Allie Leveling Guide.

Once you have made it to Act 10, swap to the Level 75 Aurabot Swap variant.

How it Plays

This section will cover how your Skill Rotation at all portions of the build. This is just a TLDR aimed to give you an overview.

For a more in-depth breakdown, please check out the relevant Skill Gems Section.

Level 1-12

  • Use Spectral Throw to kill enemies. When fighting Bosses, try to get them against the Wall so Spectral Throw hits more times.
  • Use Sniper's Mark on Bosses.
  • Combine Leap Slam & Frostblink together for mobility.

Level 12

  • Use Sunder to kill enemies. On Bosses and Rares, use Intimidating Cry to buff the damage of your next few Sunders.
  • Combine Leap Slam & Frostblink together for mobility.

Level 24

  • Activate Righteous Fire at the start of every zone and run forward. Use Scorching Ray against any Bosses or Rares.
  • Combine Leap Slam & Frostblink together for mobility.

Act 3 - Act 10

  • Activate Righteous Fire at the start of every zone and run forward. Spam Fire Trap under any Bosses or Rares.
  • Use Flammability for extra DPS against Bosses.
  • Combine Leap Slam & Frostblink together for mobility. Swap out Leap Slam for Shield Charge once you swap to Fire Trap.

Aurabot Swap

  • Activate Flame Link on your Mercenary at the start of each Map.
  • Use Sniper's Mark on any Bosses if your Mercenary does not have Elemental Weakness as one of their skills.
  • Use Smite to keep up it's Added Lightning Damage Buff along with triggering Pyre Support.
  • Use Shield Charge & Frostblink together for mobility.


Changelog

August 10 2026 v2.8

  • Added Endgame Part 4, Endgame Part 3 is fully theorised and just needs to have the written section finished now.

August 9 2026 v2.7

  • Added the Hunter Tailwind Boots craft to Endgame Part 1.
  • Added the Abyss Socket Helmet craft to Endgame Part 1.
  • Added the Bow craft to Endgame Part 1.

August 8 2026 v2.6

  • Fixed Destructive Apparatus still being part of the Level 90 setup.
  • Added Generosity Support to the Level 90 - Endgame Part 1 setups in place of Momentum Support and later on Faster Attacks Support.

August 7 2026 v2.5

  • Updated all of the Crafts in Endgame Part 1 and have fully fleshed them out.
  • Slightly changed the Ruby Ring Craft to make the Prefixes a bit better.
  • Added a Crafting Video for every item mentioned in Endgame Part 1 except the Bow.

August 6 2026 v2.4

  • Fully finished all of Endgame Part 2 discussing the swap over to an Energy Shield based setup.
  • Started working on Endgame Part 3 and all of the immediate upgrades to make once you have swapped over to Energy Shield in Part 2.

August 5 2026 v2.4

  • Added the Crafting Guide for the Body Armour in Endgame Part 1.

August 4 2026 v2.3

  • Replaced the Vermillion Ring swap over from Vivinsect (Dexterity and Intelligence) to a Zana's Ingenuity in Midgame Part 3 and Endgame Parts 1 & 2.
  • Replaced Flesh and Stone with Arctic Armour as it was not working just like Stormblast Mine wasn't with The Hand of Phrecia.
  • Added Arena Master as a budget Spectre when swapping to a Perfect Forest Tiger.

August 3 2026 v2.2

  • Added a new Mercenary Body Armour to Midgame Part 1 along with the Crafting Guide to make it.
  • Added a new Mercenary Quiver, Ring & Boots to Midgame Part 2 along with Crafting Guides to make them.
  • Updated the Eldritch Implicit recommendations in Midgame Part 1 & added Damage per Power Charge in Midgame Part 2 to go along with the swap to Assassin's Mark.
  • Updated the Mercenary Trade Link in Midgame Part 1 with a much cheaper one and moved the old one to Endgame Part 1.

August 2 2026 v2.1

  • Removed the Perfect Pain Artist from the build. If you ever Weapon swap either by mistake or not, you will lose the +2 from The Dark Seer causing you to be below Level 25 on Raise Spectre. This will then cause your oldest Spectre, probably the Tiger to un-summon itself. I DO NOT want to deal with that headache of people possibly losing their Tiger to this.

August 2 2026 v2

  • Added Trade Links for a Perfect Pain Artist & Level 3 to the Raise Spectre setup in Midgame Part 2.
  • Removed Stormblast Mine from the build as it does not work with The Hand of Phrecia. This has now been replaced with Smite & Pyre Support. Gem setups have been moved around to accomidate for this.

August 1 2026 v1.9

  • Added an Empower Support to the initial Raise Spectre setup at the end of Midgame Part 2. This will then allow you to reach the Level 25 breakpoint with The Dark Seer for a third Spectre; a Perfect Pain Artist.
  • Replaced Sniper's Mark with Assassin's Mark starting at Midgame Part 2 to better buff a Manyshot setup.
  • Added a new Shield to the build in Midgame Part 2 to finally replace your old one you got when originally getting to Maps.
  • Added Vitality to the list of Skill Gems you should obtain at Level 21 in the Midgame Part 3 seciton.

August 1 2026 v1.8

  • Expanded Endgame Part 1 with new Mercenary upgrades.
  • Added an Empower Support for Flame Link to the end of Midgame Part 3 after replacing Vivinsect (Dexterity and Intelligence).

July 31 2026 v1.7

  • Updated Mercenary Skill & Support information along with the Trade Links in the Build Variants sections for both Level 90 & Midgame Part 1.
  • Updated Mercenary Helmet in the Level 90 Build Variant to have an Open Prefix for the +1 Pierce craft.
  • Added new Flasks to the Endgame Part 3 section.

July 31 2026 v1.6

  • Finalized all of Midgame Part 3.
  • Started working on Endgame Part 1.

July 27 2026 v1.5

  • Finalized setup for Midgame Part 2.

July 27 2026 v1.4

  • Added initial setup for Midgame Part 2.

July 27 2026 v1.3

  • Updated Aurabot Swap Mercenary Amulet.
  • Added initial setup for Midgame Part 1.
  • Added a better Trade Link for higher-tier Manyshots in Midgame Part 1.

July 27 2026 v1.2

  • Finished the Level 90 - Tier 16 Maps Section.

July 26 2026 v1.1

  • Finished the Level 75 - Aurabot Swap Section.

July 25 2026 v1.0

  • Initial guide publishing.

Comments

51
D
DeadlyShadow•2d ago

You have Cadiro and Caspiro mixed up on your Passive tree.

0
J
jangness•3d ago

Had to sign in and leave a comment. Fantastic guide that holds your hand all the way through! Felt great progressing through the different milestones with minimum confusion.

0
S
ShinyShadow•9d ago

I had to sign in because i used to follow the guide to the letter and then i used so much many on crafting these shitty implicits on the gloves for my manyshot and after freaking 40-60d of grand eldritch ember used and not getting this stupid pinnacle for rage on hit I wanted to just check if those gloves existed in the first place on the trad and guess what? IT FUCKING DOESN'T EXIST, that implicit is not possible just have to do with the simple rage on hit or the unique version but it's useless since we're only pinnacle boss.

Could be great to update the guide so that no one has to be as stupid as me and sink money in unicorn mod ffs...

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J
Joshua Elstad•8d ago

There is indeed a Pinnacle Rage on Hit

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W
WildeWestPNW•12d ago

Edit: Commented asking about 10 ascendancy points. Found the area it discusses it, thank you!

0
[deleted]•12d ago

This comment was deleted by its author.

S
Samy•13d ago

I am at the end of Endgame Part 3, just missing a foulborn headhunter. i was gonna play some conqueror farming and al hezmin is just one tapping me, any ideas what is going on?

0
X
Xgnit•13d ago

How does the build feel post CI swap? Did you feel the damage loss?

0
View 2 replies
O
Olastyr•13d ago

I don't understand the Flame Link/CI combo. There must be a good reason but i don't see it

0
X
Xgnit•12d ago

You get tankier and sacrifice damage, there isn't any other reason to it.

0
B
BrightFlower•14d ago

any other option for timeless jewwel,militant faith?i spend 2 hours and cant find any whit anul me any of 2 notables

0
C
CoolBlade•14d ago

You could include the mercenary's team... since he's the one dealing the damage...


0
R
RichDragon•15d ago

I have a mageblood from another of my characters. Is it worth it to use a mageblood somewhere to the end of midgame?

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Video Guide

Stats

Stats are displayed for the "Aurabot Endgame Part 3 & 4 {8,9}" Variant only
Character
Attributes
201 / 
100 / 
476
Movement Speed
189%
Pantheon Major
Lunaris
Pantheon Minor
Gruthkul
Charges
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Defensive
Life
1
Energy Shield
14,516
Mana
1,576
Armour
48,268
Evasion Rating
31,697
Block
74%
Resistances
90% / 
90% / 
90% / 
-60%
Simulated
Effective Health Pool
∞
Max Hit
59K / 
376K / 
293K / 
293K / 
∞
Skill DPS Estimation
Flame Link
0

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