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PoE Build

[3.28] Relic of the Pact - Vaal BV - Cold Dot Gladiator by CaptainLance9

3.28 Mirage
Starter
End Game
presentationDuelist
presentationGladiator
Verified
Featured
Updated on Mar 10, 2026
Mar 10, 2026

Path of Building Code

Build Overview

The Build Core

  • Gladiator Lucky Block (90%+ avoidance for spell and attack via block)
  • Vaal Architect Bloodline enables strong synergy for both Vaal Blade Vortex via vaal skill support while simultaneously being incredible for the alternative option of Relic of the Pact via Blood Barrier.
  • 90% effective block + damage ailment Immunity + Blood Barrier = extremely cozy Dissolution of the Flesh setup ( Dissolution of the Flesh )
  • Rathpith Globe Then ties it all together by rounding out the offensive load by solving %damage scaling & %crit chance scaling by itself

Build Variations

Each Version listed below must be "transitioned" to and should not be league started. If playing as a second build, then by all means send it, but as for league start it is recommended to start as Bleed Slam Gladiator or if you prefer other duelist league starters will do with a higher respec cost attached.

  • Relic of the Pact arguably the strongest on the lowest budget leads to 1 tap casts Blood Explosions that deal high physical damage combined with impale via Entropic Devastation
  • Vaal Cold Snap leads to a "righteous fridge" style of game play giving the classic RF vibe with higher damage & defense(outside of lategame scion rf) but slightly lower quality life having to cast vaal cold snap roughly once every 8 seconds.
  • Vaal Blade Vortex Glad in Mirage league will be experimentally based around the use case of the new Vaal Sacrifice Support as a method to create up to atleast 8 vaal blade vortexes at once to shred bosses and control areas in mechanics like Hive fortresses where mobs attack from four corners with a stationary defense point.

Solving Dissolution "feels bad" into "feels amazing

Dissolution of the Flesh / Dissolution changes the way damage is dealt to life, it no longer hits the "red" life but instead reserves life to grey. This reservation will un-reserve after 2 seconds of not taking any more "reserve" damage to the life pool. Below is how we solve for this potential "chip damage" weakness that occurs with Dissolution of the Flesh

  • Damage ailments (ignite / bleed / poison) MUST be solved for as ailments will extend the 2 second "take no reservation" timer for as long as the ailment lasts + 2 seconds
    • Bleed - Bleed Avoidance Implicit on boots / Bench craft on boot suffix / Bleed avoid tattoos / Bleed avoidance on tree / Bleed avoid on abyss jewels (get 100% total)
    • Poison - "cannot be poisoned" boot mod from Essence of Delirium
    • Ignite - Ailment immune OR Ignite immune OR unaffected by ignite, in this build we use Purity of Elements / Stormshroud with %shock avoidance up to 100%
  • Block = Gladiator = 90% damage avoidance, even with alot of shotgunning damage this makes 2 seconds windows without taking damage occur quite often
  • Blood Barrier from Vaal Architect bloodline requires a heft 8 corrupted items + 50% less regen rate cost but gives the massive defense known as Blood Barrier, a second life pool for hit damage which is regenerated somewhat circumventing Dissolution of the Flesh preventing "recovery" outside of the reservation as damage has to go through the Blood Barrier to hit our life pool to reserve it.

Relic of the Pact

  • Required Gear = Relic of the Pact + Rathpith Globe + Rough Gear in Kaom Relic Section
  • Reservation - 92% "reduced" life/global resevation efficiency gives BiS Damage option for 1 tick casting with Relic of the Pact
    • Essence Worm(-80%) + Treachery Tattoo(+15%) + Breach Will Ring(-27%) = -92%
    • Essence Worm(-80%) + Treachery Tattoo(+15%) + Breach Will Ring(-29%) + Reserve Corrupt jewel(+2%) = -92%
    • Any variation of Essence Worm +corrupt jewels / treachery tattoos with -reservation sources to get to 92 is ideal.
    • Endgame Volatile Vaal Orbs can roll Essence Worm reservation to 92%
  • Impale via Entropic Devastation essentially doubles our physical damage output for later damage scaling
  • 8 corrupted items to activate blood barrier is all about corrupting the least expensive items, on leaguestart dont vaal rathpith/relic as those are most likely the most expensive but later on good rares will be more valuable. Recommended to use 'regular' vaal orbs and not locus of corruption as it has only 25% chance to brick where locus has 50% chance to destroy item.

Cold Dot Glad

The Vaal Cold Snap Gladiator variant of the build does NOT use Dissolution of the Flesh OR Blood Barrier but still leans on the same life scaling mechanics for damage doubling down on %damage gained from Rathpith Globe via the Foulborn variation which gives 10% damage per 100 life instead of 5% of the base version. Vaal Cold Snap takes the best advantage of Sheperd of souls for permanent vaal uptime run and gun gameplay.

Cold Dot PoB: https://pobb.in/9wm7IO7NgJM8

Vaal Blade Vortex

Will be filling this section out more extensively with playing/testing in mirage league.


BETTER TRADING

  • Buy List is import link is in early maps gear section

Strengths and Weaknesses

  • Giga Defense w/ Glad Block + Life scaling
  • Uber Viable on low cost(relic power option)
  • Weakness to standing in DoTs

Build Variants

Equipment

Noble Axe
Two-Stone Ring
Bronze Gauntlets
Fencer Helm
Majestic Plate
Heavy Belt
Amber Amulet
Two-Stone Ring
Serpentscale Boots
Hallowed Life Flask
Divine Life Flask
Granite Flask
Silver Flask
Quicksilver Flask

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Masteries
Two Hand Mastery (2)
40% increased Damage with Hits against Rare and Unique Enemies
Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
10% reduced Attack Speed
Physical Mastery (1)
10% more Maximum Physical Attack Damage
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Axe Mastery (1)
Bleeding you inflict deals Damage 15% faster

Skills

Smoking Bronze Gauntlets of Craft
Sunder
Melee Physical Damage
Fist of War
Volatility
Mind Shelter
Fencer Helm
Leap Slam
Faster Attacks
Momentum
Loath Mangler
Noble Axe
Autoexertion
Frostblink
Seismic Cry
Armageddon March
Serpentscale Boots
Arctic Armour
Blood Rage
Blight Suit
Majestic Plate
Vulnerability
Flesh and Stone

Video Guide

Stats

Stats are displayed for the "RelicApostate" Variant only
Character
Attributes
220 / 
73 / 
234
Movement Speed
144%
Bandits
Alira
Pantheon Major
Arakaali
Pantheon Minor
Abberath
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Defensive
Life
20,860
Energy Shield
0
Mana
0
Armour
0
Evasion Rating
368
Block
94.24%
Resistances
76% / 
75% / 
75% / 
44%
Simulated
Effective Health Pool
416K
Max Hit
19K / 
77K / 
75K / 
75K / 
37K
Skill DPS Estimation
Blood Sacrament
41M

Table of Contents

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