The Build Core
- Gladiator Lucky Block (90%+ avoidance for spell and attack via block)
- Vaal Architect Bloodline enables strong synergy for both
Vaal Blade Vortex via vaal skill support while simultaneously being incredible for the alternative option of
Relic of the Pact via Blood Barrier. - 90% effective block + damage ailment Immunity + Blood Barrier = extremely cozy
Dissolution of the Flesh setup (
Dissolution of the Flesh )
Rathpith Globe Then ties it all together by rounding out the offensive load by solving %damage scaling & %crit chance scaling by itself
Build Variations
Each Version listed below must be "transitioned" to and should not be league started. If playing as a second build, then by all means send it, but as for league start it is recommended to start as Bleed Slam Gladiator or if you prefer other duelist league starters will do with a higher respec cost attached.
Relic of the Pact arguably the strongest on the lowest budget leads to 1 tap casts Blood Explosions that deal high physical damage combined with impale via
Entropic Devastation
Vaal Cold Snap leads to a "righteous fridge" style of game play giving the classic RF vibe with higher damage & defense(outside of lategame scion rf) but slightly lower quality life having to cast vaal cold snap roughly once every 8 seconds.
Vaal Blade Vortex Glad in Mirage league will be experimentally based around the use case of the new Vaal Sacrifice Support as a method to create up to atleast 8 vaal blade vortexes at once to shred bosses and control areas in mechanics like Hive fortresses where mobs attack from four corners with a stationary defense point.
Solving Dissolution "feels bad" into "feels amazing
Dissolution of the Flesh /
Dissolution changes the way damage is dealt to life, it no longer hits the "red" life but instead reserves life to grey. This reservation will un-reserve after 2 seconds of not taking any more "reserve" damage to the life pool. Below is how we solve for this potential "chip damage" weakness that occurs with
Dissolution of the Flesh
- Damage ailments (ignite / bleed / poison) MUST be solved for as ailments will extend the 2 second "take no reservation" timer for as long as the ailment lasts + 2 seconds
- Bleed - Bleed Avoidance Implicit on boots / Bench craft on boot suffix / Bleed avoid tattoos / Bleed avoidance on tree / Bleed avoid on abyss jewels (get 100% total)
- Poison - "cannot be poisoned" boot mod from Essence of Delirium
- Ignite - Ailment immune OR Ignite immune OR unaffected by ignite, in this build we use
Purity of Elements /
Stormshroud with %shock avoidance up to 100%
- Block = Gladiator = 90% damage avoidance, even with alot of shotgunning damage this makes 2 seconds windows without taking damage occur quite often
- Blood Barrier from Vaal Architect bloodline requires a heft 8 corrupted items + 50% less regen rate cost but gives the massive defense known as Blood Barrier, a second life pool for hit damage which is regenerated somewhat circumventing
Dissolution of the Flesh preventing "recovery" outside of the reservation as damage has to go through the Blood Barrier to hit our life pool to reserve it.
Relic of the Pact
- Required Gear =
Relic of the Pact +
Rathpith Globe + Rough Gear in Kaom Relic Section - Reservation - 92% "reduced" life/global resevation efficiency gives BiS Damage option for 1 tick casting with
Relic of the Pact
Essence Worm(-80%) + Treachery Tattoo(+15%) + Breach Will Ring(-27%) = -92%
Essence Worm(-80%) + Treachery Tattoo(+15%) + Breach Will Ring(-29%) + Reserve Corrupt jewel(+2%) = -92%- Any variation of
Essence Worm +corrupt jewels / treachery tattoos with -reservation sources to get to 92 is ideal. - Endgame Volatile Vaal Orbs can roll
Essence Worm reservation to 92%
- Impale via
Entropic Devastation essentially doubles our physical damage output for later damage scaling - 8 corrupted items to activate blood barrier is all about corrupting the least expensive items, on leaguestart dont vaal rathpith/relic as those are most likely the most expensive but later on good rares will be more valuable. Recommended to use 'regular' vaal orbs and not locus of corruption as it has only 25% chance to brick where locus has 50% chance to destroy item.
Cold Dot Glad
The
Vaal Cold Snap
Gladiator variant of the build does NOT use
Dissolution of the Flesh OR Blood Barrier but still leans on the same life scaling mechanics for damage doubling down on %damage gained from
Rathpith Globe via the Foulborn variation which gives 10% damage per 100 life instead of 5% of the base version.
Vaal Cold Snap takes the best advantage of Sheperd of souls for permanent vaal uptime run and gun gameplay.
Cold Dot PoB: https://pobb.in/9wm7IO7NgJM8
Vaal Blade Vortex
Will be filling this section out more extensively with playing/testing in mirage league.
BETTER TRADING
- Buy List is import link is in early maps gear section































