menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE Build

[3.29] Holy Sweep of Hammer Falls Inquisitor - GOD OF HAMMERS!

Creator
Featured
presentationTemplar
presentationInquisitor
Starter
End Game
3.29 CotA
Updated on Aug 25, 2026
Aug 25, 2026

Path of Building Code

Build Overview

Are you the GOD OF HAMMERS?! Next time if some one asks you this you can answer with YES!

A absolutely wonky build made using Holy Sweep of Hammerfalls, literally raining hammers! A skill which everyone thinks is nothing more then a meme, but with this build you can bring out its true potential!

Strengths and Weaknesses

  • Off Meta
  • Hammers!
  • More Hammers!!
  • Even More Hammers!!!
  • Off Meta
  • A bit clunky playstyle
  • Not a league starter
  • Requires Alot of investment in Cooldown Recovery

Build Variants

Budget Version of Build, where we turn Holy Sweep of Hammerfalls into our main skill (Bye Bye Holy Sweep). Despite being budget ,this version will still requires quite a bit of investment.

Equipment

Serpentine Staff
Synaptic Ring
Paladin Gloves
Divine Crown
Sacred Chainmail
Studded Belt
Eyes of the Greatwolf (Attributes)
Amethyst Ring
Paladin Boots
Eternal Life Flask
Quicksilver Flask
Eternal Mana Flask
Amethyst Flask
Prismatic Tincture
Megalomaniac
Dragon Eye
Loath Eye
Forbidden Flame
Forbidden Flesh
The Light of Meaning
Watcher's Eye

Weapon

In this version everything has changed, First we have replaced the Rare Mace with a Unique (Staff of Kulemak). Look for one with increased physical damage, increased lightning damage in prefixes and Increased critical strike chance in suffix.

If you cant find or dont have access to a staff like this, use a rare staff with similar stats. But instead of increased lightning damage look for Flat Lightning as it provides much more benefit.

Armour

All of the armor gear is now strictly Armor and Energy Shield Based.

We are using our gloves to convert remaining 50% of physical damage to lightning too. Hence turning the build into a pure lightning build.

Body Armor should have as much high armor and energy shield as possible.

Jewellery

Belt should be shaper influenced with atleast 15% cooldown recovery rate.

Our amulet is unique Eyes of the Greatwolf (Area of Effect) with Cooldown Recovery as well. Cooldown Recovery is most important and you must have atleast 35%.

On rings try to get as much dex as you can, as we will need it for Faster Attacks Support and Precision.

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Roiling Tempest
25% more Maximum Lightning Damage 50% less Minimum Lightning Damage Cannot deal non-Lightning Damage
Masteries
Life Mastery (2)
Skills Cost Life instead of 15% of Mana Cost
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Staff Mastery (2)
30% increased Defences while wielding a Staff
12% increased maximum Life and Mana if your equipped Staff has a Red and Blue Socket
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Accuracy Mastery (1)
+500 to Accuracy Rating
-2 to Accuracy Rating per Level
Armour and Energy Shield Mastery (1)
100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, Gloves and Boots all have Armour and Energy Shield
Critical Mastery (1)
50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
Energy Shield Mastery (1)
50% of your Energy Shield is added to your Stun Threshold

The skill Tree has been Completely Revamped in this update, with many unique jewels and cluster jewels being added to it.

First we have added Flesh and Flame Combo to allocate Conviction of Power from Hierophant. This gives us permanent 4 endurance and power charges.

I have socketed a The Light of Meaning (Lightning Damage) near Endurance which provides a huge boost to damage.

We have also added a 12 passive Large Cluster Jewel for Maces and Staff, with modifiers that grants 3% increased attack speed per node with 35% increased effect, this turns that 3% into 4%. This Cluster can also be Lightning Damage.

In this same cluster we added a Medium Cluster Jewel for Exerted Attacks which has Lead By Example node which grants us onslaught.

We also added a Megalomaniac which grants Fuel the Fight and Overlord. Both of these are important nodes as they grant mana leech and fortify respectively.

Lastly theres a Watcher's Eye that grants increased lightning damage while affected by Wrath and increased attack speed while affected by Precision.

We are now also using RuneGraft of Time which is replacing the mastery on Devotion. This allows us to sometimes double our damage with overlapping of hammers.

For the Fourth Ascendancy node we take Inevitable Judgement, this completely ignores any resistance enemy might have whenever we land a critical strike.


Skills

Cane of Kulemak
Serpentine Staff
Volatility
Pulverise
Cooldown Recovery
Faster Attacks
Void Shockwave
Holy Sweep of Hammerfalls
Damnation Shroud
Sacred Chainmail
Vaal Molten Shell
Lifetap
Cast when Damage Taken
Second Wind
Enduring Cry
Intimidating Cry
Damnation Tread
Paladin Boots
Blood and Sand
Purity of Elements
Herald of Thunder
Wrath
Onslaught Mitts
Paladin Gloves
Companionship
Raise Spectre
Minion Life
Meat Shield
Sorrow Corona
Divine Crown
Frostblink
Precision
War Banner
Arrogance

In this update alot of changes have been made to all the gems.

First we have added Blood and Sand as a new aura.

We now also have a Cast when Damage Taken Support setup with Vaal Molten Shell.

Intimidating Cry and Enduring Cry are now supported with Second Wind Support.

We are now also using a Raise Spectre setup, to raise Perfect Spirit of Fortune which provides lucky lightning damage, so we can take full advantage of Roiling Tempest and Volatility Support.

Holy Sweep has been completely removed from the build, now Holy Sweep of Hammerfalls is our main skill.

Holy Sweep of Hammerfalls is now also supported with Void Shockwave Support for much better clear, this also boosts our damage by a quite a bit. As the hammers that fall constantly trigger theVoid Shockwave Support and Cooldown Recovery Support also affects the cooldown of Void Shockwave Support.

Changelog

25th Aug: Published Build Guide and Added Video for Budget Version

Comments

0

Video Guide

Stats

Stats are displayed for the "Act 10" Variant only
Character
Attributes
318 / 
129 / 
339
Movement Speed
132%
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Defensive
Life
3,667
Energy Shield
1,744
Mana
853
Armour
8,526
Evasion Rating
19
Block
22%
Resistances
8% / 
75% / 
77% / 
70%
Simulated
Effective Health Pool
12K
Max Hit
6.8K / 
5.4K / 
18K / 
20K / 
11K
Skill DPS Estimation
Wrath
0
Herald of Thunder
0
Intimidating Cry
0

Table of Contents

Featured Builds

[3.29] Holy Sweep of Hammer Falls Inquisitor - GOD OF HAMMERS!
Updated on Aug 25, 2026
[3.29] Bleed AutoBomber Vaal EarthQuake Gladiator - Final Update 16th Aug
Updated on Aug 25, 2026
[3.29] Winter Orb Elementalist League Starter to Endagme
Updated on Aug 24, 2026
[3.29] Dual Strike of Ambidexterity Trickster
Updated on Aug 24, 2026
[3.29] Wild Strike Luminary Support
Updated on Aug 24, 2026

Become a Creator

Want to earn rewards by sharing your builds with your community?