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PoE Build

Fulcrum Self Ignite Autobomber Chieftain

3.28 Mirage
End Game
presentationMarauder
presentationChieftain
Creator
Updated on Apr 8, 2026
Apr 8, 2026

Path of Building Code

Build Overview

Overview

The Fulcrum Self Ignite Autbomber Chieftain sets an enemy aflame, reflecting the Ignite onto himself with The Fulcrum, then spreads the Flames onto everything around him. Becoming a true Burning Man, not a wannabe Righteous Fire One. Using Hinekora, Death's Fury and Herald of Ash to start Explosion Chains that can easily travel off-screen and survive almost everything in the Game via Petrified Blood and Defiance of Destiny.

Ignite Yourself and simply move around the Map and watch everything die in a fiery explosion of Doom and Death!

The Build also uses the broken Minion Pact Support and Companionship Support Exceptional Gems by using Hexblast of Contradiction which allows all Damage to Ignite, Shock, and Freeze. Adding The Fulcrum to it converts all our Damage to Elemental and gives us up to 40% extra Flat Damage. Solving the Damage of the build completely, having 0 issues reaching the DoT Damage Cap on anything non-Uber Pinnacle. And while it is not intended to fight Uber Pinnacles, the High Budget PoB still has 10 Milion Uber Pinnacle DPS and can kill Ubers with some mindfull playing.

The Survivability is where this build truly shines. Anything that Hits us and does not oneshot us might as well not even try! This build is EXTREMELY Tanky, boasting 90% all Elemental Max Res, mitigating 50% of Physical and 40% of Chaos Damage. Using Defiance of Destiny and Doppelgänger Guise to recup 20% of our Max Life whenever we get hit. Petrified Blood deplays 40% of all Damage we take, and with a mix of Vitality and the recovery from our Uniques, we stay at 50% Life all the time. The only way this build has died so far is when I stood in the Attack of a Boss that hit for more than my Max Hit Pool, like the Maven Slam.

Overall, this Build is amazing at any Mapping Content, survives almost anything in the Game, and even while not made for it, is capable of killing Uber Pinnacle Bosses!

Warning! This build has no true 'low' Budget, you need at least Minion Pact Support, The Fulcrum, a 2 Flask corrupted Mageblood and Defiance of Destiny!

The 'Low' Budget Variant is the lowest working State I was able to make this Build at. I expect based on the Prices at the time of writing to cost at least 50-75 Divines to get it going.

Bandits and Pantheon

Kill all Bandits, we are overcapping our Resistance with the Ascendancy and a Mageblood boosted Ruby Flask.

Use the Yugul and Arakaali Pantheon.

IMPORTANT: NEVER USE ABBERATH OR UNLOCK THE MALIGARO VESSEL ON ARAKAALI. Reducing the Duration of Ignite on us will result in a more interuptive playstyle and having to recast Hexblast of Contradiction more often.

The other Vessel Unlocks are recommended.

Strengths and Weaknesses

  • Autobomber
  • Offscreen Clear
  • Chain Explosions
  • Absurdly Tanky
  • DoT Cap Single Target Damage
  • Uber Viable
  • Super Simple Skill Rotation
  • High Movement Speed
  • Reflect Immune
  • Crit Immune
  • Requires some Uniques to start
  • Expensive to Max
  • Unique Heavy
  • Requires 1 Skill use every 6 to 30 Seconds to keep Autobombing enabled
  • Cannot run Monster Elemental Avoid, Less Recovery, No Regen or - Max Res Maps!

Build Variants

The lowest viable State I was able to push the build down.

Requires 2 Flask Mageblood, The Fulcrum, and Defiance of Destiny to feel good!

To level this build either level as a Sunder Berserker or level as anything to Level 39 and then use Foulboorn Doedre's Scorn with Impending Doom Support and Vixen's Entrapment.

Equipment

The Fulcrum
Amethyst Ring
Leviathan Gauntlets
Viridi's Veil
Cloak of Flame
Mageblood
Defiance of Destiny
Amethyst Ring
Annihilation's Approach
Cinderswallow Urn (Damage Taken is Leeched as Life)
Ruby Flask
Quicksilver Flask
Atziri's Promise
Rumi's Concoction
2 Notable Medium AoE Cluster
3 Notable Large Fire Cluster
Enduring Composure Small Cluster
Elegant Hubris
Impossible Escape
The Light of Meaning
Watcher's Eye
+2% Fire Max Res, DoT & Life Jewel
CB Immune DoT  & Life Jewel
Low-Mid Budget Jewel

Fulcrum

The Fulcrum is one of the Key Uniques of the Build, allowing us to reflect all Ignites we inflict onto ourselves. To mitigate the Downside of reflecting Freeze and Shock, we use 10x Tattoo of the Valakoo Scout, reducing the Shock effect by 10% each, and Annihilation's Approach to ignore Freeze and Chill.

The only Mod we care about on the Item is the Physical as Extra Damage of a random Element, this applies to our Physical Damage of Minion Pact Support.

While not necessary, I prefer to reach 100% Damage Conversion to Elemental to ensure all our Damage benefits from Ramako, Sun's Light.

While not needed, volatile Corrupting The Fulcrum for up to 48% Damage as Extra is neat.

Helmet

There are 2 options for the Helmet Honourhome and Viridi's Veil. For their +2 to socketed Gems. We use the Spectre Setup in the Helmet, which means the Minion Life and thus the Level of all Gems and Support Gems in our Helmet directly translates into Flat Damage for us.

I prefer Viridi's Veil for the Crit Immunity. While it does sacrifice some Affixes on our Left Ring Slot, we don't need that many anyway. We cover Resistances with a Ruby Flask and our Ascendancy and Damage is mostly solved on other Gear Pieces, so the Ring Sacrifice is fine. We also get Hits against us are Unlucky, which is neat, but not as powerful as Lucky Damage on some Builds. Monster Damage has way less range than player Damage. Nonetheless, still a neat Bonus.

The Best Corrupt is +2 to Minion Gems. It can make either Helmet option Expensive. If you buy a corrupted Viridi's Veil, make sure the Roll on + to socketed Skills is 2!

Body Armour

There are also 2 options for the Body Armour Slot, Cloak of Flame and Doppelgänger Guise.

Cloak of Flame doesn't mitigate Chaos Damage, but the increased Ignite Duration does mean the reflected Ignite on us last longer, meaning less Recast of Hexblast of Contradiction required.

I recommend the Doppelgänger Guise though, It mitigates both Physical and Chaos Damage and we get 10% of Life Regenerated whenever Hit. Which is an insane recovery Boost to add on top of Defiance of Destiny.

The Best and also highly recommended Corrupt is +2 to Minion Gems, our Flat Damage does not come from Hexblast of Contradiction, but from Minion Pact Support. Increasing its Level is a higher priority than our Main Gem. The Second Best corrupts are 50% increase in damage and +1 to Socketed Gems. A 50% increase +2 Chest is actually slightly better than a +3 Chest due to the DoT Cap and diminished Returns at higher Gem Levels.

A +2 Minion Cloak of Flame should be cheaper than a +2 Doppelgänger Guise. It can drop from any Source and is more commonly corrupted.

Boots

Annihilation's Approach are BiS for the Boot Slot. Giving as much Movement Speed as T2 MS on Rare Boots and making us immune to both Chill and Freeze. We can also get Adrenaline here if we can solve the downside of 6k Fire Damage per Second.

Adrenaline grants 100% increased Damage, 25% Attack, Cast & Movement Speed, and 10% additional Physical Damage Reduction.

The Downside is actualy easier handled than it looks. We can reduce the Damage by 20% with a Runegraft of the Bound. This does slightly reduce our Movement Speed, but that is acceptable. The Fire Damage is then calculated against our 90% Fire Resistance, which reduces it to less than our Life Recovery per Second.

The Best corrupt is +1 Endurance Charge.

Gloves

Gloves are one of the 2 Slots were we want a Rare Item. Our main Reason is the easy Access to Ignite Spread on the Exarch Implicit. We can also get a lot of Extra Recovery here with both Flat Life Regen and % Life Regen Rate + a good Source to get Flat Life, which is a highly desired but hard to get Stat on a Unique Heavy Build.

I recommend getting Fractured Chaos Res on either Precursor Gauntlets or Leviathan Gauntlets.

The Gloves are also boosted by 20% with the Runegraft of the Bound. We want to mitigate the loss of life on our Boots.

Jewellery

Belt

This is a Mageblood Build. The details are covered in the Flask Section below, but the TLDR of it is Fire Res and Max Fire Res solved on the Flask allows us to be this Unique Heavy and useing both a boosted Quicksilver Flask and Silver Flask allows us to still be fast despite the lack of a good spammable Mobility Skill.

On a Budget get at least a 2 Flask Corrupted Mageblood and use Ruby Flask and Quicksilver Flask. Replace the other Flasks with Atziri's Promise and Rumi's Concoction.

Amulet

Defiance of Destiny is a must-have for the Build. Combined with Petrified Blood we set our Life to 50% all the Time, so with a 20%+ Roll( don't forget to add Life Catalyst) every hit recovers 10% of our Max Life, mitigating most Hits inside a map, and we only really have to worry about Big Special Attacks of Pinnacle Bosses.

The Best Annoint are either Vampirism for the Recoup or Vigour for the Endurance Charge.

While not needed, this can be volatile, corrupted for an improved Roll on the Flat Life and % Life on getting Hit.

Rings

We want one Magic Amethyst Ring or Synthesised +1 Endurance Charge Ring with T1 Life and either T2+ Chaos Res or Crafted Chaos Res.

The other Ring can also be a Synthesised +1 Endurance Charge Ring or a Bone Ring. This is the 2nd Slot we want a Rare in. The Desired Mods are T1 Life, T1 Chaos Res, DoT Multi(from Delirium Essence), and T1 Minion Life or Crafted Minion Life.

On a Budget, get a Rare Amethyst Ring with Life and Chaos Resistance, craft Minion Life on it.

Flasks

We have one flexible Unique Flask Slot where we can either use a Cinderswallow Urn (Ignite Leech) or a Progenesis. Progenesis is only really needed if doing super high juiced Delirium Mapping, otherwise a Cinderswallow Urn (Ignite Leech) is enough.

For the Magic Flask to use with the Mageblood we always want the 70% increased Effect Enchantment and 25% increased Effect Prefix.

The 3 Flasks we must have are Ruby Flask, Quicksilver Flask and Silver Flask with the desired Suffixes crafted 3% Life Regen, 58%+ reduced Curse Effect(to be increased to 100% with inc. Effect) and 13%+ Movement Speed.

The last Flask Slot is flexible, either use a Amethyst Flask if not Chaos Res Capped, a Granite Flask with %Armour for additional Survivability, or a Gold Flask with crafted Rarity for more Uniques.

The Ruby Flask helps us cap our Resistance getting it up to 85%, the rest we can get from our Tree. This combined with Tasalio, Cleansing Water and Valako, Storm's Embrace also solves our Elemental Resistance completly. Allowing us to only focus on Chaos Resistance on Gear.

The Quicksilver Flask,Silver Flask and Movement Speed Suffix solves our Mobility. The Build lacks the Sockets to fit in a Frostblink of Wintry Blast or Leap Slam, so walking is our Best Option. As a bonus, walking past Packs as we hear explosions left and right is extremely satisfying and allows for a simple map playstyle.

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Iron Will
Strength's Damage bonus applies to all Spell Damage as well
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Masteries
Fire Mastery (2)
+12% to Fire Damage over Time Multiplier
50% increased Ignite Duration on you
Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Armour Mastery (1)
You take 30% reduced Extra Damage from Critical Strikes
Life Mastery (1)
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Protection Mastery (1)
50% of Damage from your Hits cannot be Reflected

Passive Tree

Most Nodes are self-explanatory. We want Life, Fire Damage, and Fire Damage over Time, Minion Life, and a bit of Reservation Efficiency.

We want Unwavering Stance to become Stun Immune. We have 0 Evasion anyway.

We use an Elegant Hubris (Caspiro Supreme Ostentation) to get Supreme Ostentation, allowing us to ignore Attribute Requirements and Tattoo over all our Attribute Nodes.

Important to mention is the Runegraft of the Bound and the Low-Life Life Mastery. The Runegraft reduces the Lifeloss on our Boots and boosts the Recovery from our Gloves, and the Mastery sets our Low Life Threshold to 55% instead of 50%. That is 5% effective Life for one Passive Point.

Tattoos

  • 10x Tattoo of the Nghamu Warmonger
  • 6x Tattoo of the Nghamu Warrior
  • 6x Tattoo of the Nghamu Firewalker
  • 10x Tattoo of the Valako Scout
  • 1x Tattoo of the Hinekora Warmonger

Ascendancy

3 of the 4 Ascendancy Nodes are locked in. We have to take

  1. Tasalio, Cleansing Water to cap our Elemental Resistances
  2. Valako, Storm's Embrace to get all our Elemental Resistances to 90
  3. Hinekora, Death's Fury to add satisfying Explosions to the Build

The Last Ascendancy Node should either be Ramako, Sun's Light for capped DoT damage against Tanky Enemies or the Small Node in front of it, and the small Node leading to Farrul's Will on Farruls Bloodline. We cannot use Farrul's Will itself, as our Spectre is not a Beast Spectre but a Humanoid Dark Marionette.

I recommend the Second Option when standing still is no longer required to Kill Bosses inside juiced Maps.

Jewels

This build uses a lot of Jewels, mostly Unique ones.

  • Foulborn The Red Dream on the Marauder Jewel Socket next to Stamina
    • This also requires 6x Tattoo of the Nghamu Firewalker for maximum Effect.
    • If this + Tattoos is to expensive, get a Rare Jewel with 3-4 good Modifiers instead
  • The Light of Meaning (Fire Damage) on the Witch Jewel Socket next to Instability
  • Elegant Hubris (Caspiro Supreme Ostentation) in the Top Left Scion Slot near Necromantic Aegis
    • We want 3x Axiom Warden(80% Minion Life) and 1x Discerning Taste(12% Reservation Efficiency)
    • Alternative Socket for this is the Socket next to Eternal Youth, but those do not come with any Discerning Taste Variants, requiring the Annoint to be Charisma
    • I highly recommend using the built-in Jewel Finder Tool inside PoB to find a good one.
  • Impossible Escape for either Necromantic Aegis, Iron Will or Eternal Youth
    • Jewel Socket doesn't matter
    • ONLY GET THE CORRECT VARIANT FOR YOUR Elegant Hubris (Caspiro Supreme Ostentation).
    • This is meant to save travel nodes, and only the correct variant should be used.
  • A Watcher's Eye with Life Recovery Vitality and either
    • DoT Multi Malevolence or
    • Faster Ailment Malevolence
  • A Large Cluster Jewel with Fire Damage and the following Notables
    • Burning Bright, Widespread Destruction and either Prismatic Heart or Smoking Remains
  • A Medium Cluster Jewel with Area Damage and the following Notables
    • Assert Dominance
    • Towering Threat
  • A Small Cluster Jewel with Armour and Enduring Composure OR a Megalomaniac with Enduring Composure and any 1-2 other decent Notables that grant Fire Damage, Minion Life, or Area Damage
    • The Small Cluster should be cheaper depending on the Notables you are searching for.
  • 2 Rare Cobalt Jewel or Crimson Jewel.
    • One MUST HAVE Corrupted Blood Immunity, and the other MUST HAVE +2% Maximum Fire Resistances
    • Then any of the following Modifiers:
    • %Life, %Minion Life, DoT Multi and/or Fire DoT Multi
    • %Minion Life can only roll on Cobalt Jewel

Skills

Cloak of Flame
Scholar's Robe
Hexblast of Contradiction
Added Fire Damage
Minion Pact
Lifetap
Deadly Ailments
Burning Damage
Cruelty
The Fulcrum
Ezomyte Staff
Punishment
Eldritch Blasphemy
Herald of Ash
Petrified Blood
Malevolence
Enlighten
Viridi's Veil
Praetor Crown
Raise Spectre
Companionship
Empower
Minion Life
Annihilation's Approach
Dragonscale Boots
Convocation
Molten Shell
Automation
Lifetap
Life, Chaos Res and Life Recovery Gloves
Leviathan Gauntlets
Flame Surge
Flame Dash
Life, Chaos Res and Life Recovery Gloves
Leviathan Gauntlets
Vitality
Arrogance

Hexblast of Contradiction

Hexblast of Contradiction has a higher Ailment Damage Multiplier than Hexblast and we mitigate the Downside with Ramako, Sun's Light.

The Main Reason to use Hexblast is that it allows all Damage to Ignite on Hit doesn't require us to invest into 100% Physical to Fire Conversion to benefit of Minion Pact Support.

Our Choice for the Imbued Support is Cruelty Support. While the Hit Portion of the Support Scales with Gem Level the Cruelty Buff is unrelated to Gem Level and even a LvL 1 Cruelty Support can grant up to 40% DoT Damage.

Lifetap Support is required as we reserve 95% of our Mana. If Cruelty gets to expensive as an Imbue Lifetap Support is a good Alternative.

AS it is currently the most broken Support we use Minion Pact Support. Granting us an insane amount of Flat damage, we enable with The Fulcrum.

The other support Gems just boost our Damage:

  • Burning Damage Support
  • Added Fire Damage Support
  • Deadly Ailments Support

The Difference between 20/20 and 21/20 is minimal. It's not urgent. Minion Pact Support Level 4 Corrupt is way more impactful.

Reservation Skills

We want to use the following Auras:

  • Malevolence
  • Petrified Blood
  • Herald of Ash
  • Punishment with Eldritch Blasphemy Support
  • and Vitality with Arrogance Support

While Flesh and Stone and Determination would be great Boosts to our Survivability, fitting in the added Reservation required for them or replacing our existing Reservation Skills is not recommended.

Malevolence improves our Ignite Damage. Herald of Ash to Spread Ignites whenever an Enemy dies to a Hinekora, Death's Fury Explosion and Petrified Blood to enable absurd Recovery with Defiance. The Vitality we want to mitigate the Life Loss from Petrified Blood and Annihilation's Approach.

The Blasphemy Support Punishment is required to make Hexblast of Contradiction work. We do not need Flammability or Elemental Weakness due to how Hexblast of Contradiction works. If you do not need the Damage for Punishment, get Temporal Chains or Enfeeble instead.

Getting enough reservations for Flesh and Stone is technically possible with Level 4 Enlighten Support and Charisma Annoint, but it is way to much investment to be worth it. We also do not have the Gem Sockets to fit in more Gems.

Spectre Setup

To use the broken Minion Pact Support, we require a Minion. The Best Minion for the Job of dying repeatedly is the Dark Marionette. It doesn't matter which Variant.

The only Stat we care for our Raise Spectre is its Max Life. We boost it with Minion Life Support, Empower Support and the new Companionship Support Support.

Due to the popularity of the Minion Pact Support, Companionship Support skyrocketed in Price, skip this in the Low Budget Variant of the Build, but get it ASAP! It is a massive boost to your Damage.

We use the Minion Setup in our Helmet, where we get +2 or even +4 to our Gems. Boosting the More Multiplier of Companionship Support is Key. Also, make sure to only use 1 singular Dark Marionette. We cast Hexblast of Contradiction once every 6 to 30 seconds, depending on how often we reignite on an explosion, so one is more than enough.

Getting +1 Level Corrupted Gems here should be a high priority!

Automated Setup

To ensure we always have our Dark Marionette in range for Minion Pact Support we require an automated Convocation Support. While we could technically manual cast it before using Hexblast of Contradiction, that just adds unnessecary Buttons to the Build.

While we're at it, we can also link Molten Shell to our Automation.

Important to note is that Automation is both an Active Skill and a Support. So we can imbue any of the 3 Gems with Lifetap Support to support all 3 of them with it. Once we have an imbued, Lifetap Supportwe can use the new Cooldown Recovery Support to improve the uptime of Molten Shell and Convocation.

Manual Cast Spells

The last 2 Gem Sockets we want to use for Flame Dash and Flame Surge

Flame Dash is our just in case Mobility Skill, though we are mostly walking around.

and Flame Surge boost our Single Target Damage. Burning Ground works on top of Ignite, and doesn't overwrite it. The Level of Flame Surge doesn't matter.

If you don't have enough mana to cast either of the two, get one of them imbued with Lifetap Support.

How it Plays

Cast Hexblast of Contradiction on a nearby Enemy afflicted with Punishment. Set the Enemy aflame and with The Fulcrum reflect the Ignite onto yourself.

While Ignited run around the Map to set nearby enemies ablaze with Ignite Spread from the Gloves Implicit.

Repeat whenever Ignite runs out on you.

For Tanky Enemies like Pinnacle Bosses, just stand still and set their Resistances to -20 with Ramako, Sun's Light. Also use Flame Surge on Bosses after using Hexblast of Contradiction.

How it Works

Damage Scaling

Our Skill of Choice is Hexblast of Contradiction which allows all Damage to Ignite.

Our Flat Damage doesn't come from our Main Skill, but instead comes from Minion Pact Support which scales of the Max Life of the Dark Marionette of Raise Spectre supported by Companionship Support. We also invest into Minion Life on the Passive Tree.

The Damage then gets scaled by our sources of Increase Damage like Adrenaline from Annihilation's Approach and Fire Damage from Passive Tree and The Light of Meaning (Fire Damage).

Finally, we add many More Multipliers from Support Gems and Fire Damage over Time Multiplier.

There are a couple of sources of Faster Ignite, which only affect the DPS, not the overall Damage per Ignite. This is more of a QoL for the Build.

Self Ignite Autobombing & Explosion Chains

All Ignites we inflict are reflected to us with The Fulcrum. We start the Ignite with Hexblast of Contradiction on a nearby Enemy afflicted with Punishment.

The Initial Hit will also proc Herald of Ash, which will spread a % of the Overkill Damage as Ignite to nearby Enemies.

Any Enemy that dies to our Ignite has a Chance to explode by Hinekora, Death's Fury. The Explosion has a Base Damage of 250% of the enemy's max Health and is scaled by our Sources of %Damage and %Fire Damage.

This Explosion will again overkill Enemies and proc Herald of Ash. It also counts as a new Source of Ignite and reflects the Ignite to us.

While moving through the Map, any non-ignited Enemy that gets near us will be ignited via the Ignite Spread from the Exarch Influence Implicit on our Gloves.

The Spread from the Gloves also works on the Ignite inflicted by Hinekora, Death's Fury and Herald of Ash.

Important to note here is that an Ignite can get overwritten by a stronger one. Only the Strongest Ignite stays on the enemy.

Survivability

  1. 4k+ Life Hit Pool
  2. Petrified Blood with Life Mastery sets Life to 55%
    1. Degen from Annihilation's Approach reduces our Hit Pool down to 55% whenver we enter a new Zone
    2. Progenesis [optional] and Petrified Blood mitigate 40% to 65% of all Damage
  3. ~13k Armour from Gear + Granite Flask [Optional]
  4. 50% Less Physical Damage taken from Addrenaline and Doppelgänger Guise
  5. 75% Chaos Res & 40% Less Chaos Damage Taken
  6. 90% Elemental Resistances via Ruby Flask & Valako, Storm's Embrace + some other sources
  7. 15% Less Damage taken while Dark Marionette is alive via Companionship Support
  8. ~20% Life recovered on hit from Defiance of Destiny and Doppelgänger Guise
  9. Flat Life Regen from Gloves and Vitality
  10. %Life Regen from Flask Craft
  11. %increase Recovery from Gloves and Watcher's Eye
  12. Shock, Ignite, Chill and Freeze Immune from various Sources
  13. Stun Immune with Unwavering Stance

Supreme Ostentation

Supreme Ostentation from Elegant Hubris (Caspiro Supreme Ostentation) allows us to ignore Attribute Requirements from Gear and Skill Gems. With this we require no Attributes on Gear and can tattoo over the Attribute Nodes on the Passive Tree.

As a downside, we lose the Flat Life from our Strength. But we get enough benefits from Tattoos that we do not mind the downside.

Changelog

06.04 | Initial Writeup

Stats

Stats are displayed for the "High Budget" Variant only
Character
Attributes
97 / 
65 / 
14
Movement Speed
288%
Pantheon Major
Arakaali
Pantheon Minor
Yugul
Charges
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,265
Energy Shield
363
Mana
641
Armour
14,266
Evasion Rating
938
Block
25%
Resistances
90% / 
90% / 
90% / 
75%
Simulated
Effective Health Pool
483K
Max Hit
17K / 
54K / 
54K / 
54K / 
33K
Skill DPS Estimation
Hexblast of Contradiction
36M

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