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PoE Build

[3.28] Spark Archmage Heirophant by Big Ducks

Verified
Starter
End Game
3.28 Mirage
presentationTemplar
presentationHierophant
Updated on Mar 25, 2026
Mar 25, 2026

Path of Building Code

Build Overview

Updates have been made to the guide to match the Live Version that was previously linked below.

NOTE: Templar apparently doesn't get ele prolif anymore at the beach so you have to grab it from mercy mission after doing the island quest

My Campaign Filter -> https://www.pathofexile.com/item-filter/DMR6VEhQ

Introduction

A juiced map farming build designed to be able to stand still, hold right click and clear the entire screen without any aiming or thoughts needed with the use of Spark of the Nova.

This guide includes step by step instructions to take you from The Beach in Act 1, all the way to doing some of the most juiced maps in the game.

We start with Fireball on the beach, transition into Firestorm with Unleash Support in Act 3 and that will carry us to maps where we use Ball Lightning of Orbiting until we are able to obtain the Widowhail and Rearguard for the transition into Spark of the Nova.

Basics

This build is a mana stacker, relying on Archmage Support for most of our damage and Mind Over Matter for most of our defenses.
It also unlocks some powerful tools such as Arcane Cloak which boosts both our defenses and offenses quite drastically.

We utilize the Widowhail bow alongside Rearguard to scale max block and spell block, giving us a massive avoidance layer, as well as Projectile Speed which provides an extremely significant boost to damage for Spark of the Nova allowing it to hit multiple times on the same target in confined areas.

We use Frostblink of Wintry Blast as our movement skill because we're already scaling cast speed for damage, which makes this skill an easy choice for zooming around maps. At the very high end when we link this to Archmage Support it can clear less powerful mobs all by itself!

Through the use of Anathema and Kitava's Thirst we are able to consistently apply 4 curses to all enemies at all times thanks to Conviction of Power and Archmage Support making our mana costs high enough to proc our helmet on every cast.

League Starting

There will be more detailed information in each of the sections below under "Build Variants". Select each one for notes about what your goals should be for each section of the game. These sections are pulled directly from a full league start SSF test run that I did just prior to the league launching. The SSF portion of the test goes all the way through Eater and Exarch and the versions past that are starting to use trade gear.

Ultimately your goal is to make your character stronger as you progress and these sections will provide detailed information on which passive points to take, skills and supports to use, example items that I used and more.

How to Use the Timeless Jewel Search

Setup your timeless jewel finder to look like this (the image link may break at some point just ping me on discord for a new one)
https://i.imgur.com/Pww0SZq.png

Strengths and Weaknesses

  • Close Corridors maps like Underground Sea
  • Map Clearing
  • Location based encounters (Think Ultimatum or Ritual)
  • Doesn't require aiming, just stand near enemies and hold the button
  • Great recovery and situational defenses
  • Gear is relatively cheap as this is using an established archetype
  • Large Open Areas like Dunes or Jungle Valley are zDPS
  • Uber Bossing Requires a minor respec
  • Full defenses require pressing some buttons

Build Variants

Very high end version with Screams of the Desiccated Accel Shrine. This belt is expensive. VERY Expensive. (Even moreso now, thanks Palsteron :)

We add in the Nameless Ascendancy to get a 3rd ring as Oriath's End has to be removed and replace it with Foulborn Berek's Respite to get shocked enemies explode for lightning damage.

We use all instant mana flasks at this point as well as 3 or 4 The Writhing Jars. These cause our Greater Fork Support to give us a TON more projectiles. They are also instant hybrid flasks which heal us and work with the belt.

Equipment

Widowhail
Amethyst Ring
Infiltrator Mitts
The Gull
Twilight Regalia
Screams of the Desiccated
Atziri's Foible
Anathema
Rearguard
Sage Slippers
Eternal Mana Flask
The Writhing Jar
The Writhing Jar
The Writhing Jar
Eternal Mana Flask
Honour Cut
Militant Faith
Stormshroud
The Light of Meaning
Unnatural Instinct
Watcher's Eye
Dusk Shine

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Mind Over Matter
40% of Damage is taken from Mana before Life
Minion Instability
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Elemental Overload
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
Masteries
Mana Mastery (2)
10% of Damage taken Recouped as Mana
10% reduced Mana Cost of Skills
Life Mastery (1)
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Leech Mastery (1)
5% of Leech is Instant
Duration Mastery (1)
10% more Skill Effect Duration
Lightning Mastery (1)
Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
Caster Mastery (1)
Spells which can gain Intensity have +1 to maximum Intensity

Skills

Wrath Mantle
Twilight Regalia
Spark of the Nova
Greater Fork
Archmage
Greater Spell Echo
Arcane Surge
Pinpoint
Widowhail
Crude Bow
Enfeeble
Sniper's Mark
Arcanist Brand
Frost Shield
Punishment
Conductivity
Vengeance Sole
Sage Slippers
Frostblink of Wintry Blast
Faster Casting
Frostblink
Spell Echo
The Gull
Raven Mask
Sigil of Power
Automation
Arcane Cloak
Enhance
Miracle Caress
Infiltrator Mitts
Zealotry
Eternal Blessing
Miracle Caress
Infiltrator Mitts
Vaal Clarity
Arrogance

Video Guide

Stats

Stats are displayed for the "Accel Belt" Variant only
Character
Attributes
85 / 
122 / 
265
Movement Speed
294%
Pantheon Major
Lunaris
Pantheon Minor
Yugul
Charges
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Defensive
Life
3,610
Energy Shield
3,439
Mana
5,401
Armour
1,724
Evasion Rating
984
Block
75%
Resistances
75% / 
75% / 
75% / 
75%
Simulated
Effective Health Pool
470K
Max Hit
45K / 
153K / 
153K / 
153K / 
103K
Skill DPS Estimation
Spark of the Nova
19M

Table of Contents

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