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PoE 2 Build

Bleeding Ice Shot | Blood Mage | Sync Oh

Updated on Sep 22, 2026
Sep 22, 2026

Build Overview

FREEZE AND MAKE EM BLEED!

This build has great damage and high survivability! Very well rounded build but can be transitioned into glass cannon or Tank if you prefer that style. I went with the more well rounded version.

LEVELING SKILLS

  • Level with Lightning Arrow & Lightning Rod until level 31
    • Lightning Arrow is good for small content and ads
    • For Bosses and tough rares, Shoot a few Lightning Rod at the bosses feet, then spam Lightning Arrow to chain between the rods and the enemy.
  • Level 31 we swap to Ice Shot & Snipe.
    • The goal is to freeze with Ice shot and then One shot the frozen boss with Snipe
    • Early on, use Freezing Salvo to supplement freeze
    • Once you have good cold damage in your build, swap Salvo for Tornado Shot & Barrage.
    • Freezing Mark is essential to freeze faster once we swap to the cold version
  • NOTE - Look for as much flat damage as you can on weapon, rings, and gloves as you level.
    • Flat damage looks like "Adds # to # Cold Damage to Attacks"
    • % Increased Cold damage is nice later but isn't as helpful as flat damages as you level.

CHANCE TO BLEED

YOU NEED BOTH "CHANCE TO INFLICT BLEEDING ON HIT" and "CHANCE TO INFLICT AILMENTS"

Chance to bleed is a specific flat percentage to apply the bleeding ailment, while chance to inflict ailments acts as a multiplier that scales your existing chance to bleed.

How They Interact

  • Chance to Bleed: This is your base probability on hit to cause a bleed. If an item or passive tree node gives you 20% chance to inflict Bleeding on Hit, your baseline chance is 20%.
  • Chance to Inflict Ailments: This stat scales your baseline. If you have a 50% chance to bleed and gain +10% increased chance to inflict ailments, it increases your bleed chance by 10% of that base value (resulting in 55%, not 60%).
  • The Zero-Base Rule: Because general increased chance to inflict ailment stats scale your existing chance, they provide no benefit if your base chance to bleed from skills, gear, or tree nodes is at 0%.

FREEZE BUILDUP

Until you have high cold damage output, you need to have a good amount of FREEZE BUILDUP in your build. If you feel like you aren't freezing enough you can add freeze buildup in the tree as well as on jewels. There isn't a specific number to aim for, it's goping to vary based on how much cold damage you do. Early on, for difficult bosses, I would replace Fork with Freeze to get a faster freeze on the boss

MODS TO LOOK FOR

  • Cold Damage
  • Elemental Damage (Flat and %)
  • Attack Speed
  • Life
  • Energy Shield
  • + to Projectile Skill Gems
  • Resistances
  • Surpassing Chance to fire an additional arrow
  • Chance to Bleed + Chance to inflict ailments
  • Crit Chance/Crit Damage (if you make the crit swap)

JEWEL MODS

  • Attack Damage
  • Cold Damage
  • Elemental Damage
  • Freeze Buildup
  • Attack Speed
  • Energy Shield
  • Mana on Kill (NEED AT LEAST 1 OF THESE)
  • Life On Kill
  • Chance to inflict Bleeding
  • Magnitude of ailments you inflict
  • Magnitude of bleeding you inflict


UNIQUE ITEMS

  • Heatshiver
  • Venopuncture
  • Heart of the Well (Damage as Extra + Chance to Inflict Bleed)
  • Headhunter (Optional Late Game)


ASCENDANCY ORDER

  • Blood Barbs
  • Grasping Wounds
  • Whispers of the Flesh
  • Crimson Power

CAMPAIGN BUFFS

  • Valley of the Titans - Charms Charges Gained
  • Venom Crypts - Increased Stun Threshold
  • Goddess of Justice - Mana Recovery From Flasks
  • Qimah - Orbala's Boon (Movement Speed) Or Kochai's Boon (Atributes)


Annoints

- Pressure Points (Freeze Buildup)

- Personal Touch (Damage + Freeze Buildup)

- Bloodletting (Chance to Bleed)

- Zarokh's Gift (Expensive Endgame - Additional Jewel Socket)


Strengths and Weaknesses

  • Good Damage
  • Great Survivablity
  • Can be difficult to balance damage and freeze buildup until you have high damage and you just inherently freeze.

Build Variants

Equipment

item
2
item
4
item
1
item
7
item
6
item
5
item
3
item
8
item
9
item
10
item
item
item
item
item
Jewels
item
item
item
item
item
Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 55

Dex 60

Int 65

1

Ice Shot

Level 20

supportelementalarmamentplayertwo
supportrapidattacksplayertwo
supporticebiteplayertwo
supporttulsstillnessplayer
supportforkplayer
2

Snipe

Level 19

supportinevitablecriticalsplayer
supportwindowofopportunityplayertwo
supportelementalarmamentplayerthree
supportblindsideplayer
supporthourglassplayer
3

Life Remnants

Level 20

supportfleetingremnantsplayertwo
supportinterludeplayer
supportclarityplayertwo
supportkhatalsrejuvenationplayer
4

Herald of Blood

Level 18

supportoverreachplayer
supportfarcombatplayertwo
supportelementalarmamentplayertwo
supportelementalfocusplayer
5

Barrage

Level 19

supportcooldownrecoveryplayertwo
supportefficiencyplayertwo
prolongeddurationsupportplayertwo
supportbloodmagicplayer
supportrapidcastingplayertwo
6

Mana Remnants

Level 18

supportfleetingremnantsplayertwo
supportinterludeplayer
7

Freezing Mark

Level 18

supportmarkofsiphoningplayertwo
supportchargedmarkplayer
prolongeddurationsupportplayertwo
supportrapidcastingplayertwo
supportefficiencyplayertwo
8

Blasphemy

Level 16

temporalchainsplayer
supportmagnifiedareaplayertwo
supportritualisticcurseplayer
9

Tornado Shot

Level 19

supportincreaselimitplayertwo
prolongeddurationsupportplayertwo
supportblindplayertwo
supportmaimplayer
Gem Priority
+37

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tribal Medicine
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5 to Intelligence
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

Comments

1
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LeandroKRP•8h ago

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