IT WAS ZERO TO HERO Random Build RUN :)
Core concept -
Avatar of Fire +
Blistering Bond makes shield wall not only inflict pure fire dmg and big DOT, but also contribute this dmg towards BLEED, so it's DOUBLE DOT Dmg! Also cool scaling with WAND instead of weapon - so thats secret sauce :D
But my main task was to build something usable from Seismic CRY. So check HOW IT WORKS SECTION.
DOUBLE DOT - TRIPLE DMG Shield Wall STARTER
Build Overview
Build Variants
Skill Gems
Support Gem Requirements:
Str 50
Dex 5
Int 10
Shield Wall
Level 13
Magma Barrier
Level 13
Berserk
Level 14
Infernal Cry
Level 13
Seismic Cry
Level 13
Shield Charge
Level 12
Scavenged Plating
Level 10













Passive Tree
Quest Rewards
How it Works
THERE IS SECTIONS TO BUILD :
Act 1-6 is campaign part.
Here we focus on
Shield Wall eventually adding
Blistering Bond in combination with
Avatar of Fire which will result in double DOT dmg that scales from total 75% of your dmg.. Game definetly not balanced around this interaction and bosses just melt from 2-3 shield walls even without good equip! Totally underrated combo.. You can use THIS LEVELING BUILD for warrior which is more basic and separated ACT by ACT, since shield wall is only available from Act 2.
Main mechanic is simple, place
Shield Wall and detonate with ANY Warcry.
LVL 90 Endgame is my final setup to beat arbiter of divinity on first day.
Here it's kinda finally shaped up. You can continue using shield wall but its slow. So for clear we will combine
Seismic Cry and
Infernal Cry .
To make them work we use
Seismic Cry as armor melter with combination of warbringer passive nodes, while
Infernal Cry with Battershout will detonate armour, so more armour enemy got -> more dmg we inflict, and enemies will be inflicted with massive double dot. Slower enemies will be detonated with corpse explosion from
Deidbell and few more warcries, while being armour broken and inflicted with more double DOTs.. So its infinte ENGINE!
Since i use
Blood Magic it's really important to have good
Utility Belt with flasks that got alot of charges.
FINAL FORM
is optimized final version with more gems. It can clear 200% Deli or whatever you want. I actually enjoy to use it more as traveling build, since it clears alot of mobs fast if they're not as beefy as 200% deli.
Here we also will use runemastered
Hoghunt (as well as before if you want)
So this mace will have insane crit scaling, and now we can just spam warcries and then BOOM boss with
Hammer of the Gods. Remove resistance down to negative with exposure from warcries,
Xoph's Blood and
Elemental Weakness .
WEAPON SETS:
One set is FOR WARCRIES ONLY.
Another is FOR HAMMER OF THE GODS ONLY.
You can play just with shield wall, then another set should be used with shared weapon + shield, and instead of crit , just get flat AREA DMG nodes.
Comments
22Thanks for sharing this build, it's one of the most fun builds I've ever tried (not only in POE 2). It reminds me to a classic D2 (or PD2) 200 fcr nova sorc (or a warcry barb with enigma). Why is that?
1) after getting all warcry speed nodes and proper gear the feel of the damaging skill is very similar to the mentioned builds
2) the build being so tanky (Jade, ton of LPK, scavaged plating etc.) enabled me to get blink (spirit on chest). Cooldown is reduced enough for a fluent telestomping playstyle. Great and oldshcool rpg feeling.
A couple additions for the guide from my side:
- for the weapon there's a socketable which gives +1 to warcries. I think it's much better for the build than a desert rune.
- I use cremation anoint on amulet. Might be BIS but don't know yet (zarokh's gift might be even better). Opinions?
- getting 3 os shield and 3 os helmet goes a long way (helmet - exposure, aoe, cooldown socketables, shield - block chance socketables which adds to fire gain)
Congrats on coming up with this, the armour break - explosion rotation is very creative. The hammer of gods with crit nodes on weapon set 2 as well
This comment was deleted by its author.
How do you have Encase in Jade skill when that perk is not selected in the lvl 90/Endgame Jade Heritage Ascendency path?
So, do you run the Acts 1-6 build until you hit level 90, then switch over to the other Lvl 90 build or switch as soon as you hit end game?
What mageblood legacies should we be looking for?
do we put warcries and shield wall on set 1 when we suse hoghunt?
Shield wall cannot be used with hoghunt, it requires a shield. so has to go on other set.
What passives should be allocated with the megalomaniac jewel?
I have gone for Lasting Trauma and Tempered Defences
This is a fascinating build, especially since Warrior seems to be considered the weakest/most boring of the current classes. I might give this one a go after I finish messing with my Lightning Spear/Spear of Solaris Ritualist. I absolutely love unique builds that work decently and still clear most everything even if not considered "meta".
Bleed is not supported by infernal cry !!!
It is with this setup. Battershout will trigger explosion that bleeds.
I am using this build guide but I use resonating shield for mob clear, what do you use for mob clear?
Warcries. Finished build, and added description on how it works. Also there is video added with showcase and explanations
Video Guide
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