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PoE 2 Build

DOUBLE DOT - TRIPLE DMG Shield Wall STARTER

Updated on Sep 16, 2026
Sep 16, 2026

Build Overview

IT WAS ZERO TO HERO Random Build RUN :)
Core concept - Avatar of Fire + Blistering Bond makes shield wall not only inflict pure fire dmg and big DOT, but also contribute this dmg towards BLEED, so it's DOUBLE DOT Dmg! Also cool scaling with WAND instead of weapon - so thats secret sauce :D

But my main task was to build something usable from Seismic CRY. So check HOW IT WORKS SECTION.


Build Variants

Equipment

item
2
item
4
item
1
item
7
item
6
item
5
item
3
item
8
item
9
item
10
item
item
item
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Jewels
item
Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 50

Dex 5

Int 10

1

Shield Wall

Level 13

supportbleedplayertwo
supportconcentratedareaplayer
supportelementalarmamentplayertwo
supportaddedfiredamageplayer
2

Magma Barrier

Level 13

supportmagnifiedareaplayer
3

Berserk

Level 14

4

Infernal Cry

Level 13

supporttirelessplayer
supportragingcryplayer
supportbleedplayertwo
5

Seismic Cry

Level 13

supportbleedplayer
supportaddedfiredamageplayer
supportstoicismplayer
6

Shield Charge

Level 12

supportrageplayer
supportrapidattacksplayer
7

Scavenged Plating

Level 10

Gem Priority
+13

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Works

THERE IS SECTIONS TO BUILD :

Act 1-6 is campaign part.
Here we focus on Shield Wall eventually adding Blistering Bond in combination with Avatar of Fire which will result in double DOT dmg that scales from total 75% of your dmg.. Game definetly not balanced around this interaction and bosses just melt from 2-3 shield walls even without good equip! Totally underrated combo.. You can use THIS LEVELING BUILD for warrior which is more basic and separated ACT by ACT, since shield wall is only available from Act 2.
Main mechanic is simple, place Shield Wall and detonate with ANY Warcry.

LVL 90 Endgame is my final setup to beat arbiter of divinity on first day.
Here it's kinda finally shaped up. You can continue using shield wall but its slow. So for clear we will combine Seismic Cry and Infernal Cry .
To make them work we use Seismic Cry as armor melter with combination of warbringer passive nodes, while Infernal Cry with Battershout will detonate armour, so more armour enemy got -> more dmg we inflict, and enemies will be inflicted with massive double dot. Slower enemies will be detonated with corpse explosion from Deidbell and few more warcries, while being armour broken and inflicted with more double DOTs.. So its infinte ENGINE!

Since i use Blood Magic it's really important to have good Utility Belt with flasks that got alot of charges.

FINAL FORM
is optimized final version with more gems. It can clear 200% Deli or whatever you want. I actually enjoy to use it more as traveling build, since it clears alot of mobs fast if they're not as beefy as 200% deli.
Here we also will use runemastered Hoghunt (as well as before if you want)

So this mace will have insane crit scaling, and now we can just spam warcries and then BOOM boss with Hammer of the Gods. Remove resistance down to negative with exposure from warcries, Xoph's Blood and Elemental Weakness .

WEAPON SETS:
One set is FOR WARCRIES ONLY.
Another is FOR HAMMER OF THE GODS ONLY.
You can play just with shield wall, then another set should be used with shared weapon + shield, and instead of crit , just get flat AREA DMG nodes.



Comments

16
M
MS94•2d ago

What mageblood legacies should we be looking for?

0
P
PrettyFlower•4d ago

do we put warcries and shield wall on set 1 when we suse hoghunt?


0
M
MS94•6d ago

What passives should be allocated with the megalomaniac jewel?

6
W
WorthyShadow•9d ago

This is a fascinating build, especially since Warrior seems to be considered the weakest/most boring of the current classes. I might give this one a go after I finish messing with my Lightning Spear/Spear of Solaris Ritualist. I absolutely love unique builds that work decently and still clear most everything even if not considered "meta".

2
M
MrT•10d ago

Bleed is not supported by infernal cry !!!

0
S
Spud the King
Author
•9d ago

It is with this setup. Battershout will trigger explosion that bleeds.

0
View 1 reply
F
FierceKey•12d ago

I am using this build guide but I use resonating shield for mob clear, what do you use for mob clear?

1
S
Spud the King
Author
•9d ago

Warcries. Finished build, and added description on how it works. Also there is video added with showcase and explanations

0
R
RustyFlame•14d ago

How are skill groups set up? Why does it look different here than in the video?

0
S
Spud the King
Author
•13d ago

I'm finishing write up. One set for warcries, another for dmg skills

0
S
ShinyShadow•9d ago

This doesn't make sense.

Weapon set 1 for warcries only? Weapon set 1 you have a shield. Wouldn't you also have to have shield wall on Weapon set 1?

So is it just Hammer of Gods on Weapon set 2 and all other skills on 1?

0
[deleted]•14d ago

This comment was deleted by its author.

R
RustyFlower•14d ago

You need to remove all weapon skills and try to then to equip it

0
B
bpj4541•17d ago

If you put corrupting cry on the war cry would it still destroy and allow the shield wall to explode and do the dot damage along with being able to just run and war the mobs for clear?

0
S
Spud the King
Author
•13d ago

sadly no, corrupting cry wont work with avatar of fire

0
B
BoldDagger•19d ago

Thanks for the build guide! it has been hilarious to use!

1

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