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PoE 2 Build

Arc Spell Totem Gemling Legionnaire Endgame Build Guide

Updated on Jul 19, 2026
Jul 19, 2026

Build Overview

Welcome to the Arc Spell Totem Gemling Legionnaire Endgame Build. This build crushes the Path of Exile 2 endgame in every way possible. It has colossal AOE, kills the pinnacle Arbiter in 1 second, and flattens the hardest juiced content in the game. The best part? All of this happens while you're 2 screens away, making it one of the safest builds out there. Let's learn how to put this together!

Since I don't have a leveling build yet, I recommend this guide by GuyThatDies until I make my own. Play crossbows until you're about level 80 when you can respec to totems: https://mobalytics.gg/poe-2/builds/mercenary-grenades-leaguestarter

Live Stream: twitch.tv/raxxanterax

Strengths and Weaknesses

  • One Button
  • Colossal Regen
  • Millions of Damage
  • Hit 2 Screens In Front of You
  • Expensive
  • Mana Drain Is Annoying

Build Variants

This is the basic setup while we farm for the expensive version. Since we don't have Rakiata's Flow, we will spec into some lightning pen nodes. Stack as much mana and energy shield as you can to gain more damage from Archmage.

Equipment

item
5
item
9
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7
item
4
item
1
item
9
item
3
item
6
item
8
item
2
item
item
item
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item
Jewels
item
item
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item
Equipment Priority
+9
  • This is all the basic gear to get us started. Nothing crazy expensive here. Make sure to get a Split Personality for Templar, and focus on stacking spirit on your gear so you can have more totems while you farm for the expensive build.

Skill Gems

Support Gem Requirements:

Str 50

Dex 15

Int 55

1

Virtuous Barrier

2

The Stars Answer

3

Spell Totem

Level 8

arcplayer
supportlightningmasteryplayer
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4

Archmage

supportlightningmasteryplayer
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5

Purity of Lightning

Level 17

supportclarityplayer
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6

Mana Tempest

Level 20

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7

Charge Regulation

8

Unearth

Level 9

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9

Contagion

Level 9

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10

Ravenous Swarm

Level 6

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11

Spark

Level 14

12

Flame Wall

Level 14

13

Elemental Weakness

Level 19

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Gem Priority
+25

The extra spells and their supports are only there to satisfy our Ascendancy requirements, explained below:

  • Virtuous Barrier benefits from having as many intelligence required skills as possible, so we fill out the rest of our slots with spells.
  • Gem Studded gives us all 3 buffs if we have an equal number of supports of each attribute type. Fill in random supports on the extra skills to make these numbers match. If you don't have enough strength or dex to allocate them, respec some of your int on the passive tree (yes the mana lost to make this work is worth it).

Gems Explained

  • Spell Totem should be cut as low as possible to reach exactly Rank 23 because higher ranks cost more mana, and this is the last rank where you get an extra totem. Twice corrupting it to 23% quality is highly recommended because of Advanced Thaumaturgy.
  • Arc is what does everything for us, so investing into a Level 21 with 23% quality is an excellent investment. We don't need any sockets on this because the sockets come from Spell Totem.
    • Rakiata's Flow is god tier for any kind of elemental damage. This also lets us skip every passive point to penetrate resistances.
    • Urgent Totems III is better than it sounds because totem placement speed is critical. Notice how we also take every single node of it in the tree too.
    • Dominus' Grasp is a major damage increased from the quality buff on Arc from Advanced Thaumaturgy
    • Execute III is the best option when we're playing low life. If you don't have the setup, use Sione's Temper.
  • Purity of Lightning can be any of the purities as long as you have your resistances sorted out. We can load this up with expensive spirit supports because they're free (since it comes from our offhand).
  • Archmage gives us mega damage for having extra mana. We allocate Atziri's Communion to make it reserve our life instead. We need this to bring our life value below 30% to take advantage of the low life nodes in the passive tree. That's why I allocate Clarity II and Vitality I -> to increase the spirit costs to bring our life down.
  • Mana Tempest never needs to be used, but if you want extra fire power for a boss, this will delete them.



Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Passive Tree

How in the world do you path from the Templar side when we're a Gemling Legionnaire? Answer: Split Personality. Walk over from the Gemling starting area over to the jewel socket in front of the Templar and socket this in. Then path to the Templar starting area. Now you can unallocate all the nodes by the Gemling start and you're good to go.

If you don't have enough jewels to make this setup perfectly, or you don't have an Atziri's Communion to grab the low life nodes at the top, omit those until you level up and/or get more currency.

Jewels

  • Split Personality lets us start in the templar area (see above).
  • Every other jewel should be a Sapphire with 5 affixes:
    • Prefixes: Spell or Elemental Damage and Bonus to Suffixes
    • Suffixes: Critical Hit Damage, Critical Spell Damage, Critical Hit Chance

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Mana Regeneration Rate
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

  1. Lay down 6 Spell Totem and watch the screen get vaporized.
  2. Press Mana Tempest against bosses... or don't. Makes no difference they die instantly anyway.
  3. That's it!

Changelog

07/19/2026 - Added the Ascendancy Points on the YT video.

07/17/2026 - Wrote the starter version and updated the expensive one to include Voices and Megalomaniac.

07/15/2026 - Updated all the gear pieces.

07/11/2026 - Major revision updated every facet of the guide.

07/09/2026 - Planner created, but its not even close to done.

Video Guide

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