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PoE 2 Build

Fissure PC Destroyer

0.4 TLotD
End Game
Starter
Creator
presentationWarrior
presentationTitan
Updated on Jan 28, 2026
Jan 28, 2026

Build Overview

This is a build relying on fissures (not the ones in your butt)

We're spawning molten fissures via Forge Hammer and Leap Slam via Crater, along with utilizing fissures via Earthshatter and Sunder. These have some nice interactions with the fissure support gems and the passive tree, allowing us to esentially blow up the entire screen.

In the endgame, we swap out Leap Slam for Sunder and focus on herald chaining with Herald of Ice of ice instead for faster clearing.

Strengths and Weaknesses

  • Giga dam
  • Onetaps bosses
  • Massive clear
  • Melee build

Build Variants

In this version we're focusing on Sunder and herald chaining with Herald of Ice and Armour Explosion for massive clears.

Equipment

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5
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6
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2
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7
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1
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5
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3
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8
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4
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Equipment Priority
+9

The priority prefix and suffix stats are highlighted. Weapon set 1 = mapping, Weapon set 2 = Bossing. You only weapon swap during bosses.

Focus on obtaining as many +melee ranks as possible, followed by armour, max life and capping your resistances.

Mandatory item for this version of the build: Polcirkeln

Grab a life leech roll somewhere on your gear to sustain life.

Skill Gems

Support Gem Requirements:

Str 75

Dex 35

Int 45

1

Mace Strike

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2

Sunder

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3

Scavenged Plating

4

Infernal Cry

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5

Forge Hammer

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6

Seismic Cry

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7

Earthshatter

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8

Herald of Ice

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9

Overwhelming Presence

10

Herald of Ash

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Gem Priority
+31

Forge Hammer - used on bosses, spawns molten fissures when combined with any warcry

Seismic Cry - used to trigger your Earthshatter and Forge Hammer

Infernal Cry - same as above, but also increases your damage

Earthshatter - used on bosses and when fighting in melee range. Massive damage once you explode them with your warcries

Scavenged Plating - extra armour after armour breaking

Herald of Ice - AOE, can trigger itself when combined with Polcirkeln, Armour Explosion and Cold Attunement

Herald of Ash - AOE, great in delirium when we can't shatter enemies

Your heralds are only needed in weapon set 1.

Overwhelming Presence - used in weapon set 2 on bosses to stun quickly

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Make sure to get a life on kill jewel somewhere, to sustain life when mapping.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
Not Specified1 choice
Freythorn — The King in the Mists
Not Specified1 choice
Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

How it Plays

Early Game: Alternate Rolling Slam and Boneshatter until you've unlocked all of your skills.

Act 4-Maps: Press Leap Slam or Sunder. When fighting in melee range you can also use Earthshatter and explode them with your warcries for extra damage.

Bossing: Pre spam 2x Earthshatter-> Forge Hammer -> Infernal Cry -> 2x Earthshatter -> Seismic Cry.

Endgame: Continue using the same bossing setup, but here we are not using Leap Slam anymore. Rather, we only use Sunder when clearing in combination with herald chaining.

How it Works

In this build we are scaling different types of fissure damage. We're spawning them via all of our damaging skills. Molten fissures from Forge Hammer in particular became a real powerhouse in 0.3, allowing us to oneshot pretty much any boss in the game when combined with Earthshatter

Defence: For defence, we are scaling armour and max life.

Offence: The bulk of your damage comes from your mace. Aim for as high physical damage as possible, followed by +melee skills. You can also get this on your amulet and gloves, substantially increasing your damage.

Budget & Leveling: This build is incredibly budget friendly. I started farming T15 maps after spending less than a divine. It's also possible to level with the same setup, but you don't unlock the core abilities until act 3.

Video Guide

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