SPEAR: always try to get the highest dps possible,
BEST explicit modifiers: +levels to attacks (BEST), critical hit chance (best) any elemental damage, increased physical damage (for highest DPS), onslaught is super good here too for movement speed purposes
OUR UNIQUE SCEPTER: GET AS MUCH SPIRIT ON IT AS POSSIBLE (130+ is easily possible)
BOOTS: 35% movement speed, resistances, 15% chance to not consume charges
BELT: strength/armor/life/resistances sorted, on higher budgets obviously aim for a mageblood or a headhunter.
GLOVES: Painter's gloves.
AMULET: Get a trinity (100 spirit for free) or eternal rage (cheaper) with spirit, +3 levels to projectiles and +5% quality to all skills.
RINGS: DAMAGE/RARITY FIND/RESISTNANCES/+1 SKILL SLOT
RESISTANCES: 75% FIRE, 75% COLD, 75% LIGHTNING, CHAOS AS HIGH AS YOU CAN
DEFENCES: stack evasion in tree and combine it with more evasion in gear, hybrid with armour and energy shield (from gear through body armour mostly). Hybrid works well with this build due to our Endurance Charge generation automatically in combination with Charge Regulation. We stack also maximum life and get a bunch of deflection from the tree up to 50%, so overall we are saturated in all aspects. Survivability is great with this build.