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PoE 2 Build

0.5 Twister Martial Artist (Very Broken)

presentationMonk
presentationMartial Artist
0.5 RotA
Updated on Jun 15, 2026
Jun 15, 2026

Build Overview

Twister does the most unethical damage of all time it can be played on pretty much any ascendancy, here's a guide for how to do it on Martial Artist since I already had a level 97 one. It is better played on other ascendancies, namely Spiritwalker > Abyssal Lich > Deadeye but leveling a new character is cumbersome and the build is so overpowered it's really not necessary

Twister benefits from The Taming which is a very inexpensive broken as hell ring to make our twisters benefit from all sources of elemental ground literally for free. Pair this with some Projectile Speed and additional projectiles via Barrage and frenzy charge tech + Olroth's Conviction + Uhtred's Constellation we can shoot out a ton of very high damaging projectiles.


Strengths and Weaknesses

  • Disgusting Damage Output
  • Insanely Fast
  • Tornadoes have a mind of their own

Build Variants

This is my character 1:1 you see in the video

Equipment

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2
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5
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1
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7
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6
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2
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8
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10
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Equipment Priority
+10

Spear is The Ordained it just rolls with disgustingly high base crit and very good DPS. For a rare spear to be better it costs well over 300 divines. Try to get one with 11.5+ crit chance and roughly 600+ DPS. They are fairly inexpensive, a 15div one is more than enough to annihilate the entire game

For your second spear just grab a 10-15D Skysliver with 2.35+ Attacks Per Second. If you have a lot of money you can try to find a Soaring Spear with really high Attacks Per Second

The chest is Forgotten Warden, you want high evasion / ES. 80+ deflection per missing ES.

My Mageblood roll is Silver, Quicksilver, Jade, Bismuth, however the silver here is pretty much useless if you have enough attack speed pressing Whirling Slash is literally faster than running. If I were to get a new Mageblood I would go for Silver>Jade>Bismuth>Silver x2 (or x2 of any of the others) Gold & Diamond are also good options but unnecessary IMO

You want your gloves to have Crit Damage (converts to crit chance) > Dexterity (converts to extra proj) > Attack Speed (converts to Onslaught) > Flat Cold > Flat Phys > Flat Lightning > Flat evasion/es/armour. The base type of the gloves is irrelevant as it will be converted via Way of the Stonefist to a hybrid base regardless.

I anointed Thaumaturgic Generator because it drastically helps with the consistency of Frenzy Charges. On my helmet I have The Frenzied Bear anointed but I honestly would recommend Savagery as it's very good for defense and an additional Frenzy charge does help out. Alternatively Fervour is good too.

For your amulet prioritize getting Trinity + 3 levels of projectile skills. The rest of the stats are preference, evasion/ES is solid, resistances are good, attributes make gearing easier, and rarity is just privileged.

My boots don't have movement speed because I exclusively move with Whirling Assault, if you don't have a lot of attack speed you still want move speed on your boots.

You can check your attack speed by clicking on your whirling assault skill with the correct spear out, and checking your attack time. For reference mine is 0.12 with 8.75 APS in town. In combat mine goes down to 0.1. Attack speed for this skill functions in breakpoints, so any attack speed increase you get between 0.12 and 0.11 does nothing if it doesn't reduce the number to the next breakpoint. For most of you I would recommend trying to reach .12 or .11 in combat, .1 requires a lot of investment.

Skill Gems

Support Gem Requirements:

Str 75

Dex 90

Int 60

1

Hollow Focus

Level 20

supportmagnifiedareaplayertwo
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2

Wind Dancer

Level 14

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3

Barrage

Level 19

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4

Herald of Thunder

Level 19

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supportmagnifiedareaplayertwo
supportlightningpenetrationplayer
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5

Whirling Slash

Level 3

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6

Twister

Level 21

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7

Herald of Ice

Level 18

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8

Spirit Vessel

Level 18

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9

Purity of Fire

Level 19

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10

Trinity

Level 18

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11

Ghost Dance

Level 18

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12

Combat Frenzy

Level 18

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13

Spear Throw

Level 1

14

Spear Throw

Level 1

15

Righteous Descent

Level 19

16

Charge Regulation

Level 19

Gem Priority
+48

Please watch the video and skip to the Jewels section as you'll get a much better idea than I'm able to word vomit here

Jewels are quite important, I have From Nothing w/ Hollow Form technique to giga juice my Time-Lost Emerald. This is only worth it if the Time-Lost Emerald you have in this slot is INSANELY strong, otherwise you're better off with cheaper jewels such as Heart of the Well with x2 gain as extra damage, evasion/es from body armour, skill effect duration/crit damage.

In your Time-Lost Emerald(s) I would prioritize Notable Passive Skills In Radius Grant Critical Hit Damage Bonus For Attacks/Spears > Notables Give Projectile Speed > Notables Give Some Sort Of Damage i.e. Proj, Attack, Ele, DMG against rares > Notabes Give Attack Speed/Speed with Spears. Attack speed does not increase your DPS it is purely for movement, it is a luxury stat, prioritize damage early into the build

The jewel in my gloves is just a standard emerald as you can't put unique jewels in gloves. It gives 7% attack speed, 7% attack speed with spears, 30% Crit Damage Bonus, 7% proj speed. It's very expensive.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
30% increased Elemental Ailment Threshold
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

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