Early Game Skill Rotations:
Clearing Rotation:
Whenever you see a pack of monsters, use
Frozen Locus, Take 2 steps back away from the locus, and then press
Glacial Cascade with your cursor on top of the Locus to detonate it. The End of the Spike created by the cascade is the part that does all the damage and blows up Locus Crystals. Dodge roll as soon as the ice spikes come out of you to cancel the rest of the animation wind-up.
This will almost always blow up the entire pack from the explosion of the locus, plus the herald of ice explosion.
In Act 4 when you get
Shattering Palm you will stop using pounce and use this to dash into a back. If your evasion es gear is not good enough then you shouldnt use that skill, as it will put you right in the enemies face.
Boss Rotation:
Frost Bomb --->
Ice Strike until frozen. Place
Tempest Bell, Do a full
Ice Strike again ONCE. You do not want to let the freeze end --->
Frozen Locus, 2 steps back,
Glacial Cascade to consume freeze and pop the locus, If boss not dead throw a few more cascades to finish.
Once you get
Tempest Flurry and
Hand of Chayula You will use those first as well before you start using Ice Strike. Both of these skills will be in weapon set 2 after you stop using pounce after act 3 to make use of the big shock from tempest flurry for bosses.
End of Campaign Skill Rotations:
At this point if you took note of the gearing section and me advising to stop here and use the currency you found in campaign to upgrade your gear, you should have decent evasion es gear and can fully swap into the melee brawler playstyle with
Ice Strike and
Shattering Palm
Clearing Rotation:
Shattering Palm to dash into a pack of monsters,
Ice Strike to freeze and shatter them, triggering the
Shattering Palm shards to explode, as well as triggering
Herald of Ice explosions to pop everything infront of you. If there are other enemies slightly close, move your mouse over them and
Ice Strike will auto dash into range to kill them too. You can either hold down
Ice Strike and move your mouse around, or do what I do which is individually click where you want to dash to next. It feels cooler. Your
Hollow Focus bells will also carry
Shattering Palm crystals and explode them onto the nearby enemies.
Once everything on screen is dead, walk ahead and keep your cursor at the edge of your screen. As soon as you see a mob's name pop up at the top of the screen, press
Shattering Palm to long dash into range, and repeat the same as above.
If you see any tanky rares, drop
Tempest Bell on them. It has very good targetting so just pressing the bell with your cursor on the target will drop it in the best spot that you can hit the bell and the enemy at the same time. This bugs out a little bit on the really big bosses.
In later stages of progression you will be using
Pounce to close the gap between you and the next pack of monsters before you dash into them with shattering palm. Wolf form also moves faster so its best to use it to move between areas where theres no monsters.
Pounce is also socketed with
Freezing Mark that gives you a %Gain as extra cold damage buff when you freeze a monster with it, this makes clearing MUCH smoother by making freezing easier so use this to engage every ~20 seconds to keep the buff up.
Boss Rotation:
Hand of Chayula to apply your mark and curse. This sometimes ends up targetting your
Hollow Focus bells which is a little annoying, you have to get the hang of it.
Ice Strike full 3 strikes +1 from crescendo gives you the combo to place a bell. So the rotation goes Ice strike fully, Bell, Ice strike fully, Bell, then use shattering palm. This places the shatter shards onto the bells and the boss both, then continue ice striking the boss and bells together to pop all the shards and shotgun the boss.
After you get
Martial Adept by dropping
Way of the Mountain at mid yellow ish maps, you will be able to do this combo faster. You will ice strike hit 2 times, bell, this does Not stop the rotation of ice strike to reach it's big 3rd and 4th strike if you have enough attack speed, which this build does naturally. So you can easily 2 strike, Bell, 3rd strike 4th strike, Bell, 1 2 strike, Bell,
Shattering Palm and then it will massively shotgun the boss down.
Later in progression you will no longer use curses or
Hand of Chayula, and will instead engage bosses with
Pounce linked with your mark skill and use the below mentioned buffs.
Buffs:
As you progress, you will have more than enough bossing damage but will need some buffs to help make clearing feel buttery smooth. This is where the weapon set 2 Talisman, with
Rend and
Devour come in to give you MASSIVE buffs.
You
Devour your
Hollow Focus bells, with Blazing Critical and Thrill of the Kill II socketed into
Devour it gives you a ton of %Gain as Extra Damage. This also gives you power charges that you consume with
Rend to get a massive %Gain as Lightning buff.
This is very quick, doing it takes 1-2 seconds and the buffs last ~30 seconds. You do not have to maintain them all the time, only do it if the map has alot of tanky mods on it, or for bosses.
In the later stages of progression you will automate the power charge generation with Ailith's Chimes and only use the Rend buff while mapping as that is Very quick to tap the button and keep going every 30 seconds, and the other buffs are only used for bosses or encounters where you have a moment to stop and do it, like Ritual or Expedition.
Mana Issues:
GGG Nerfed Leech overall this league, for both life and mana. So leeching mana is a little bit of a problem. Early on you will be using
Mana Remnants, and once you get the bell on your back you will link it to Mana Leech to help with the leech situation. Later on once you get 1 leech mod on gear, plus a node on the passive tree, plus the leech support on the bell, then things do feel better mostly so you can drop
Mana Remnants because it's a dead aura. There are still times when you have to use a mana flask. I am working on fixing this in further improvements to the build and am open to suggestions.
If you are having many issues and do not want to press flasks, consider adding Mana Leech support to your tempest bell for help with mana issues on single target, and path into
Conservative Casting on your tree from the right to pick up all the mana cost efficiency. That should help quite a bit. And get a mana flask with %More Recovery On Low Mana, and increased charges.
F.A.Q:
The questions you all ask me the most will be added here.
How Do I Reserve my Auras? I dont have enough spirit:
Ghost Dance Quality gives Reservation Efficiency. The +2 melee gloves with way of the stonefist with even more gem quality, enough to get you to your max quality.
My gloves rolled low quality, what do I do? Do I need to divine it somehow?
No! Please dont waste divines. You can reroll the quality on the gloves by Altering The Item somehow. The only way to do this is by using the new FLUX items, if your gloves have a resistance mod on them you can reroll the resistances with Fluxes into different resistances, this also for some reason divines your melee skill quality so do that. You need 11% Quality on your gloves, 10% will make Ghost Dance not be able to reserve the right amount of mana. In the end game you can also just get 1 more spirit on your amulet. There is no way to check the quality without equipping the gloves.
Can I use a Staff?
This build will have SIGNIFICANTLY Higher damage if you use a staff, but it will be significantly slower. Hollow Palm's attack rate is unbeatable even if you have a t1 attack speed staff. The damage goes up alot if you equip a very good staff, but I like the speed more personally. You do not need to change anything, if you want to use a staff just equip a good strong one and use it.