Lexd's Shield Wall + Avatar of Fire Warbringer for 0.5: Return of the Ancients
Hey guys! This is the
Warbringer version of my classic
Avatar of Fire Shield Warrior build that I've now made on every Ascendancy. Compared to the
Titan and
Smith of Kitava, this feels like a very strong clearer due to us being able to clear with
Warcaller's Bellow and scaling a bit of Warcry AoE. I would say it is a little bit on the less-survivable and less-sustain side compared to the other two Ascendancies, but we can deal a lot of damage and have a bunch of QoL on this build that the others don't have, e.g. all hits breaking armour from
Anvil's Weight, Fully Broken Armour applying to Fire Damage without
The Molten One's Gift due to
Imploding Impacts, flat 10% phys damage reduction and a strong on-demand Guard ability from
Encase in Jade, etc.
Overall, we're using Fortifying Cry and Resonating Shield with some sizeable AoE boosts from our Passive Skill Tree to clear maps and other endgame activities. However, you can also choose to use Shield Wall as sort of a long-range shotgun to clear as well, I would just pick up some more Attack Speed and swap in Rapid Attacks II when you are clearing with it (replace the gem that adds the least damage).
Unlike the
Smith of Kitava and
Titan versions of this build, we actually do not want to socket anything with Fiery Death; this consumes corpses to explode them for 10% of their maximum life, while corpses exploded from
Warcaller's Bellow deal 25% of their maximum life each. We definitely want to explode all corpses using Warcries rather than Fiery Death and similar effects.
Aside from that, on bosses we have a bunch of Weapon Set 2 points to crank up our Ignite damage, so our
Shield Walls will inflict a significant burn damage over time when they are empowered with Infernal Cry and detonated with
Fortifying Cry. Just make sure that you have a full Rage Bar + the boss has been hit with
Sunder recently, as the latter skill increases our Fire Damage by a whopping ~40% when inflicted before mods.
With the way our Passive Skill Tree is situated, we can actually get a Full Rage bar very early in the fight by simple spamming
Infernal Cry. Obviously don't go too crazy since this costs life, but it's very easy to stack Rage, break the boss's armour, then apply
Sunder, which is all you need for your
Infernal Cry +
Shield Wall +
Fortifying Cry combo. In other words, compared to the
Smith of Kitava and
Titan versions of this build, the setup requires much less time.
QUICK NOTE: this build was affected by the
Fortifying Cry +
Shield Wall shotgun nerf, but the damage of
Shield Wall itself and the subsequent Ignites it inflicts are still significant. You will likely get more damage out of my Bleed build here, but this is still a solid option for taking down bosses and
Fortifying Cry is still the ideal detonator for Shield Wall since it's just... well, more damage, and an extra empowered attack, even after the nerf.
That's basically it! I wish that Ignite was a bit of a stronger Ailment, but it is "serviceable" as a way to burn-down bosses, especially if they happen to leap away or become hard to hit.
I think there is also a version of this build that likely exists using
Nebuloch and a combination of Critical Damage Bonus nodes + gear that could also inflict some strong Ignites (or just hit harder in general), but I will experiment with that sometime in 0.5.































