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PoE 2 Build

0.5 Fubgun Spark Blood Mage

presentationWitch
presentationBlood Mage
End Game
0.5 RotA
Updated on Jun 19, 2026
Jun 19, 2026

Build Overview

This is my Temporalis CoC spark build. Easily the fastest build in 0.5, while also having enough dps to kill any boss instantly. Can also do 200% deli with 20 modifier maps.

Build Variants

While this build will always be expensive because of Temporalis, this is the cheaper version compared to my live version which is very expensive. This version doesn't have a rare The Adorned which means we also take less jewel slots, which also makes the build cheaper.

Equipment

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11
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Equipment Priority
+11

You need to stack cost Efficiency everywhere to make this build properly work or else your spend will be too high. 15% on helmet and 40% on gloves are mandatory, and every skill needs Efficiency II
A mana cost efficiency ring can also be very strong and therefore you wouldn't need as much mana converted to life jewels. You ideally want 100-130 mana cost and the rest goes on life (use jewels to balance this).

Amulet can be Archmage or Cast on Critical.

While Rathpith Globe is the ideal shield, getting the correct one is really expensive. Depending on prices a Rare shield (specially if it has the cast speed/as extra modifier) Will be quite strong.
Rathpith Globe cannot have "non-channeling spells cost additional 6% of your max life". This mod needs to be removed with cultivation corrupt. You ideally just want 6% increased damage per 100 max mana.

Mageblood is also a viable option if you're not doing high juice. Would probably want diamond/silver/bismuth with one of them being duped for 50% inc effect (this would also make resist really easy).

Jewel Mods:
You want 1-3 jewels with %mana cost converted to life cost (This depends on the lvl of your spark, ideally you want spark to cost around 100-130 mana and rest of the cost should be life).
You want 1 jewel with %max life on kill.

After that you want the standard double crit damage, critical hit chance with spells and either elemental damage or spell damage on prefix.


Learn how to make the jewels yourself with this video:
https://www.youtube.com/watch?v=NK-Oat_OtgQ

Helmet anoint is "Zarokh's Gift"

Skill Gems

Support Gem Requirements:

Str 65

Dex 35

Int 105

1

Spark

Level 20

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2

Cast on Critical

Level 20

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3

Life Remnants

Level 20

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4

Spellslinger

Level 20

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5

Archmage

Level 20

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6

Sigil of Power

Level 18

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7

Arctic Armour

Level 20

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8

Mana Remnants

Level 20

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9

Remnants of Kalguur

Level 20

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10

Explosive Transmutation

Level 20

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11

Blink

Level 20

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12

Orb of Storms

Level 20

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13

Siphon Elements

Level 20

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Gem Priority
+44

All the Uhtred's Augury are very good, but not needed if they're too expensive. They are a pretty low priority.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

without a rare The Adorned it's not worth taking every jewel slot, so we opt for more efficient crit nodes on the tree instead. This also reduces the build cost because you'll need a lot less rare jewels.

Controlled Chaos is only for the spirit with Against the Darkness. If you ever get the 10 spirit from the expedition reward, you can drop these 3 points.

Against the Darkness needs to be spirit/one as extra damage (cold is best, but any work).

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
12% increased Cooldown Recovery Rate
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

How it Plays

Quest Rewards in Campaign

  • 1) Act 2 Medallion: Increase charm charges gained
  • 2) Act 3 Venom reward - Stun threshold
  • 3) Tattoo act 4 reward - resist/resist/resist(can also take str)
  • 4) Act 4 Prison - life recovery from flask
  • 5) Interlude Pillar reward - cooldown recovery

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Path of Building Code

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