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PoE 2 Build

0.5 Ice Shot Deadeye Leveling Guide

presentationRanger
presentationDeadeye
Starter
Speed Leveling
0.5 RotA
Fubgun
Verified
Trending
Updated on Jun 6, 2026
Jun 6, 2026

Build Overview

This is my leveling guide for Ice Shot Deadeye, swap to the endgame guide after campaign.

While this is a Ice Shot leveling guide, you unfortunately don't unlock the skill until lvl 31, so you have to start off with Lightning Arrow and Lightning Rod.

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Vendor regex:
Act 1:
"!Mace|Staff|Spear|Cross|Plate|Cuira|Robe|Raime|Vest|Mantl|Raise|Parry" "s: (am|ri|be|bow)|movem|[edgl] to.att|[3-9]\d% to.*Bow Skill|[2-4]\d% to.*res|[5-9]\d to.*life|to.*(int|str)"

Act 2+: "!Mace|Staff|Spear|Cross|Plate|Cuira|Greathe|Mitts|Greav|Robe|Raime|Circle|Tiara|Vest|Mantl|Crown|Cuffs|Raise|Parry" "s: (am|ri|be|bow)|movem|to.*(int|str)|[edgl] to.att|[3-9]\d% to.*Bow Skill|[2-4]\d% to.*res|[5-9]\d to.*life"

(You copy and paste this into your vendor window, to easily see items you might want to buy)

Follow the leveling filter from here: https://www.pathofexile.com/item-filter/orPBmkto
(Just click follow, go in game and you'll see it in your filter list).

Build Variants

Equipment

item
1
item
4
item
9
item
11
item
6
item
4
item
2
item
7
item
8
item
3
item
item
item
Equipment Priority
+11

Early boss kill order for a smooth experience:
Devourer(Mud barrow) > cold witch(Clearfell) > hut witch(Grelwood) > rust king(red vale)
If you're more experience, feel free to skip devourer.

Early Support gem order:
Rapid Attacks I(LA) > Elemental Armament I(LA) > Concentrated Area(LR) > 2nd Elemental Armament I

In act 1 it's very important to have gear with flat damage to attacks (can be elemental or phys, just whatever gives you the highest dps). At lvl 11 you want to get a Warden Bow, you're just looking for the highest DPS one you drop or buy from the vendor. You're not looking to use any resources on this bow, as you want to make a 6 mod Recurve Bow at lvl 16 with 2 sockets. So save your artificers orb, exalts, regals and alchemy orbs.

Remember to get a Shortbow in Red Vale and reach lvl 5 before fighting rust king. Trans/aug both your bow/quiver whenever you acquire them.

Flask: Remember to constantly upgrade your life/mana flask throughout campaign, you can always buy a new one at the vendor when you meet the lvl requirements for the next tier (lvl 10, 16, 23, 30, 40, 50 and 60).

Quiver: One with +lvls and high amount of flat damage, the base isn't too important.

Also look at the vendor in town every 1-2 lvls for flat damage gloves, every source of flat damage for the build is massive in act 1 and act 2.

Boots: Movement speed on boots is also extremely good if you can find them, try to search the vendor every 1-2 lvls. I would never swap out movement speed boots, only replace them with other boots that have movement speed.

Other gear:
Ideally you should stick to evasion or evasion/es hybrid gear, but use whatever looks best at the time.
Helmet/belt/amulet are good slots to acquire attributes (str on belt, dex or int on helmet).

Besides that you're just looking for life/resist on gear, but flat damage is the most important on gloves/rings. High evasion chest is also quite good for defense if you find one.

!!!!Important!!!!!
Always salvage weapons with quality for whetstones and always salvage items with sockets for artificers orb, this is extremely important for gear upgrades throughout the campaign.

I also personally prefer to vendor all rares for gold to gamble in act 3 or act 4 for better gear.

Skill Gems

Support Gem Requirements:

Str 10

Dex 5

Int 10

1

Lightning Arrow

supportrapidattacksplayer
supportelementalarmamentplayer
2

Lightning Rod

supportconcentratedareaplayer
supportelementalarmamentplayer
3

Frost Bomb

4

Herald of Thunder

supportconcentratedareaplayer
5

Barrage

6

Ice-Tipped Arrows

7

Pounce

Gem Priority
+5

Early boss kill order for a smooth experience:
Devourer(Mud barrow) > cold witch(Clearfell) > hut witch(Grelwood) > rust king(red vale)
Grab Rapid Attacks I after killing devourer and Elemental Armament I after hut witch.

Early Support gem order:
Rapid Attacks I > Elemental Armament I > Concentrated Area > 2nd Elemental Armament I

Early on when you lack support gems, you'll have to gem swap Elemental Armament I from lightning arrow to lightning rod on bosses, this is very important for boss damage. Or if you lack the strength requirement to use 2 at the same time.

Get Lightning Rod first and than Frost Bomb (should have both before devourer/cold witch, there's a chest in clearfell that always drops a lvl 1 skill gem).

Herald of Thunder is your still your ideal spirit gem because you can't swap to Ice Shot until lvl 31 and by than you'll have another spirit gem for Herald of Ice.

Pounce is used for mobility, grab it when you get a spare skill gem. I tend to drop it mid act 2 or act 3, as you run out of skill slots. You do need a talisman in your offhand for this to work, which is easy to find (use a low level one for low strength requirement). But this optional, can skip if you want less buttons.

---important!!!!
Because we're doing a mini skill swap at lvl 24, you'll need to save some uncut skill gems/supports for later. Do not use ANY lvl 6 or lvl 7 uncut gems before the swap.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Take whatever attribute you need at the time, you'll default to dex if you don't need anything. You should also lookout for good attribute amulets or a strength belt to help out with requirements later on.

Ascendancy order:
Projectile Proximity Specialisation(point blank) -> Endless Munitions -> Gathering Winds

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5 to Dexterity
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tribal Medicine
30% increased Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
3% increased Movement Speed
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

How it Plays

Quest Rewards in Campaign

  • 1) Act 2 - Medallion: Increase charm charges gained
  • 2) Act 3 - Venom reward - Stun threshold
  • 3) Tattoo Act 4 - Dex/Cold resist/Fire resist
  • 4) Act 4 Prison - Life recovery from flask
  • 5) Interlude - Can choose Resist, MS or global defense (it's free to change at anytime, so don't stress)
  • 6) NEW Act 4 shark fin reward = Get 30% evasion/armour/energy shield.


Important Campaign rewards from league mechanic. These are guaranteed From the current active league mechanic.

  • Act 1: Cemetery - Drops a regal
  • Act 1: Tomb of the consort - Random Amulet
  • Act 1: Hunting grounds - Exalted orb (optional, but good).
  • Act 1: Manor ramparts - lvl 5 skill gem (optional)
  • Act 1: Ogham manor - Alchemy orb (good for lvl 16 weapons)
  • Act 2: Vastiri Outskirts - Exalted orb
  • Act 2: Mastadon - Lesser Jeweller's orb (Do not skip this).
  • Act 2: Valley of the titan - Random unique (optional, but can be good).
  • Act 4: Ngakanu - Greater Jeweller's Orb (DO NOT SKIP THIS)

Generally the league mechanic will probably always be worth doing if you come across it, but the ones I'm listing are the ones you always want to do for a good reward.

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