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PoE 2 Build

0.5 Ice Shot Deadeye Leveling Guide

0.4 TLotD
presentationRanger
presentationDeadeye
Starter
Speed Leveling
Updated on May 16, 2026
May 16, 2026

Build Overview

This is my leveling guide for Ice Shot Deadeye, swap to the endgame guide after campaign.

  • Endgame WIP

While this is a Ice Shot leveling guide, you unfortunately don't unlock the skill until lvl 31, so you have to start off with Lightning Arrow and Lightning Rod.

Vendor regex: "y: \+|ts: S|\d+% i.+mov|ward|phy.*att.*|uiv"
(You copy and paste this into your vendor window, to easily see items you might want to buy)

Build Variants

Equipment

item
1
item
4
item
9
item
6
item
4
item
2
item
7
item
8
item
3
item
item
item
Equipment Priority
+10

Early boss kill order for a smooth experience:
Devourer > cold witch > hut witch > rust king
Grab Rapid Attacks I after killing devourer and Elemental Armament I after hut witch.

In act 1 it's very important to have gear with flat damage to attacks (can be elemental or phys, just whatever gives you the highest dps). At lvl 11 you want to get a Warden Bow, you're just looking for the highest DPS one you drop or buy from the vendor. You're not looking to use any resources on this bow, as you want to make a 6 mod Recurve Bow at lvl 16 with 2 sockets. So save your artificers orb, exalts, regals and alchemy orbs.

Remember to get a Shortbow in redvale and reach lvl 5 before fighting rust king. Trans/aug both your bow/quiver whenever you acquire them.

Remember to constantly upgrade your life/mana flask throughout campaign, you can always buy a new one at the vendor when you meet the lvl requirements for the next tier (lvl 10, 16, 23, 30, 40, 50 and 60).

Ideally you should stick to evasion or evasion/es hybrid gear, but use whatever looks best at the time.
Helmet/belt/amulet are good slots to acquire attributes (str on belt, dex or int on helmet).

An ideal Quiver is one with +lvls and high amount of flat damage, the base isn't too important.

Also look at the vendor in town every 1-2 lvls for flat damage gloves, every source of flat damage for the build is massive in act 1 and act 2.

Movement speed on boots is also extremely good if you can find them, try to search the vendor every 1-2 lvls. I would never swap out movement speed boots, only replace them with other boots that have movement speed.

Besides that you're just looking for life/resist on gear, but flat damage is the most important on gloves/rings. High evasion chest is also quite good for defense if you find one.

!!!!Important!!!!!
Always salvage weapons with quality for whetstones and always salvage items with sockets for artificers orb, this is extremely important for gear upgrades throughout the campaign.

I also personally prefer to vendor all rares for gold to gamble in act 3 or act 4 for better gear.

Skill Gems

Support Gem Requirements:

Str 10

Dex 5

Int 10

1

Lightning Arrow

supportrapidattacksplayer
supportelementalarmamentplayer
2

Lightning Rod

supportconcentratedareaplayer
supportelementalarmamentplayer
3

Frost Bomb

4

Herald of Thunder

supportconcentratedareaplayer
5

Barrage

6

Ice-Tipped Arrows

7

Pounce

Gem Priority
+5

Early boss kill order for a smooth experience:
Devourer > cold witch > hut witch > rust king
Grab Rapid Attacks I after killing devourer and Elemental Armament I after hut witch.

Early on when you lack support gems, you'll have to gem swap Elemental Armament I from lightning arrow to lightning rod on bosses, this is very important for boss damage. Or if you lack the strength requirement to use 2 at the same time.

Get Lightning Rod first and than Frost Bomb (should have both before devourer/cold witch, there's a chest in clearfell that always drops a lvl 1 skill gem).

Herald of Thunder is your still your ideal spirit gem because you can't swap to Ice Shot until lvl 31 and by than you'll have another spirit gem for Herald of Ice.

Pounce is used for mobility, grab it when you get a spare skill gem. I tend to drop it mid act 2 or act 3, as you run out of skill slots. You do need a talisman in your offhand for this to work, which is easy to find (use a low level one for low strength requirement).

---important!!!!
Because we're doing a mini skill swap at lvl 22, you'll need to save some uncut skill gems/supports for later. Do not use ANY lvl 6 or lvl 7 uncut gems before the swap. You should also save your lvl 5 gems, can upgrade lightning rod to lvl 5 after getting Barrage.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Take whatever attribute you need at the time, you'll default to dex if you don't need anything. You should also lookout for good attribute amulets or a strength belt to help out with requirements later on.

Ascendancy order:
Projectile Proximity Specialisation(point blank) -> Endless Munitions -> Gathering Winds

How it Plays

Quest Rewards in Campaign

  • 1) Act 2 - Medallion: Increase charm charges gained
  • 2) Act 3 - Venom reward - Stun threshold
  • 3) Tattoo Act 4 - Dex/Lightning resist/Fire resist
  • 4) Act 4 Prison - Life recovery from flask
  • 5) Interlude - Can choose Resist, MS or global defense (it's free to change at anytime, so don't stress)

Table of Contents

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