Here's my guide for my Oil Barrage Martial Artist League Starter and Endgame Build for Patch 0.5.5! This is a Work in Progress so expect rapid changes early on! I've included Leveling Variants and Budget Variants, just scroll through the Variants!
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🚨Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree and Gems as I'm changing it to test new things!🚨
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🚨I've included a League Starter Leveling Guide, Early Mapping Guide, and Endgame Guide to cover your run on Monk from Start to Finish. Click the appropriate Tab for Gear and the Passive Tree🚨
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Oil Barrage is a very powerful skill that fires projectiles that Slow Enemies, apply Elemental Exposure, and can be channeled to continuously fire more projectiles if you have Power Charges. The
Martial Artist Ascendancy gives us the tools to ensure we always have Power Charges to Enhance our
Oil Barrage.
We'll use Nova Projectiles I to fire these projectiles 360° around us so you can turn your brain off and clear maps easily. Fork will shoot out additional projectiles when they hit enemies to amplify the clear further and Salvo will add even more projectiles to ensure you hit everything on the screen.
We'll use
Blasphemy +
Repulsion to generate Power Charges. This tech works thanks to a couple interactions:
Martial Master allows ALL Attack Hits to build Combo -
Blasphemy applies Curses in an Area around you automatically -
Repulsion is a Curse and has the Attack Tag meaning it can generate Combo when hitting the Cursed Target (Fragility Debuff) - Living Lightning II will summon Minions that will cause
Repulsion to explode and build / expend Combo thanks to Culmination II - Ailith's Chimes will take that expended Combo and turn it into Power Charges.
Simply walk into a pack of enemies to apply
Repulsion, use a Skill that has some form of Lightning Damage from your Weapon / Rings / Gloves / Extra Damage as Lightning to summon the Living Lightning II minions and BOOM. Now you just walk around and get Power Charges to fuel
Oil Barrage!
We'll get our early Movement Speed from
Pounce and Movement Speed on gear. Later on once you want to invest into more Movement Speed, you can use
Whirling Slash with a High Attacks per Second Spear on Weapon Set 1 alongside supports like Rigwald's Ferocity, Rapid Attacks III, and Medved's Felling +
Dance with Death and Weapon Set Points to get around 8-10 Attack per Second. This will be faster than Sprinting without the chance of getting knocked down and swarmed.
Our Defenses will be a copius amount of Evasion, Deflection, and Energy Shield. I'm currently sitting at nearly 9K Energy Shield, 81% Evasion, and 95% Deflection which puts my EHP at nearly 200K which makes this an insanely tanky build!
Chaos Inoculation will also make us Immune to Chaos Damage. Lower Investment should put you around 5-6K ES, 75% Evasion and 95% Deflection.
We'll also have a Companion with
Spirit Vessel from the
Forgotten Warden Body Armor. This Companion will eat 10% of Damage taken and 15% of Deflected Hit Damage for a massive Damage Reduction!


























































































