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PoE 2 Build

[0.5.5] Ice Shot Pathfinder League Start

Updated on Sep 6, 2026
Sep 6, 2026

Build Overview

Deadeye vs Pathfinder

So, this build is a little strange, Deadeye clearly has the early game advantage over Pathfinder and is the much better choice when first mapping and throughout the campaign.

As such, the "Early Mapping" build should be set to the Deadeye ascendancy, with the switch to Pathfinder happening at Ascendancy 4 (or you can switch later)
Effectively to get the most out of Pathfinder, which is a solid tank for any end game farms that require it there is a bit more of a gear check, with a triple dip into Traveller's Wisdom for Armour, Evasion AND Energy shield being possible at the mid to high invest. Deadeye also makes up for a lack of projectiles and surpassing projectile chance on gear in the early game, which is critical for clear speed.

Early Campaign

We're using a Crossbow in the build, but honestly run through campaign with whatever speedrun tactic you're most familiar with. For 0.5.5 specifically crossbows/twisters should be good at the rituals in Acts 1 and 2. Intention on this build is to switch to Ice Shot at level 31/When you have a suitable bow/quiver combo.

Path of Building Code

That's just for the Ultra End Game version... That's where it was necessary.

Build Variants

Focussing on Crossbows makes for an easy campaign, we start with projectile damage nodes and the combination of Pin I/ Flash Grenade and Explosive Grenade make for very safe clear of magic packs for experience while maintaining a good pace through the various zones.

Equipment is from a test run mid-act 2 and should be used as guidance for the sort of things to look out for. Really only the Rings/Gloves and Crossbow are important for damage, but it's a good idea to try and grab some armour pieces for phys reduction where possible as this will greatly improve your early campaign survivability.

Don't neglect resistances as you go through also.

Equipment

item
2
item
4
item
1
item
7
item
6
item
5
item
8
item
9
item
10
item
item
Equipment Priority
+10

Skill Gems

Support Gem Requirements:

Str 10

Dex 20

Int 0

1

Explosive Grenade

Level 5

supportmultishotplayer
supportelementalarmamentplayer
2

Flash Grenade

Level 5

supportpinplayer
supportmultishotplayer
3

Herald of Ash

Level 4

4

Gas Grenade

Level 5

supportmultishotplayer
5

Frost Bomb

Level 1

prolongeddurationsupportplayer
Gem Priority
+6

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
30% increased Elemental Ailment Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Whakapanu Island — Great White One
+30% increased Global Armour, Evasion and Energy Shield
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
Abandoned Prison — Goddess of Justice
30% increased Mana Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points

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