Deadeye vs Pathfinder
So, this build is a little strange,
Deadeye clearly has the early game advantage over
Pathfinder and is the much better choice when first mapping and throughout the campaign.
As such, the "Early Mapping" build should be set to the
Deadeye ascendancy, with the switch to
Pathfinder happening at Ascendancy 4 (or you can switch later)
Effectively to get the most out of
Pathfinder, which is a solid tank for any end game farms that require it there is a bit more of a gear check, with a triple dip into
Traveller's Wisdom for Armour, Evasion AND Energy shield being possible at the mid to high invest.
Deadeye also makes up for a lack of projectiles and surpassing projectile chance on gear in the early game, which is critical for clear speed.
Early Campaign
We're using a Crossbow in the build, but honestly run through campaign with whatever speedrun tactic you're most familiar with. For 0.5.5 specifically crossbows/twisters should be good at the rituals in Acts 1 and 2. Intention on this build is to switch to
Ice Shot at level 31/When you have a suitable bow/quiver combo.
Path of Building Code
That's just for the Ultra End Game version... That's where it was necessary.




























