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PoE 2 Build

[0.5] EXPLOSIVE Witchhunter - All Content Viable - Detailed Notes

presentationMercenary
presentationWitchhunter
Starter
End Game
0.5 RotA
Verified
Updated on Jun 15, 2026
Jun 15, 2026

Build Overview

  • Updates:
    • Build is going as amazingly as expected for me! Very strong in the early acts, all the way through red maps.
    • DO NOT put ward on your gear in late game, it removes your base evasion and armor on your pieces. It is nerfing you!
    • If having mana issues make sure to upgrade your mana flask and put mana leech somewhere on your gear, drop the mark now its useless.
    • Follow my live version for updates!
    • New Crafting notes for Xbows
    • Final update to the build is live, Live update version has been removed. All info is located in this version now.

How to use this Build Guide:

Build Files will only work for the selected stage of the build you are on. Make sure to come back here to grab the next build file and put it in the folder as you progress.

This guide is separated into 2 main sections

  1. The SSF League Start PoB that goes from Leaving Town all the way to your first pinnacles on fully SSF gear. This version will be great if you do not intend on trading early and will more than easily get you through the campaign, interludes, and early mapping.
  2. The Trade Gear PoB comes after and will be for people gathering currency and wanting to swap into the stronger version of the build early. For experienced players I suggest this version and my live version above.

FAQ

  • Campaign Buffs?
    • Charm Charges Gained
    • Elemental Ailment Threshhold
    • 3x Resists
    • 30% Evasion
    • 30% Increased Life Flask Rate
    • Global Defenses
  • Is Gemling playable?
    • Personally I think gemling is awful for this setup as it completely gives up your main defensive layer.
  • Filters?
  • I can't fire Explosive Shot it only lets me do normal bolts, what do I do?
    • You are using the wrong Crossbow Shot skill, use the one from weapon set 2.
  • Very early game feels awful, what do I do?
    • Make sure you are following exactly what I say to do in the notes. The skills, way to use them, what support gems, etc. The first couple levels before Flash Grenade can feel a little tough but with the right playstyle you will breeze through to the easy stuff in no time.
  • What MTX are you using in the video?
    • Heritage Cloak, Scarlet Clay Mage Helmet, Witchhunter Body Armour, Overseer Gloves, Overseer Boots, Scavenger Footprints
  • Why 2 Skill Trees?
    • Set Explosive Shot to Tree 2, the one with all of the Crossbow nodes, and EVERYTHING else to Tree 1, the grenade one.
  • Grenade Launcher?
    • No it seems bad in general.
  • What about the new Grenade Base?
    • We will have to see the special mods it can roll, but losing +1 grenade fired from Siege Crossbow is a 100% More Damage loss.
  • Are the Uniques in the Trade version expensive?
    • Anything can be expensive if it gets popular, but the rarity of Constricting Command is not that high and it is the only one you will want somewhat early. Everything else is easily farmable if you are making it to endgame.

General Tips for a Solid League Start

  • ALL Skills go on Tree 1 (The Grenade Tree) BESIDES Explosive Shot. Auras are set to both.
  • I HIGHLY suggest playing as WASD on this build, it makes things significantly easier.
  • This is not meant to be a sprint, it is a marathon. Focus on upgrading your character when you feel weak, PoE2 isn't like PoE1 where you can just brute force skill check everything.
  • For your stats during the campaign you want enough Dex/Int to equip your gear/gems and then everything else into Str for more life.
  • At some points Explosive Shot will start feeling bad for clear, start using more grenades like Cluster Grenade, Flash Grenade to supplement your clear. In later maps once you have the endgame versions of the gear you will almost exclusively use Explosive Shot for clearing.
  • If you find yourself dying while sprinting make sure to roll more as you encounter enemies.
  • Pick up Socketed and Quality gear and scrap it for quality currency.
  • Always pick up every rare and either disenchant it or sell it for Gold. This is a major way that you can fix issues with your build by getting more Gold for gambling or Regals for crafting.
  • Save your higher currencies like Regals, Exalts, Essences for actual good pieces of gear. Don't use them thoughtlessly, only on the best items.
  • Once you hit Act 4 and have the Exchange and are able to purchase gear, start doing so. Trade league is meant to be used and you can get much stronger through purchasing items.

Main Skills:

  • Explosive Grenade - easily one of the numerically strongest abilities in the entire game, gem levels scale this ability to absurd numbers and allow us to "one shot" most bosses in the game with a full loadout on the ground.
  • Explosive Shot - when combined with Arjun's Medal and Ratha's Assault, even with the nerfs, this ability has no cooldown, no reload, and AoE clears some of the hardest content in the game with ease. We may need to make a 2nd XBow for this skill now however. Will be in the updated notes by the time it matters.
  • Sorcery Ward - a disgustingly overpowered mechanic with the addition of Ceremonial Ablution to the game. We are able to scale up to 10k~ of this shield by the late endgame build and it replenishes INSTANTLY 6s~ after not taking damage. Basically like Energy Shield but far better and it scales off of your Evasion/Armour.

Main Mechanics:

  • This build makes use of Constricting Command with -4 required to make our grenades free to cast. We scale how large the Surrounded area is so that this is essentially just always available. We do have plenty of life and mana leech so it isn't a huge deal but it makes loading up 5-10 grenades for a big boss very easy. Also increases our damage and other stats significantly due to how good the surround nodes on the tree are.
  • Sorcery Ward and its upgrade node Ceremonial Ablution gives us a generic damage shield that is based off of a % of our evasion and armour, realistically armour is not a good defensive layer so it makes much more sense to simply focus on evasion. We do this through Hyrri's Ire as the shield snapshots as well as things like High Alert and other nodes on the tree. When all is said and done 10k shield is absolutely doable and this shield will refresh instantly after 6~ seconds of not taking damage or 6 seconds after it is depleted. With 80%+ Evasion this is easily doable.
  • With the updated Deflection formula, the high end version of the build will be close to Deflect Cap thanks to Atziri's Step. You don't need the vaal corrupted version either.
  • Since Grenades are AoE explosions they can shotgun, meaning additional projectiles are very strong for this setup. We obtain 2 generic through Cluster Bombs and our Siege Crossbow base as well as a chance at 2 more through Run and Gun. Early on we use Multishot II as well before being able to afford the more expensive support gems.
  • Explosive Shot when used with Arjun's Medal causes you to have a 25% chance to load a bolt when killing an enemy.
  • We use Flash Grenade with Bhatair's Vengeance, Freeze and Embitter to allow us to gain 25% Extra damage as cold on our abilities whenever we kill small white mobs with it. We use this over Ice Bite II because of the duration.


Strengths and Weaknesses

  • SSF Friendly through First Pinnacles
  • 1 Button Map Clear at Endgame
  • Insane Single Target
  • Insane Clear
  • Absurdly Tanky
  • Not the fastest moving character
  • Grenades require you to use a few different skills, but doesn't feel like "Combo" gameplay as each grenade is strong on its own

Build Variants

This is for people who want to farm very high end content and want an extremely powerful build to do so.

Notable Upgrades:

  • Alternate Constricting Command with increased Surround Effect.
  • Double Corrupt Hyrri's Ire looking for sockets, implicits, and increased rolls.
  • Alternate Atziri's Step with Increased Deflection Rating while Moving and as high of Evasion as possible.
  • Prism of Belief with +3 to Explosive Grenade - you may have to settle for +2 as this might be absurdly expensive.
  • Rite of Passage - This is absurdly expensive and not needed, you can use any stone charm instead. Cat > Stag > Wolf
  • A late game high end crafted Siege Crossbow
    • Obtain any +1 Grenade base crossbow with a T1 Lightning Added damage fractured(this was nerfed recently, HAS to be lightning). Either fracture this yourself or buy the fracture.
    • If fracturing yourself remember that 3 mods + a desecrate that you DO NOT REVEAL is a 1/3 instead of a 1/4
    • Chaos roll until you get another flat added ele damage roll of T2+
    • Use Abyss Currency for force an abyss prefix, use Ancient bones if you want, abyssal echoes and omens of light to get t3+ of the final ele roll (note that once you place the ire of aldur you CANNOT CHANGE THIS)
    • Apply 2 Suffixes with Exalted Orbs.
    • Use Astrid's Creativity to apply Perfect Essence of Battle and Perfect Essence of Haste alongside Omens of Dextral Crystallisation to force the essences to take suffixes.
    • Slam your final mod with a Greater Exalt.
    • Notably at this stage you can skip putting in the Rune of Spring and keep the Astrid's Creativity to reroll the suffixes with Annul Omens. You essentially just remove a random suffix and re-apply the essence if it took that with a Dextral Crystallisation again, or slam again.
    • Insert Ire of Aldur into the xbow as well as a rune of spring
  • Late Endgame Amulet 1
    • Obtain a Solar Amulet with +3 to Level of All Projectile Skills Fractured, either bought or self fractured.
    • Use Chaos Orbs to roll as high of a spirit roll as you can, you need 60 total from implicit and mod.
    • Apply a suffix with an Exalt.
    • Use an Omen of Dextral Crystallisation and apply a Perfect Essence of Enhancement.
    • Use an Omen of the Sovereign, an Omen of Sinistral Necromancy, an Omen of Abyssal Echoes, and attempt to apply Gained % Evasion from Body Armour. If you fail then most likely the cheapest route to fix is to try and yolo the Abyssal Mod off with an Annul, if it fails and hits the spirit to re-chaos roll the spirit and try again. This is most likely SIGNIFICANTLY cheaper than using Omens of Light.
    • From this point you can attempt to use Omens of Catalyzing Exaltation to get 2 rolls of resists and stats, or you can just yolo roll it and start from scratch if you miss an Annul. I highly suggest that THIS be the piece you start out with when it comes to getting your resists and stats in order as the other pieces are much more flexible.
  • Late Endgame Eternal Rage Amulet
    • Obtain an Eternal Rage Amulet
    • Chaos Roll +2 to Projectile Skills
    • Add a Prefix with a Sinistral Exaltation, then use a Omen of Sinistral Crystalisation to add a Perfect Essence of Enhancement
    • Use an Omen of Sinistral Necromancy as well as an Omen of the Sovereign and then reveal with an Omen of Abyssal Echoes going for % Evasion from Chestpiece
    • Apply 20% of whichever elemental catalyst you need res of, and use an Omen of Catalyzing Exaltation + a Greater Exalt hoping for a good res. If you don't get it... you may have to yolo 50/50 a suffix remove annul.
  • Giga Breach Ring
    • This is a VERY hard and EXPENSIVE craft. You have been warned. Just get another ring like the other one but with double leech, a resist, and whatever damage you can afford.
    • Take note of the price of each of the elemental catalysts at this stage to estimate what the best 2 mod setup will be, I HIGHLY suggest fracturing the most expensive of the catalysts.
    • Obtain a Breach Ring with T1 of any added elemental damage fractured, buy it or make it yourself.
    • Use Chaos Orbs to roll any other T1 added elemental damage.
    • Apply 40% quality of whichever element you are missing, and then use an Omen of Sinistral Exaltation and an Omen of Catalyzing Exaltation and apply it hoping for the 3rd added. Personally I would accept T2+ but the next step is VERY expensive so I understand if you want to go for T1, just understand that re-chaos rolling and 40% quality again is extremely expensive, but once you get it you're done with prefixes.
    • Apply 40% attack quality and use an Omen of Greater Exaltation, an Omen of Catalyzing Exaltation, slam, and pray that you hit 2 out of the following 3 - Life Leech, Mana Leech, Some kind of Resist.
    • Whatever you are missing attempt to do the same step again for it but without the Greater Exaltation. If you hit double res get the other leech on your other ring.
    • If you miss at any point in these steps you will need to use Omens of Dextral Annulment which are VERY VERY expensive to continue the craft, you have been warned.

Equipment

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Equipment Priority
+0

Skill Gems

Support Gem Requirements:

Str 65

Dex 35

Int 55

1

Explosive Grenade

Level 21

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2

Explosive Shot

Level 21

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3

Flash Grenade

Level 21

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4

Sorcery Ward

Level 20

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5

Cluster Grenade

Level 20

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6

Herald of Ash

Level 15

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7

Wind Dancer

Level 19

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8

Eternal Rage

Level 18

9

War Banner

Level 19

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Gem Priority
+31

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
ClearfellBeira of the Rotten Pack
+10% to Cold Resistance
FreythornThe King in the Mists
+30 to Spirit
Ogham ManorCandlemass, the Living Rite
+20 to maximum Life
The Spires of DesharSisters of Garukhan
+10% to Lightning Resistance
Valley of the TitansMedallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak BogIgnagduk, the Bog Witch
+30 to Spirit
Jiquani's MachinariumBlackjaw, the Remnant
+10% to Fire Resistance
The Venom CryptsVenom Draught
30% increased Elemental Ailment Threshold
Abandoned PrisonGoddess of Justice
30% increased Mana Recovery from Flasks
Eye of HinekoraNavali's Rest
5% increased Maximum Mana
Halls of the DeadNgamahu's Test
+5% to Fire Resistance
Halls of the DeadTasalio's Test
+5% to Cold Resistance
Halls of the DeadTawhoa's Test
+5% to Lightning Resistance
QimahTabana's Pillar
Not Specified7 choices
Kriar VillageLythara, the Wayward Spear
+40 to Spirit

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